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FryingDoom

Alpha Tester
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  1. Like
    FryingDoom got a reaction from Snipey in DEMETER Q&A VLOG - Discussion Thread   
    Watching the video, it would appear to me that there are so many, we don't knows, maybe after demeter, we are not sure yets and other phrases, that show this patch SHOULD NOT be released yet.
    Not only is this patch VERY ALPHA, it is also very undecided. At this point you have to wonder if this is to save costs, maybe they should shut down the public servers for another year and restart with an alpha, when they are ready. 
    Also wipe on release????? That has to be a mistake. How is the question of a wipe for release on the table? 
  2. Like
    FryingDoom reacted to Celestis in DEMETER Q&A VLOG - Discussion Thread   
    Just a quick comment on whether there is a wipe: For those of us who are creators, if you wipe out all our creations, we probably won't rebuild them, we probably will find a different avenue for our creativity so probably won't continue playing after a wipe at launch.
     
    Sure, some creators might come back to a clean slate but that is a gamble you have to decide whether you will take or not.
  3. Like
    FryingDoom got a reaction from FalloutWB in DEMETER Q&A VLOG - Discussion Thread   
    Watching the video, it would appear to me that there are so many, we don't knows, maybe after demeter, we are not sure yets and other phrases, that show this patch SHOULD NOT be released yet.
    Not only is this patch VERY ALPHA, it is also very undecided. At this point you have to wonder if this is to save costs, maybe they should shut down the public servers for another year and restart with an alpha, when they are ready. 
    Also wipe on release????? That has to be a mistake. How is the question of a wipe for release on the table? 
  4. Like
    FryingDoom got a reaction from kulkija in DEMETER Q&A VLOG - Discussion Thread   
    Watching the video, it would appear to me that there are so many, we don't knows, maybe after demeter, we are not sure yets and other phrases, that show this patch SHOULD NOT be released yet.
    Not only is this patch VERY ALPHA, it is also very undecided. At this point you have to wonder if this is to save costs, maybe they should shut down the public servers for another year and restart with an alpha, when they are ready. 
    Also wipe on release????? That has to be a mistake. How is the question of a wipe for release on the table? 
  5. Like
    FryingDoom got a reaction from Creator in Call for Demeter-related questions   
    Casual Players
    Given the amount of tax per tile, this will make it very hard for casual players to hold tiles or even want them, this will then limit the number of casual players who would want to play the game.
     
    I had hoped the tiles would work on a basis of number of tiles owned per player, where like now the tax increases the more you have or for tiles to cost more per tile that is occupied near them increases the tax, so that those who gain the additional benefits of owning more tiles next to each other also pay more taxes.
     
    Now given the schematics cost a fortune to start with, the addition of taxes will remove any want of casual players to play this game. 
  6. Like
    FryingDoom got a reaction from CptLoRes in Call for Demeter-related questions   
    Casual Players
    Given the amount of tax per tile, this will make it very hard for casual players to hold tiles or even want them, this will then limit the number of casual players who would want to play the game.
     
    I had hoped the tiles would work on a basis of number of tiles owned per player, where like now the tax increases the more you have or for tiles to cost more per tile that is occupied near them increases the tax, so that those who gain the additional benefits of owning more tiles next to each other also pay more taxes.
     
    Now given the schematics cost a fortune to start with, the addition of taxes will remove any want of casual players to play this game. 
  7. Like
    FryingDoom reacted to Maxim Kammerer in Game Economy Will Crash From Taxes   
    I am going to move all my stuff to Sanctuary and abandon all other tiles. Thus, no money sink from my side.
  8. Like
    FryingDoom reacted to Hagbard in Call for Demeter-related questions   
    i just opened another thread just before this Q/A was created...
    Ok, usually i am not negative but the balance of Demeter on the PTS server has some severe problems.
     
    1. Territory costs of 1m per week:
    this will lead to almost nobody claiming any tiles any more outside of the sanc moon unless the territory can produce some serious income. so all "player made content" will disappear after some time
     
    2. Scanning results do not get deleted and show l/h for mining units
    this will lead to ALL really valuable tiles being claimed within the first 24h after demeter goes live, as it is really easy to identify  the most powerful tiles for mining units if you have containers full with scanner results.
    so after day 1, the fun is over and the "mega tiles" will be claimed by those players/orgs that have all the existing scans.
     
