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Alpha Tester
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Everything posted by Sevian

  1. So now it'll take even LONGER to slow boat? Because 4-9 hours of travel wasn't long enough? No, this is stupid.
  2. The rockets are only really "useful" as they don't lose thrust when you cross the atmospheric boundary: so it's full thrust 100% of the time.
  3. You seem to be forgetting this: DU is not a game. It started as a software test, disguised as game, that is flopping because nobody wants either.
  4. 2 SU was probably set because anything higher and the game will freeze (already more than it does).
  5. Rats. The only "easy and tested method" is having pve rats. Weaker/less valuable rats closer in the Alioth bubble. The further away the difficult, and more valuable, rats will be located. Whomever gets the most damage on the rat gets to loot the container(s); anyone can salvage the parts.
  6. So now any hopes have scavenging (more like purchasing and crossing fingers) is pretty much gone? I was hoping to claim my neighbors two tiles so I could expand, as they haven't play since February or so, but now those tiles are most likely going to be HQ'd; so I can no longer claim them. Fantastic work again, NQ.
  7. EVE also had fun gameplay and social aspects, good or bad. DU just doesn't have well, anything.
  8. Nice work breaking it down. I appreciate the clear insight you've given and hopefully other people are able to replicate your success. Even though I have an alt with almost max mining skills, so far I haven't broken even with my singular mining tile with 7 units. I don't have the capacity to baby 7 tiles like you've done, so I'll just have to do something else for quanta.
  9. You'd run out of surface rocks before you would even get enough for a ship to take the rocks to a market to sell. SM rarely has good buy prices, so they will get even less. Fun game!
  10. They would never do such a thing. I'm pretty sure the devs don't actually enjoy the game anymore. They just implement what the business managers want and do their best. I hope, at least.
  11. Good afternoon Deckard: How does a brand new player, with no mining units, get money if they have a finite amount of surface ore to harvest?
  12. For me, my tiles will only allow 1 MU to be running at a time. Even though I own the tile, construct, and MU; it still says the "Owner is not allowing mining" or something along those lines.
  13. So how exactly is a new player suppose to make any quanta at this rate?
  14. This would be gameplay, NQ doesn't like those ideas.
  15. The problem they are probably going over, is that there is no point in wiping if all major features aren't implemented by the time the supposed "launch" is. If they wipe and they then introduce another major gameplay change, it'll just put them back in the same circle. They are stuck and they literally have no idea what to do.
  16. Right? If I do manage to claim a tile and the former-owner is absent for 2 weeks: I'm only taking the items and then unclaiming. If NQ thinks everyone is just going to wipe clean the tile, then they're in for a surprise.
  17. Sorry, I wrapped your two questions in one answer. Yes, you have to pay taxes on ALL tiles you own (besides Sanctuary at the moment...). Headquarters tile DO NOT become abandoned if you do not pay, only "inactive" for MU and industry.
  18. They will absolutely in no way every give you back IRL money if they were to wipe the servers. They probably don't have enough cash to do so. Also: I think they will 100% wipe at this point. An empty solar system looks better than a dead one. I think. No idea actually, but this game is on life support.
  19. It won't become abandoned as explained in the few devblog postings. However, you won't be able to use MU or industry.
  20. So when a tile becomes "abandoned" because they owner has a life and doesn't want to constantly pay un-needed land taxes for a space game: they still have 2 weeks to take all their crap back even though someone else claimed the tile? So I claim an abandoned tile, pay the 500k, then pay 1mil for the next week taxes, and the midnight before the second week is here: they come and take all their stuff. How in the world is that fair or fun or even logical? I claim the tile, I own what is on it. Have the devs or "project managers" never played a game before?
  21. Unless they introduce every major feature set before "launch": then it's pointless.
  22. It's even harder to start from scratch, especially solo, now than when "beta" first launch. Like many others, I don't really have the desire to do that again.
  23. When exactly is D-Day (Demolition day for non-paid for tiles)? Today is 11/27 (11/28 I think for the server). So 10 more days according to my wallet would put us at 12/07 (or 12/08) and then there is the 2 week grace period until abandonment, which puts us at 12/21 or 12/22. So when one of those days happens, how will this work? Any tiles that haven't been paid by then will just allow you to claim the territory unit? What if it's underground, how do we find it? Can we just enter build mode on constructs and take items? Couldn't seem to find a dev blog that fully stated this for morons like myself.
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