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Drexel

Alpha Tester
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  1. Like
    Drexel got a reaction from Celestis in Mining talents reset with Demeter update - Discussion thread   
    AYO why no all talent reset  
  2. Like
    Drexel reacted to Zarcata in Mining talents reset with Demeter update - Discussion thread   
    What is the point of polls if things will turn out differently? I feel slightly fooled.

  3. Like
    Drexel reacted to DekkarTV in Mining talents reset with Demeter update - Discussion thread   
    It's disappointing to see the community poll ignored and the decision to "spot reset" talents not fully explained. 
     
    Mining Rework-  It's not just about mining and most don't seem to get that.  This is an entire evolution of the gameplay loop within DU and the resulting change affects all aspects of the game. 
     
    Previously on NQ files;

    Mining WAS required by 90% of the community in order to build, earn money, do industry and pvp.  With the introduction of missions there was no reset of skills, but this enabled a new form of "trucker" gameplay where flight skills and defensive knowledge allowed for a new gameplay loop and new way of earning currency.  Those that did not like mining but had to spec into it did not get a reset of their skills. When pvp changed, most pvpers still had to mine to build ships, adapt the meta, and stay rich enough to continue fighting. (First change whole community received a reset at 0.23)  When the pvp honeycomb, shield, new gun size patch hit the entire meta was disrupted (good) however none of those players got any reset to fix their builds or be able to adapt to it without spending the next few weeks learning skills they didn't have prior and being stuck with skills they no longer needed. 
     
    So much has changed in the year since 0.23 dropped and the brutal impact it had on the community.  The community today is not the same as it was previously and has accepted and adapted to all of the changes that NQ has put forth.  The game is heading in a much better direction and evolving into a fully casual experience for everyone, while some are opposed, this actually creates a system where "less work" is required for the small time player to achieve their own personal goals.  Where previously one could spend weeks mining all the required materials for a build project, only to start building and then need to go mine again.  Now with this new system, they may go mine a bulk start, but their autominers can assist with providing materials while they build instead. (insert any job any player wants to do, and this assists).

    What NQ fails to realize is the need for a full reset.  Since mining can now be automated, every part of the talent tree and your "Year long Character Build" for your account is fully under stress.  Now that the community has a "clearer" view of the direction of the game as put forth by NQ in their streams, we may no longer simply want to play the game in the same fashion as we did a year ago.  With so many new loops and gameplay options available, and the ability to reduce overall time in some tasks while focusing on what you are passionate about, players should not be "held accountable" for their "talent builds" from December 2020 where mining/industrial regrowth (schematics) became the central focus of the vast majority of the community.  Players put talents into industry to help their friends/orgs better manage the growth of their futures, where as it may no longer be required if one simply wants to be the best space trucker they can be.  
     
    New builds open with a full respec of the tree, and although some may say "tedious" it really is just a pure laziness reason for not wanting to do it.  Like your tree now, just put the points back where they are. For the rest of the community that wants to "Evolve" with the game in its direction, so many new options are opened, but a year of talents block most of them for the vast majority of the veteren playerbase to date.

    New Builds and New ways to play are the future of DU.  Please NQ let us adapt fully and not just 2 weeks of skills.
  4. Like
    Drexel got a reaction from Zarcata in Mining talents reset with Demeter update - Discussion thread   
    AYO why no all talent reset  
  5. Like
    Drexel reacted to DecoyGoatBomb in Mining talents reset with Demeter update - Discussion thread   
    Honestly I think terraforming talents are just as effected in this scenario as mining talents. They are much less of an asset when mining asteroids. Full talent reset would be overkill but I would suggest including terraforming talents in this reset as well. 
  6. Like
    Drexel reacted to Omukuumi in Mining talents reset with Demeter update - Discussion thread   
    Can you please do the same for PVP? You change all time our voxel tanking, our weapon, capacity cost, the meta itself... Don't listen only PVE players plz, thanks.
  7. Like
    Drexel reacted to CoyoteNZ in Mining talents reset with Demeter update - Discussion thread   
    How about the terrain talents we all boosted for faster and bigger digging while looking ore. These will be of no use either, can these please be added to the list. 
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