    NQ, as demeter is balanced on the PTS, it would kill the game if it goes to the live server
     
    - New players some days later would not have a chance to find income opportunities despite missions.
    - earning quanta will be a lot harder, so people would stop spending.. this would kill industrialists workflow.
    - the imbalance between experienced players/orgs and new players would get worse and even more players would demand a wipe or simply not enjoy the game

    please reconsider your decisions.
     
  9. Like
    FryingDoom got a reaction from Aaron Cain in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    Underground mining was a massive part of this game and I can understand why they are removing it but still it is a major change.
     
    As to the players who stopped playing a year ago. You mean the hundreds of thousands who helped fund this game.
  10. Like
    FryingDoom got a reaction from kulkija in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    Kind of like banning the ownership of combustion engines in a country and telling mechanics that combustion engines exist in different countries. 
     
    As to Industry being very much a part of the game, 2 months ago you could say the same thing about hand mining on planets.
  11. Like
    FryingDoom got a reaction from Starconverter in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    These changes are VERY ALPHA. I cannot think of a game that altered the basic premise of the game so greatly in beta.
     
    As to previous scans being valid, I thought the video clearly stated they would not be.
    Must admit I do feel like a fool having wasted so much time on mining skills that are now pretty much worthless.
     
    I do worry that this game is just going to turn into a PvP game, where Industry is a complete side note. 
  12. Like
    FryingDoom got a reaction from CptLoRes in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    These changes are VERY ALPHA. I cannot think of a game that altered the basic premise of the game so greatly in beta.
     
    As to previous scans being valid, I thought the video clearly stated they would not be.
    Must admit I do feel like a fool having wasted so much time on mining skills that are now pretty much worthless.
     
    I do worry that this game is just going to turn into a PvP game, where Industry is a complete side note. 
  13. Like
    FryingDoom got a reaction from JohnnyTazer in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    These changes are VERY ALPHA. I cannot think of a game that altered the basic premise of the game so greatly in beta.
     
    As to previous scans being valid, I thought the video clearly stated they would not be.
    Must admit I do feel like a fool having wasted so much time on mining skills that are now pretty much worthless.
     
    I do worry that this game is just going to turn into a PvP game, where Industry is a complete side note. 
  14. Like
    FryingDoom got a reaction from blundertwink in INSIDE NOVAQUARK: DEMETER EDITION - Discussion Thread   
    These changes are VERY ALPHA. I cannot think of a game that altered the basic premise of the game so greatly in beta.
     
    As to previous scans being valid, I thought the video clearly stated they would not be.
    Must admit I do feel like a fool having wasted so much time on mining skills that are now pretty much worthless.
     
    I do worry that this game is just going to turn into a PvP game, where Industry is a complete side note. 
  15. Like
    FryingDoom got a reaction from blazemonger in Why PVP is important to the game.   
    Such a shame CCP caved in to the Null Sec cry babies. So many people who had not played for years were starting to come back. CCP should have taken the risk and the game would have so many more people now.
  16. Like
    FryingDoom got a reaction from Jinxed in Ship Removal   
    By moving it to the nearest available space same as it does not allow ships to occupy the same space at the moment.
     
  17. Like
    FryingDoom reacted to blazemonger in Why should i play this game?   
    The whole argument that over time existing players have "so many TP and can't be caught up on" is nonsense indeed and really just means that whoever makes that claim has no idea about how a passive skill system works. The OP on this also has his number wrong as currently a year's worth of training is 47.3M SP, not 30m
     
    The facts are that a new player will have skilled  the most common talents into L4 on most within weeks and will have started specializing.
    The facts are that regardless of how "old" a character is, a new player will need about 3-4 months to get to pretty much the same overall level
    The facts are that you train L1-L4 in 1/5 of the time needed to train all 5 levels. so you actually train to a good spec pretty quickly
    The facts are it is not required to train everything, you train the basics, then specialize.
     
    So no, a new player will not be hopelessly behind a tenured player forever, they wil be a tenured player themselves in just a few months and unless they want to train everything probably be done training every talent for their specialization in a year. The idea is that you manage your skill queue in line with how you as a character actually progress and gain experience in game. That is the trick in EVE and it will be to some extent in DU if NQ managers to revamp the talent tree. An experienced player on a new character will find ways to use their knowledge and understanding of the game to counter the lack of talents trained.
     
