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Msoul

Alpha Team Vanguard
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Everything posted by Msoul

  1. I think the original question has already been answered as all of of the currently available options have been listed. I would just like to add that upon release you will also be able to trade quanta for DACs which can then be used to maintain your subscription. If none of these options appeal to you then maybe reply with suggestions for alternative payment methods, just try to stick to companies that support a wide range of international transactions as we have many players from France, Germany, Russia, UK, USA, Canada, etc.
  2. Honestly I am not an industry player so this change does not really affect me directly. I only ask because many others in Discord have expressed concern over it. Remember some crafting operations are time consuming and even if a wipe was guaranteed (which as of writing it is not) industry players would still appreciate a heads-up on this so they plan their builds/blueprints/purchases/etc.
  3. Great episode. Thank you for also taking the time to showcase the new interface. One point of concern seems to be what will happen to industry units that are currently processing regular schematics when the update hits? Will said industry units be paused? Is there anything we as players need to do to prepare?
  4. I will be brief as I also do not want to detract from the main topic. That particular wiki page was last updated in September 2017 so it is indeed very out of date. With that said, the door is open if anyone would like to contribute to, or help maintain, the DU wiki.
  5. Der Serverstatus kann hier gefunden werden: https://www.dualuniverse.game/server-status Hinweis: Die wöchentliche Wartung findet derzeit Dienstags statt. Erwäge auch, dem Dual Universe Discord beizutreten, es ist ein guter Ort, um mit anderen Spielern zu interagieren und sich über die neuesten Nachrichten/Ereignisse auf dem Laufenden zu halten. Danke @McXerXes für die übersetzung!
  6. The blue highlighting on market orders is not working correctly at the moment. See the following post from Deckard on the DU Discord. The current theory is that it will represent organization orders when working correctly.
  7. List Updated Added suggestion for enhancing/improving the appearance of purple voxels. Added suggestion for clarifying whether a waypoint is on the opposing side of a planetary body.
  8. The event was great, unfortunately my photography skills are not. My best shot was probably this one of Deckard watching the shop owners get setup.
  9. Submitting Suggestions To ensure your suggestion is clearly conveyed try to include the following points in your reply: The existing feature that your post is addressing. The specific change you would like to see made to it. How this change will improve your gameplay experience. If your suggestion is controversial, please create a separate forum topic for discussion and then provide a link to it so other players can easily find it and contribute to said discussion. List Management The order of items within each category is roughly determined by its popularity among the player community. Please make sure to like any suggestions that you support. Categories will be added/removed/subdivided to improve readability as the number of suggestions change. If a suggestion gets implemented or a developer identifies it as not under consideration then it will be subsequently removed from the list. To ensure transparency, whenever the list gets updated a post will be added to this thread outlining all the changes that occurred.
  10. The following is a list of player suggestions for minor improvements/modifications to existing gameplay features. If you have ideas that fit within this scope then please reply with them below so they can be added to the list. Just keep in mind that this particular thread is not for requesting new features or major feature reworks, as those are more deserving of their own topics. Now without further ado, here is the current list: General Gameplay Ability to quickly replace/swap existing elements without altering position. (discussion thread) Adjust the appearance of purple voxels to be more purple and/or add purple to the list of available plastic voxels. Holding down a direction key should continually increment element/voxel positioning while in buildmode. User Interface Add option to hide items currently out of stock at the market. (discussion thread) Add icon to indicate the current state of interactable marks ie. the V-key. (discussion thread) Provide a means to distinguish whether a destination's waypoint is on the opposing side of a planetary body. Add a shortcut to view an item's associated market page either via the right click menu or by inspection. Add or associate icons to the various item categories so players can more easily distinguish between them. Change the default quantity for market orders to 1 unit. Allow for keyboard control of commonly used user interfaces ie: market, inventory, organization, barter, and RDMS. Add a button to the territory management screen that allows users to quickly deposit/withdraw from org wallets. Expand VR-Station search functionality to include owner and location categories. Expand Mission search functionality to include issuer and or organization. Player Vs Player Add unique identifier to the default radar widget to allow players to more easily differentiate between targets with the same name. (discussion thread) Lua Scripting Expand lua script access to the whole keyboard. (discussion thread) Launcher & Client Further clarify the various login error messages to give players a better sense of the problem. Add more links/references to important DU resources (Code of Conduct, Keymap, Wiki, Tutorials). Allow players to perform manual integrity checks on their gamefiles outside of client updates.
