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Greviouss

Alpha Tester
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  1. Like
    Greviouss got a reaction from Hiturn in Schematics in Core Banks   
    Prints are a good idea, but the current iteration of implementing them in industry is a bit tedious.
    Id think that if NQ were to move the print bank to the core for the construct, and then you can go to the core and put in as many of the prints as you want to have in that building
    Then at the industrial unit itself you can select from a list of available recipes instead of the current iteration in which each machine has its own bank, that is unnecessarily tedious.
    This makes for altering industry as a whole much more streamlined say if you wanted to alter the production chain of a building, or decommission a series of industrial machines etc.
     
  2. Like
    Greviouss got a reaction from Blackwillo in A list display option for inventories   
    implement a list display option for inventory contents.
    Not much else to that, the argument is easily justified by the demand for a more functional inventory.
  3. Like
    Greviouss got a reaction from Blackwillo in Its Orerriffic.. really   
    Currently every planet has all the base ores available out there. 
    Thats nominally broken in my view.
    This allows anyone to go anywhere and mine up the material to just pull off whatever without regard to transporting materials or the need for basic trade,
    and without any regard to scaling difficulties of the distant planets.
    Basically anyone can just go to any planet and make an empire with out any concern for logistics involved in getting materials out to a planet and setting it up, <-- this is an afterthought for more expensive materials as a primary focus and that, is broken.
     
    So i see a problem, what do i see as a solution?
    Sure thats easy.
    Alioth should be the only planet (and maybe its moons) to contain all 4 tier 1 materials. 
    All other moons and planets in the safe zone should be lacking ONE tier one material at random.
    All planets in PVP and non safe zone areas should have 1-4 tier 1 materials removed from thier ore resource spawn tables.
     
    What would this do?
    This would force people to plan out their mass exoduses to the various planets by ensuring they can deliver the necessary materials, then fund additional logistics with time and effort to ensure that a supply of these basic materials that are missing are coming into the planet in question. The farther out you are the harder this can be, and that would be semi realistic. This would also normalize the expansion rate of people outward from alioth as a whole I think as they would be limited by the efforts of what they could achieve in logistics. Many could stand to make tons with the shipping of these materials to the lacking planets.
     
    Prove me wrong ?
     
  4. Like
    Greviouss reacted to blazemonger in A list display option for inventories   
    NQPlease, while implementing that idea, please add copy to clipboard for the list as well.. 
  5. Like
    Greviouss got a reaction from fourteen in The solution for Market Parking Clutter : Parking Meters   
    Do you have a hard time landing at a marketplace because people leave their crap laying everywhere?
    Yes you do, I do, NQ Definitely does.
    I present the solution : Parking Meters.

    Parking Meters would be a window popup that lets you buy time in blocks of an hour max and after that your construct gets "towed" into impound space.
    This window can appear say.. 10 -15 minutes after a person lands a ship on the market platform. When it appears, you pay for up to 1 hour. At the end of that hour a window appears again.
    You should get a few minutes (5?) to acknowledge the window before it defaults you as in violation, and tows your construct.
    This would let people who are around and active use this and if they fail to pay the meter cause they logged off or went away then their constructs are gone too within a reasonable timeframe.
     
    Your saying ok Grev, what stops one person from docking multiple constructs and just using one alt to pay the meters?
    Well thats easy.. You add a compound multiplier per construct per hour per org / person / etc... to ensure one person isn't paying this for multiple constructs indefinitely
     
    This would be very easily implemented and force people off the platforms at the least if they want to display their "market carts", they can do this in the player markets that would spring up around the main hubs,
    or the devs could add this parking meter to the whole hex... 
     
  6. Like
    Greviouss got a reaction from ELX987 in Schematics in Core Banks   
    Prints are a good idea, but the current iteration of implementing them in industry is a bit tedious.
    Id think that if NQ were to move the print bank to the core for the construct, and then you can go to the core and put in as many of the prints as you want to have in that building
    Then at the industrial unit itself you can select from a list of available recipes instead of the current iteration in which each machine has its own bank, that is unnecessarily tedious.
    This makes for altering industry as a whole much more streamlined say if you wanted to alter the production chain of a building, or decommission a series of industrial machines etc.
     
  7. Like
    Greviouss got a reaction from fiddlybits in The solution for Market Parking Clutter : Parking Meters   
    Do you have a hard time landing at a marketplace because people leave their crap laying everywhere?
    Yes you do, I do, NQ Definitely does.
    I present the solution : Parking Meters.

    Parking Meters would be a window popup that lets you buy time in blocks of an hour max and after that your construct gets "towed" into impound space.
    This window can appear say.. 10 -15 minutes after a person lands a ship on the market platform. When it appears, you pay for up to 1 hour. At the end of that hour a window appears again.
    You should get a few minutes (5?) to acknowledge the window before it defaults you as in violation, and tows your construct.
    This would let people who are around and active use this and if they fail to pay the meter cause they logged off or went away then their constructs are gone too within a reasonable timeframe.
     
    Your saying ok Grev, what stops one person from docking multiple constructs and just using one alt to pay the meters?
    Well thats easy.. You add a compound multiplier per construct per hour per org / person / etc... to ensure one person isn't paying this for multiple constructs indefinitely
     
    This would be very easily implemented and force people off the platforms at the least if they want to display their "market carts", they can do this in the player markets that would spring up around the main hubs,
    or the devs could add this parking meter to the whole hex... 
     
  8. Like
    Greviouss got a reaction from Eloiman in This will b to the point   
    JC you and NQ have made a wonderful virtual world.
    You are great programmers and us lesser programmers are in awe and aspire to be like you.

    JC you and NQ are not economists, your programmers. 
    Stop beating the market with your programmer hammers and hire an economist already.
     
    Theres no shame in doing this.
  9. Like
    Greviouss reacted to PrincessKitty in Basic Automated Door Detection   
  10. Like
    Greviouss got a reaction from Aiwhisper in We need construct based tools (mining, salvage, repair, etc).   
    blah blah err wait whats this... : 

  11. Like
    Greviouss got a reaction from Foregotten in Industry Progress HUD   
    This is not your screen or a coding error, this is a DU LOD effect caused by too much screen activity in a relatively close area 
  12. Like
    Greviouss got a reaction from Foregotten in Industry Progress HUD   
    you need 8 machines and a connection to the db on teh slave
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