    I actually wrote a short guide to what i'd consider the basic skill found here.
  18. Like
    FryingDoom got a reaction from Subakai in When will the space safe zone be removed?   
    Oh so you add the term player driven and suddenly PvP must be compulsory.
     
    Why do I get the feeling this game is going to just end up as a copy of EvE where most of the players left years ago.
  19. Like
    FryingDoom got a reaction from Subakai in When will the space safe zone be removed?   
    PvE also adds risk and a lot more people seem to enjoy that than they do PvP.
     
    What I find startling is the fact that PvP gamers always talk about how good PvP is but they only ever seem to want to attack non-PvP players in ships that cannot fight back, against players with no interest in learning all of the skills and abilities to PvP. They never seem to form into opposing groups in areas with the aim of attacking other PvP players.
  20. Like
    FryingDoom got a reaction from Subakai in When will the space safe zone be removed?   
    Hold on, if PvP is so highly loved by so many, surely there must be thousands of people feely engaging in PvP, as so many love it.
     
    Why do you need to force people into PvP if it is such a great thing?
  21. Like
    FryingDoom reacted to blazemonger in Will this be another Cyberpunk 2077 disaster?   
    True, true, good and yes
     
    It's encouraging to see the changes in the CM department over the past months. How that translates down the pipe into the company is what remains to be seen.. Let's hope for the best and a positive change by NQ in this regard. The work and input from the CM team is appreciated for sure!
  22. Like
    FryingDoom reacted to blazemonger in Will this be another Cyberpunk 2077 disaster?   
    It's a shame that after over three years, it took NQ actually falling on their face in public for this to (hopefully) become clear to the company and it's head huncho.. It's been a pattern with NQ since we started this journey but as until now this was covered up by the comfy cloak of NDA, NQ could pretend it was all good and "we were just not seeing the bigger picture" while the company assured itself they were right and we (as backers) were wrong.
     
    Had NQ taken these lesson to heart sooner we would probably be further along in development at this time and while I will give you guys the benefit of the doubt here once more, I've seen and heard these words several times before while the actions really never happened from the side of NQ so you have everything to prove here and we'll see.
  23. Like
    FryingDoom reacted to RumRunnerI in Spaceboys ask big wipe   
    I really think you are trolling the entire forums with this. Absolutely disagree with everything you said and I have yet to find anyone that would think you are even remotely serious with this.
     
    On a positive note, thanks for playing thousands of hours.
  24. Like
    FryingDoom reacted to RONinja in Basic Automated Door Detection   
    ---This script uses program board to read player name who activated it and check to see if they have permission to enter a door while recording the name on the second screen and making sure its not a duplicate before writing to inside screen. If list exceeds screen you can right click screen and copy html and view elsewhere such as notepad

    Requires:
    1 databank
    2 screens
    1 detector unit
    1 door

    How to Install
     
    Paste config and install links in order.

    Edit Lua Parameter and Put Player name in parenthesis.
    To add more players go into Lua editor and duplicate the line containing "Enter Name Here"
     
    Slots                       Hook up in this order and rename slots.
    slot1 --> databank
    slot2 --> screenIN
    slot3 --> detection
    slot4 --> screenOUT
    slot5 --> fdoor
     