  11. Hot Potato Event Description: I am tentatively calling this idea Hot Potato but feel free to use whatever name you like and modify the specifics as you see fit. The focus is around transporting "bombs" between the district buildings as quickly as possible. These bombs are unmodifiable (DRM) constructs pre-programed by NQ to explode after being piloted for more than "X" minutes cumulatively. An NQ staff member is stationed at each district to distribute/collect the bombs. Players need to pilot their district's bombs to another district before they explode to earn points. However, every enemy bomb that successfully arrives at your district loses points. Will you be able to coordinate with your fellow team members to outperform the other districts? Will you be able to reach your destination before the fuse runs out? Or maybe you just want to pull up a chair and watch some fireworks! Sample Ruleset: NQ-staff at each district will spawn in and maintain a steady supply of their team's bomb constructs. Participating players can freely choose the district they want to join and may defect to another district at any time. Players earn 1 point for their team by getting their district's bomb within 1-2 tiles of an enemy district. Teams also lose 1 point for every enemy bomb that arrives within 1-2 tiles of their district. At the end of the event the district with the most points is declared the winner. Developer mischief is permitted. Implementation Requirements: Design the "bomb construct" and install/create the associated self-destruct/cleanup script. Include custom names/markings to allow players/staff to easily distinguish between each district's bombs (ie: BOMB District-1, BOMB District-2, etc) Ensure the bomb constructs are not modifiable or compactable and can be freely piloted by any player. (Optional) Further enhance the experience with variable fuse lengths or a variety of challenging construct types/configurations/control schemes. The NQ Staff member stationed at each district is responsible for: Spawning in their district's corresponding bomb constructs. Keeping track of arriving enemy bomb constructs and subsequently de-spawning/triggering them. Recruiting/rallying players to join their team and coordinating the attack on enemy districts. Feedback and suggestions for improvement are appreciated. Part of the motivation for this event is to stress test the districts ahead of release so the more participants the better.
  12. I am not very supportive of having a character age restriction on chat privileges since it could be a major hinderance to innocent players trying to connect with one another. You do raise a good point however that the present global chat may need some additional restrictions. Maybe we could try getting by with simple rate limiting and then just encouraging players to report spammers? As to consolidating the rules, I think the current code of conduct already does a fairly good job. Perhaps just add a link to the exploiting/cheating support article for point #13 so players are better informed of the details for that topic. To increase it's overall visibility, just add a button on the game's launcher or main login screen that either displays the code of conduct or links players to it.
  13. Hey Xntryk1, DU does not directly support HOTAS right now but players have successfully worked around that with a combination of HOTAS mapping software and/or a little lua scripting. Strategies for this vary but the easiest method is to just map your HOTAS's axis controls to the position of the mouse cursor and then right click the control element on your construct, go to Advanced -> Change Control Scheme -> Keyboard + Mouse (Virtual Joystick). You may need to tune the sensitivity a bit depending on the ship you are using. Extra buttons can also be mapped to standard keyboard inputs so you can deploy landing gear, etc, as per DU's standard control scheme. Full HOTAS support may come along eventually (no guarantee at the moment) but this has worked fairly well as an interim solution. As for the grindy nature, some amount of grind is to be expected but if there is something you find particularly appalling then I recommend you make a thread outlining your concern and how you think it can be improved. Hope that helps. Feel free to send me a forum DM or contact me on Discord (msoul#5494) if you need a hand setting up your controller.
  14. This would be a nice quality of life improvement. Maybe just add it to the existing deploy element tool via a modifier key to minimize the development overhead. Could even have it apply skins to said elements.
  15. Your arguments here are somewhat contradictory. While it would have been possible to integrate the exchange into the other POIs such as the markets or district buildings, such a dual purposed structure/area would then result in the accumulation of an even higher number of player constructs, thereby hindering performance. Having the exchange stand alone serves to better distribute said load since players are more likely to spread between them, particularly because they offer independent and unique services. The centralized location also makes management considerably easier, which is especially important considering that it currently requires GM administration. Furthermore, several players, including yourself, have voiced concerns that the exchange as a whole disincentives any player made equivalents. Would it not then be preferential for NQ's implementation to have a more "inefficient" location so as to provide opportunities for players to implement their own versions? In general the "we told NQ about this years ago" argument is really only valid for high priority issues. Did such an endeavor really deserve to be prioritized above all the other issues that arose throughout that period of development? Even if we assume that GMs at the time already had the required tools, and were capable of managing player content and setting up advertising booths/screens, do you really think the GM team had enough time on their hands to manage such a system? I have serious doubts about that. Appreciate it, and thank you for linking to your feedback from 3 years ago. I reviewed the thread and the context by which it was given seems to be centered around addressing market performance. Looks like the majority of improvements you suggested have since been implemented. The overarching concept however appears to be "mini-exchanges" that surround the existing district buildings. The idea has potential but I feel like its skipping ahead a bit. Something like this would need to be slowly added based on demand and scaled according to performance limitations. Honestly I would consider Nicodemus's version to be an excellent pilot project for your idea. First test how performance goes with 64 XS player shops (including foot traffic) then scale it down/up and distribute accordingly to total demand. Nicodemus might need some more help or better tools once things get to that stage thou.
  16. Job well done. The bug fixes and performance improvements are greatly appreciated. Honestly that alone would have made for a good update but you managed to include some new features too. I do hope you take a little time off to celebrate a bit, especially considering the upcoming 2 year anniversary. Maybe order some cake, just remember to share it with the server hamsters.
