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Deaders

Alpha Team Vanguard
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Everything posted by Deaders

  1. Just going to add my 2 cents here... Currently, on discord I can see a few things happening in the #help channels, and I would love to elaborate on this. Players don't have a clear understanding of what is and is not a bug yet. (This is to be expected of newbies but suddenly exploding when enter atmo is not a bug, you're going to fast) Insufficient alternative solutions offered to those players who get stuck. - Responding to a stuck player with "Lol you blew up in atmo, your ships stuck at 4.5km well tough" isn't a solution. If more people from the community were willing to go around and assist and teach new players exactly what to do in these situations. (Ask a friend for help, contact eyes and ears, show them how to build an xs recovery ship, etc.) Then the support channel would hopefully get less requests on this. Because for these new players their only visible approach is the naturally expected approach when something you have created in an mmo gets "out of your reach" or "Can't be found" is ask the GM's to bring it back to you so your can keep playing towards your current objectives. If the GM's don't respond to it they are just hammered with recurring spam of the same player asking over and over and over until eventually they spam the chat so much because no one else got back to them that they will probably deal with the issue themselves. (Even though they shouldn't) And this I feel is where more vigilant players offering solutions would really help. Having a channel in Discord where you can directly speak to and ask for help from a GM in this format is a luxury for the player base, don't ruin it by abusing it. Unless you like filing support tickets in the future. --- Being able to speak to/request help from a GM without going through a ticket system is a luxury. Don't abuse it! Or we might lose it! --- I myself and a few others that I'm sure a good portion of players can attest to, have gone around and helped recover peoples ships with them, showing them how to recover the ships correctly. (Similar to the way Fuel Rats in Elite are not just expected to refuel people, they are also tasked with instructing the poor hapless creatures in how to avoid this happening in future) I wish more people would do this as it breeds a healthier atmosphere surrounding new players. If you want to help people, join #help-tech-support and #help-game-questions on discord and help people. Before long, like me, you'll become a person to "ask for help" and as long as you're okay with helping people and enjoy that kind of thing then that's really rewarding and great fun. And I always hope more people will join and do this. I would like to point out that not being constructive is not being helpful. Saying "LOL High speed re-entry is a bitch. Good luck!" is not constructive and try keep that to yourself even though you're thinking it.. Phrase it in a way that provides some useful information to the player like "Lol, High speed re-entry is a bitch.. I suggest you do not approach the planet at any speed faster than 1000km/h for most ships. Good luck". Remember we are still in beta, crashes do still happen frequently, and as such there are a significant amount of situations where people will crash-to-desktop unexpectedly with dire results. These situations should (imho) be covered by some level of support, but at the same time, if a certain activity has caused you to crash, report that, and then avoid doing it over and over and over if you can. If you lose stuff because you made a mistake or a bug occurred, that's really unfortunately. Submit and ticket and provide your logs and then be patient. (Yes I'm aware this can take a long time.) Also, if something is lost during beta. That really sucks, but in most cases I would suggest you learn from it, don't make huge transactions in one go where if something goes wrong you lose a fortune but instead mitigate it by making small exchanges. Bare careful with your RDMS settings, as it's probably one of the most powerful features in DU but if configured carelessly is basically leaving your front door open and going on holiday expecting everything to be fine when you come home. And bare in mind, its a beta. Things will go wrong, crash, disappear, etc. If that happens. Shrug it off and move on, unless something prevents you from using your mining tool, nanocrafter or ability to reach an unclaimed tile; then there is nothing preventing you from getting back on your feet. Lastly, if you want to see a change in DU. Be the change, help promote the outcome you want. - Deaders
  2. Hey Doc, Thought I'd sit down and make your SVG a little bit more simple. <svg width="512" height="512" xmlns="http://www.w3.org/2000/svg"> <defs> <!-- Do not change the colour in these masks --> <mask id="mask1" x="0" y="0" width="512" height="512" > <ellipse ry="256" rx="256" cy="256" cx="256" fill="#fff"/> <ellipse ry="226" rx="226" cy="256" cx="256" fill="#000"/> <rect height="30" width="160" y="300" x="0" fill="#000"/> <rect height="30" width="160" y="300" x="352" fill="#000"/> <rect transform="rotate(-15 256,256) " height="80" width="30" y="0" x="341" fill="#000"/> <rect transform="rotate(15 256,256) " height="80" width="30" y="0" x="141" fill="#000"/> <rect height="80" width="256" y="440" x="128" fill="#000"/> </mask> <mask id="mask2" x="0" y="0" width="512" height="512" > <ellipse ry="300" rx="300" cy="256" cx="256" fill="#000"/> <ellipse ry="256" rx="256" cy="256" cx="256" fill="#fff"/> </mask> </defs> <g> <!-- Change all the fill colours below this to #000 to get the image in black, (or any other colour for that matter) --> <ellipse ry="256" rx="256" cy="256" cx="256" fill="#fff" style="mask: url(#mask1)"/> <rect transform="rotate(-15 256,256) " height="512" width="30" y="0" x="311" fill="#fff" style="mask: url(#mask2)"/> <rect transform="rotate(15 256,256) " height="512" width="30" y="0" x="171" fill="#fff" style="mask: url(#mask2)"/> <rect height="30" width="160" y="330" x="0" fill="#fff" style="mask: url(#mask2)"/> <rect height="30" width="160" y="330" x="352" fill="#fff" style="mask: url(#mask2)"/> </g> </svg> Its has a transparent background, hope this helps! If you want it changed, feel free to drop me a message on discord. What I've done here, is instead of drawing the shape from lines and points, I've used geometric shapes to construct the logo. And then used "masked" them using other "helper" shapes to cut out the actual logo shape. Enjoy! And fly safe! EDIT: Just realised how old this thread is, well hope its still useful to someone
  3. Hey Dark, I have some thoughts on making this more accessible and would love to discuss these in more detail with you directly when you have time. A few are: Using a website interface with hooks into discord like you suggested. Using a web IRC client as an interface with discord bot that would speak for the victim in your discord and vice versa. Or simpler: Using the website as a "catch point" which would then instruct the victim in "who" and "how" to private message the correct person ingame etc. You know where to find me
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