    Basic Security Fix 11/30/2020 Json Paste
    {"slots":{"0":{"name":"databank","type":{"events":[],"methods":[]}},"1":{"name":"screenIN","type":{"events":[],"methods":[]}},"2":{"name":"detection","type":{"events":[],"methods":[]}},"3":{"name":"screenOUT","type":{"events":[],"methods":[]}},"4":{"name":"fdoor","type":{"events":[],"methods":[]}},"5":{"name":"slot6","type":{"events":[],"methods":[]}},"6":{"name":"slot7","type":{"events":[],"methods":[]}},"7":{"name":"slot8","type":{"events":[],"methods":[]}},"8":{"name":"slot9","type":{"events":[],"methods":[]}},"9":{"name":"slot10","type":{"events":[],"methods":[]}},"-1":{"name":"unit","type":{"events":[],"methods":[]}},"-2":{"name":"system","type":{"events":[],"methods":[]}},"-3":{"name":"library","type":{"events":[],"methods":[]}}},"handlers":[{"code":"known_players = {}\ntable.insert(known_players,database.getPlayer(id).name..[[]]..database.getPlayer(id).id)\nlocal Detectedhtml = \"\"\nfor _, name in pairs(known_players) do\n\ndatabank.setStringValue(\"Detected\",\"<div style=font-size:5vh>ID\"..\"&nbsp;\"..database.getPlayer(id).id..\"&nbsp;\".. database.getPlayer(id).name..\"<p>\")\ndatabank.setStringValue(\"ChkDet\",database.getPlayer(id).name)\n\nend \nfdoor.deactivate()\ndoorhtml= ([[<svg class=\"bootstrap\" viewBox=\"0 0 1920 1080\" style=\"width:100%; height:100%\" <svg width=\"1920\" height=\"1080\">\n <g>\n <title>background</title>\n <rect x=\"-1\" y=\"-1\" width=\"1922\" height=\"1082\" id=\"canvas_background\" fill=\"#000000\"/>\n </g>\n\n <g>\n <title>Layer 1</title>\n <text font-weight=\"bold\" font-style=\"italic\" xml:space=\"preserve\" text-anchor=\"start\" font-family=\"'Courier New', Courier, monospace\" font-size=\"100\" id=\"svg_18\" y=\"500\" x=\"668.233333\" stroke-width=\"0\" stroke=\"#000\" fill=]]..OrgColor..[[>]]..OrgName..[[</text>\n <text font-weight=\"bold\" font-style=\"italic\" xml:space=\"preserve\" text-anchor=\"start\" font-family=\"'Courier New', Courier, monospace\" font-size=\"100\" id=\"svg_19\" y=\"600\" x=\"426.333278\" stroke-width=\"0\" stroke=\"#000\" fill=]]..SecondaryTitleColor..[[>]]..SecondaryTitle..[[</text>\n </g>\n</svg>]])\nscreenOUT.setHTML(doorhtml)\n\n\n","filter":{"args":[{"variable":"*"}],"signature":"leave(id)","slotKey":"2"},"key":"0"},{"code":"playerna = unit.getMasterPlayerId()\nplayernamesdoor = system.getPlayerName(playerna)\n---Basic Security Fix(Player Requested)---\nOwner = \"NEWMidgetMAN\" --export:Main Owner\n\n\nPlayersOnList = {Owner,\"PrincessKitty\",\"Enter Name Here\", \"Enter Name Here\"} --Enter Name Here are Examples.\nlocal function contains(table, val)\n for i=1,#table do\n if table[i] == val then \n return true\n end\n end\n return false\nend\n\nif contains(PlayersOnList, playernamesdoor) then\n\tdoorhtml = \"\"\n\tdoorhtml = doorhtml .. \"<div style=font-size:10vh> Access Granted <br> Welcome Back : <br><p><div style=font-size:15vh>\" ..playernamesdoor..