  17. Sorry if I gave you that impression Rokkur. That is absolutely not what I said nor what I wanted to convey. My advice to you was on how you could improve your stance and associated arguments without needing to resort to "negativity". In addition to that, your still relatively new to DU and I don't want your impressions of NQ to originate solely from other players and their interpretation of past events. If this is how you feel based on your own observations and conclusions than that is perfectly fine with me. As for your points 4-9, this is really just you attempting to justify a negative outlook. Again, there is another way to get your point across and I do wish you would give it some more thought, but the choice is yours. Yes if the world was perfect then we would all be singing kumbaya down by the lake, but that is sadly not the case. There are issues and when those are resolved there will be new ones to replace them. There will always be something players want/hate, that's normal, but we can't have the default reaction set to public outcry and developer insults. No one is going to want to take part in a community centered around such negativity and the devs will quickly learn to tune it out.
  18. Blaze, I know you are a smart fellow and very capable of reading between the lines so please give some thought to the entirety of what I have said here. This is not really about whether today's weather forecast is right or wrong. Its about the attitude by which it is given and the impression that is left behind. Words can affect perception and words can influence others. They can inspire and they can destroy. Take care to choose yours well as one day they will form the world around you.
  19. If this is truly the conclusion you have reached then so be it, but I would offer you a word of caution. Be wary of speculation and those who promote it. Its a tool often used by people looking to manipulate public opinion by appealing to cognitive biases rather than facts. If your not sure what that means then I strongly encourage you to look it up, there are countless examples. Also take a look at some of the common logical fallacies as that will help you identify flaws in reasoning and manipulative behavior. Truthfully, there are many possible reason's for NQ's current stance, or lack there of, but they are not supported by factual evidence and therefore only serve to detract from your argument. Your actual criticism here is that the lack of information is unnerving and harmful to the community. Make that your focus, provide concrete examples and suggestions for improvement. Put in the effort, a hundred weak statements and offhand comments will never match one well written argument. Also keep in mind that any support you gain from being disrespectful or cheeky is short lived as those same people will have very little respect for you as well. You clearly have passion for DU and care for the community so I hope you stick around and manage to keep out of trouble. Just stop throwing tomatoes at the devs. Its not helpful to your cause and will only lead to NQ being more reserved and less forthcoming with information. The community needs to maintain a healthy relationship with the dev team and if you want to act as a negotiator then put down the fruit and instead make yourself open to discussion.
  20. You are effectively arguing for financial compensation for loss of opportunity, brought about by your decision not to participate in a paid service despite continuing to pay for it, out of concern said company's next press release might upset you. Honestly, this sounds ridiculous. If you don't like the service or your not enjoying DU then unsubscribe. If you can't handle uncertainty then I recommend you don't signup to play games still in development. Regarding your other posts, its clear that you are pushing for an immediate answer to the wipe topic and I presume that was also part of your motivation for making this thread. I get the frustration and I sympathize with you, but the last thing we need is a kneejerk reaction. Give the devs time to decide and plan an appropriate course of action then you can review it and provide constructive/meaningful feedback. At this point even if you were successful in forcing a status update it would just lead to more questions and more player unrest. We are better off waiting until NQ has enough confidence in their plan to be willing to share it with the playerbase. Simply put a pressured response is unreliable, be more patient.
  21. If the intention here is to start a discussion on Nicodemus's recent deep dive video then could I trouble you to provide a link to it in your opening post alongside your thoughts/insights. It would also be nice if you could elaborate a bit on the alternative ideas you are alluding to or provide links to where we can read more about them. I know its a bit of a chore but your a forum veteran so I figure you could lead by example and show the rest of the playerbase how to write good topics that elicit or convey constructive criticism/feedback. As to the topic at hand, Blundertwink made a good point that it has a low initial development cost since it just makes use of existing mechanics. I think its worth giving the exchange an honest try and then adapting/modifying it as needed.
  22. We have given you advice on how to resolve your issue and NQ support has likely done the same. There are many other modern games that also require specific versions of MSVC++ to be installed so your criticism holds no weight. If you are still serious about wanting to fix your setup then contact me on discord (msoul#5459) and I will help you diagnose your system and guide you through the repair process. If you are unable/unwilling to fix the problem on your end then my only remaining suggestion would be for you to consider playing DU on GeForce Now. If that also does not appeal to you then I bid you farewell and wish you all the best.
  23. Some CSS is allowed but screen units using HTML (especially with animations) are not very efficient performance wise and last I heard are actually being phased out. If you plan to make use of animations or if you want to add interactivity then I highly recommend you learn to program your screens in lua. See this forum thread for some developer examples on how this is done.
  24. I think that this is actually the real motivation for the exchange. While it is cool to see so many player creations and shops, the districts were at times a complete mess and GMs like Nicodemus were constantly having to perform cleanup. You know how it is, everyone wants the premium spots close to the market entrance to throw up their flashy signs. There were quite a few times where this has caused logistical issues and it also naturally inflates the core count in those regions reducing performance. The exchange can help alleviate this problem so it has my full support.
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