\"\\n\"\n\tscreenOUT.setHTML(doorhtml)\n\tfdoor.activate()\nelse\n \t doorhtml = ([[<svg 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d=\"M477.88,443.25q0-14,7.81-21.84t21.76-7.81q14.3,0,22,7.67t7.73,21.51q0,10-3.37,16.46a24.08,24.08,0,0,1-9.77,10q-6.39,3.57-15.92,3.58-9.69,0-16-3.09a24.1,24.1,0,0,1-10.3-9.77Q477.88,453.29,477.88,443.25Zm17.69.07q0,8.67,3.23,12.46a10.9,10.9,0,0,0,8.77,3.79q5.7,0,8.82-3.71t3.13-13.32q0-8.09-3.26-11.81a11.16,11.16,0,0,0-8.85-3.73,10.75,10.75,0,0,0-8.59,3.78Q495.56,434.58,495.57,443.32Z\"/><path d=\"M546.86,414.57h16.53L585,446.25V414.57h16.68v57.27H585L563.5,440.4v31.44H546.86Z\"/><path d=\"M613.5,414.57H630l21.56,31.68V414.57h16.68v57.27H651.59L630.14,440.4v31.44H613.5Z\"/><path d=\"M680,414.57h47.42V426.8H697.72v9.1h27.54v11.68H697.72v11.29h30.55v13H680Z\"/><path d=\"M737.8,414.57h17.7v43.17h27.61v14.1H737.8Z\"/><path 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d=\"M233.27,539.25q0-14,7.81-21.84t21.76-7.81q14.3,0,22,7.67t7.74,21.51q0,10-3.38,16.46a24.08,24.08,0,0,1-9.77,10q-6.39,3.57-15.92,3.58-9.69,0-16-3.09a24.15,24.15,0,0,1-10.3-9.77Q233.27,549.29,233.27,539.25Zm17.69.07q0,8.67,3.23,12.46a10.9,10.9,0,0,0,8.77,3.79q5.7,0,8.83-3.71t3.12-13.32q0-8.09-3.26-11.81A11.16,11.16,0,0,0,262.8,523a10.75,10.75,0,0,0-8.59,3.78Q251,530.57,251,539.32Z\"/><path d=\"M302.25,510.57h16.53l21.56,31.68V510.57H357v57.27H340.34L318.89,536.4v31.44H302.25Z\"/><path d=\"M369,510.57H395.3q7.77,0,12.56,2.11a20.44,20.44,0,0,1,7.91,6.06,25.15,25.15,0,0,1,4.53,9.18A42.44,42.44,0,0,1,421.71,539q0,9.18-2.09,14.24a23.75,23.75,0,0,1-5.8,8.48,19.1,19.1,0,0,1-8,4.55,41.14,41.14,0,0,1-10.55,1.56H369Zm17.7,13v31.29H391q5.55,0,7.89-1.23a8.33,8.33,0,0,0,3.68-4.3q1.32-3.06,1.32-9.94,0-9.11-3-12.46c-2-2.24-5.26-3.36-9.84-3.36Z\"/><path d=\"M453.66,510.57h53.79v14.14H489.4v43.13H471.71V524.71h-18Z\"/><path d=\"M515.54,510.57h17.69v20h19.34v-20h17.77v57.27H552.57V544.67H533.23v23.17H515.54Z\"/><path d=\"M582.8,510.57h17.74v57.27H582.8Z\"/><path d=\"M610.14,548.89l16.84-1a12.8,12.8,0,0,0,2.23,6.25,9.34,9.34,0,0,0,7.81,3.48,8.69,8.69,0,0,0,5.84-1.78,5.32,5.32,0,0,0,2-4.12,5.26,5.26,0,0,0-1.95-4q-2-1.75-9.07-3.32-11.64-2.61-16.6-7a14,14,0,0,1-5-11.06,15.08,15.08,0,0,1,2.56-8.34,17,17,0,0,1,7.7-6.17q5.13-2.23,14.08-2.24,11,0,16.74,4.08t6.85,13l-16.68,1a7.79,7.79,0,0,0-8.67-7.38,7.1,7.1,0,0,0-4.65,1.31,4,4,0,0,0-1.56,3.18,3.16,3.16,0,0,0,1.29,2.46q1.24,1.14,5.94,2.11,11.6,2.5,16.62,5.06a17.48,17.48,0,0,1,7.3,6.35,16,16,0,0,1,2.29,8.48,18.16,18.16,0,0,1-3.05,10.15,19.06,19.06,0,0,1-8.51,7,34.47,34.47,0,0,1-13.79,2.41q-14.61,0-20.24-5.63A22.23,22.23,0,0,1,610.14,548.89Z\"/><path d=\"M697.61,510.57H727q9.62,0,14.39,4.57t4.79,13q0,8.67-5.22,13.56t-15.91,4.88h-9.69v21.25H697.61ZM715.38,535h4.33c3.42,0,5.81-.59,7.19-1.78a5.72,5.72,0,0,0,2.07-4.55,6.38,6.38,0,0,0-1.79-4.57c-1.2-1.25-3.46-1.88-6.76-1.88h-5Z\"/><path d=\"M753.23,539.25q0-14,7.81-21.84t21.76-7.81q14.3,0,22,7.67t7.74,21.51q0,10-3.38,16.46a24.08,24.08,0,0,1-9.77,10q-6.39,3.57-15.92,3.58-9.69,0-16-3.09A24.13,24.13,0,0,1,757.18,556Q753.22,549.29,753.23,539.25Zm17.7.07q0,8.67,3.22,12.46a10.9,10.9,0,0,0,8.77,3.79q5.7,0,8.83-3.71t3.12-13.32q0-8.09-3.26-11.81a11.15,11.15,0,0,0-8.85-3.73,10.75,10.75,0,0,0-8.59,3.78Q770.93,530.57,770.93,539.32Z\"/><path d=\"M822.8,510.57h17.74v57.27H822.8Z\"/><path d=\"M853.35,510.57h16.52l21.56,31.68V510.57h16.68v57.27H891.43L870,536.4v31.44H853.35Z\"/><path d=\"M915.85,510.57h53.79v14.14h-18v43.13H933.9V524.71h-18Z\"/></svg>]])\n screenOUT.setHTML(doorhtml) \n \t fdoor.deactivate()\nend\n","filter":{"args":[],"signature":"start()","slotKey":"2"},"key":"1"},{"code":"data = databank.getStringValue(\"dlist\") \nDetectedhtml = \"\"\nDetectedhtml = Detectedhtml ..data.. \"\\n\"\nscreenIN.setHTML(Detectedhtml)\nfdoor.deactivate()\n","filter":{"args":[],"signature":"stop()","slotKey":"-1"},"key":"2"},{"code":"unit.hide()\nOrgName = \"Team Rocket\"--export:Org name\nOrgColor = \"Purple\" --export:color for Org\nSecondaryTitle = \"Edit Lua Parameters\"--export:Seccondary Title\nSecondaryTitleColor = \"Blue\" --export: color for Secondary Title\nDetectedhtml = \"\"\nplayerna = unit.getMasterPlayerId()\nplayernames = system.getPlayerName(playerna)\ndatabank.setStringValue(\"ProgBnamechk\",\"<div style=font-size:5vh>ID&nbsp;\"..playerna..\"&nbsp;\".. playernames ..\"<p>\")\ndatabank.setStringValue(\"ProgBnamechklist\",playernames)\n\nknown_players = {}\n\nplayercheckstr = databank.getStringValue(\"Detected\")\nplayerlist = databank.getStringValue(\"dlist\")\nchkdet = databank.getStringValue(\"ChkDet\")\n\n\nif string.find(playerlist, chkdet) == nil then\n finalplayerlist = playerlist..playercheckstr\n databank.setStringValue(\"dlist\",playerlist..playercheckstr) \n elseif string.find(playerlist, chkdet) ~= nil then \nend\n\nunit.setTimer(\"DoorChecker\",0.08)\n","filter":{"args":[],"signature":"start()","slotKey":"-1"},"key":"3"},{"code":"playercheckstr = databank.getStringValue(\"Detected\")\nplayerlist = databank.getStringValue(\"dlist\")\nchkdet = databank.getStringValue(\"ChkDet\")\n\n\nif string.find(playerlist, chkdet) == nil then\n finalplayerlist = playerlist..playercheckstr\n databank.setStringValue(\"dlist\",playerlist..playercheckstr) \n elseif string.find(playerlist, chkdet) ~= nil then \nend\n\n\n\n","filter":{"args":[{"value":"DoorrChecker"}],"signature":"tick(timerId)","slotKey":"-1"},"key":"4"},{"code":"databank.clear()","filter":{"args":[{"value":"option1"}],"signature":"actionStart(action)","slotKey":"-2"},"key":"5"}],"methods":[],"events":[]}  
  25. Like
    FryingDoom reacted to ExPLiCiT in Org theft carried out today - 22,500 KL , 70 Ktons - nearly 200 Large containers worth   
    My biggest issue with this type of game play is that it is so easily rewarded and lacks no real means of retribution. 
     
    In RL if you did something like this there would be all kinds of retribution which is the deterrent in doing it in the first place and therefore fosters the trust that allows our society to work for the most part. In this game you can virtually be someone else and then loose that identity so you never suffer any consequences of your actions. This is a flaw in game design IMHO. You should be able to trace who did this and so you can mark them in game somehow. Maybe some kind of game registry where you can link players and alts and name changes. With Steam there are services like battlemetrics that allow you to trace players. It would be valuable to have something similar in this game.
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