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Elkay

Alpha Tester
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Posts posted by Elkay

  1. On 1/21/2018 at 3:42 AM, NQ-Nyzaltar said:

    Hi everyone!

    Here are a few clarifications on the topic:

     

    - As a general rule, any information or content that has been published publicly by Novaquark can be considered as not under the NDA anymore. As we have started to communicate publicly about the tests schedule since the beginning of 2018, this is not under NDA anymore. I will make a quick post tomorrow in the appropriate section to be sure that everyone is aware of that.

     

    - @Elkay: The reason why you may have had some "login problem" on the forum may be related to the fact that you activated your gold status recently. If that's the case, indeed, you weren't able to access the Pre-Alpha section on the forum, sending you back an error message. The problem is now fixed. If the problem was something else, please contact our customer support at support@novaquark.com

     

    - @Elkay: For any problem, (log in or anything else), posting on the forum with an angry tone will never solve real problems. Contacting our customer support at support@novaquark.com and explaining in details what the issue is (which error message you get, when did you get it, etc) most likely will.

     

    - @Elkay: regarding the time frame of the scheduled tests, as the explanation is in a forum section under NDA, I will re-post it there for information purpose.

     

    Dual Universe is still in Pre-Alpha, meaning we are still in a phase where we are debugging/fixing a lot of things.

    We do a few tests, then we fix things, then we another batch of tests and we continue to fix more things. Keep in mind that we aren't yet in a phase where you can log to play and have fun like in a nearly-finished game. If you want to log now, you should expect that this is to help the Novaquark team improving the game. If you are logging to have a fun experience, then we thorougly advise you to wait and come back when we will reach Beta, or at the very least Alpha.

     

    Now, why the "weird" time frame schedule?

    At the beginning, the goal was to have at least one test per month with hours fitting for every player.

    If the time frame seems "crazy" for a test (during the night for instance or while you are at work), then it means this test wasn't originally meant for you but for other testers around the globe. However, if for some reason (if you are on holidays, or you can't sleep, and you really want to test the game) you are free to join at these odd hours, and you are more than welcome.

     

    Please understand that, at least for the time being, don't expect a weekly test with hours fitting for every player. We are aware that this is one of the most pressing demand from the Pre-Alpha testers (more test sessions, longer test sessions) and that's among our priorities. However, as this involves not only server stability but also recruitment and special authorization (not so easy to obtain unless you are already an international company) to work overnight in countries like France, it may take some time. However, we are doing our best to find a solution for more (and longer) tests as soon as possible. 

     

    Best  Regards,

    Nyzaltar.

    You are quite right!  I was frustrated that yet another "pre-alpha" had come along and i'd missed it yet again.  I paid up-front in order to be allowed an early preview of the game as promised and it was so long ago I can honestly say i do not remember reading anything that said, "Most of the early previews will be on European time" but regardless, i was irritated and took it out on my original post.  

     

    To all those i offended, my apologies.  This doesn't change the fact that numerous "tests" have been conducted and a large portion of the US audience who will eventually become customers - were "left out" if only because of the test-hours.  Anyway that's no excuse for me typing text that definitely had an air of angst inside the content.  

     

    Your scolding was kind and well worded, Nyzaltar and that's exactly how i should have worded my original post.  I can assure you and the rest of the forum trollers i will curb my emotions in the future and stick to the task at hand:  Help NQ build a better product.

     

    Thanks to everyone for reminding me who i am :)

     

    -LK

     

  2. And when i try to go to the correct forum - i get the identical error message as when i try logging onto the game.  

    Talking about logging on is NOT the same as talking about BEING on.

     

    I was curious if anyone else had the same problem.  Nothing more, nothing less.  That is NOT an NDA violation and your reply was little more than "Look how much i know and you dont" it's really irritating.

  3. Did i read something wrong in the email?

    Here we are.  Jan 19th.  It's 4:25 pm CST which is 5:25 pm EST

    • New York, USA: Fri, 19 Jan 2018 at 04:00 EST until 07:00 EST

     

    Definitely within the boundaries of the time slot.

    Once again though - unable to login.   It's becoming a bit of a pattern really :(

     

    *edit*

    Wait...those times aren't AM are they????????  SOMEONE AT NOVAQUARK PLEASE PLEASE TELL ME YOU AREN'T SCHEDULING TIMES AT 4AM????  3AM FOR ME?  PLEASE TELL ME THIS.

     

    Any help would be appreciated.

    -LK

     

  4. 15 hours ago, CaptainTwerkmotor said:

    Yeah. The tech was impressive, but seriously underhanded by SOE. What ticked me off was them using the EQ:N idea to sell Landmark.

    The sad part was they had a combat system that worekd fine - for the most part - a fully destructible enviroment, with raycasted "charged" attacks and normal ones. They literally took an "action game" system and turend it to soft-lock tab-targeting while keeping it fluid enough to be tactical on its handling, something not even Elder Scrolls Online figured out yet. 

    As for DU's whole schtick, I can just link this : http://blog.actor-framework.org/2014-12/spotlight-dual-universe/

    It's an interview JC Baillie gave on the team behind CAF (C++ Actor Framework). It's a good read if you have programming knowledge. It goes to show you they had a vision since 2014 on how they wanted their cloud servers to behave from the start. Netcode is where DU lives or dies after all.

    TWERK!  You nailed it bub (per your usual standards!)  Thanks :)

    -LK

  5. Hey guys...we're using this Thread to connect actual Landmark-Builder fans...not to hurl fecal matter at each other like monkeys in cages.  While many like myself were drawn in by the lure of EQ-Next (I do desperately want another GREAT MMO to come out) that doesn't mean the creative side of my personality didn't show thru with my creations.  I very quickly became a fan of just building.  Heck, i'd have loved an EQN World where i was nothing more than an architect for guilds to hire and construct their...whatever.  Castle/keeps/homes/taverns whatever.  Learning how to use the sandbox became the game for me and it was just fine for that.

     

    For all the problems it had, there were a hundred great things it also did and i'm posting these NOT TO PAT MYSELF ON THE BACK but to prove a point.  If you or your friends or your enemies are going to sit there and say, "Landmark was garbage you could do nothing with it" then how do you explain the items myself and many other far more talented builders made???  MY personal stuff was by no stretch of the imagination "the best" - there's at least fifty other players that i can think of almost instantly who could out-build me with their eyes shut.

     

    But there it is.  Here's what *I* built using "That broken piece of dung Landmark that nobody could do anything with"

    This build was wiped in Alpha and re-built several times but this is my first recording of the overall structure:

     

     

    This next vid was *not* the final version - but it was the final version i vid-grabbed.  It's the same "Keep" as above but several months have gone by and quite a lot has changed.

     

     

    Don't like square corners, blocky structures?  How about something a little more organic like my Kerran Monastery?

     

     

     

    VERY VERY VERY Few props were used in ANY of my builds - with the sole exception being the "Monastery" where there was the clear need for an over-abundance of plant-props and other sundries.

     

    Everyone knows DBG crapped the bed when they fired everyone worth a hoot - everyone with the dream and the drive to make EQN - THOSE were the people who killed EQN, not SONY.  SONY stopped development on it because they didn't want 20 mil in debt on their books when trying to sell off their game-development division...NOT because Voxels are stupid or unusable or whatever...and oh BTW the Enterprise?  Uses ZERO "Voxelmancy" - that's pure built with the built-in tools.  Don't tell me what i know.  I know what i know.

     

    As for Voxel manipulation how bout this?

     

     

    My train set wound up being a collection of 12 cars each built where nothing is what it appears to be - all of the voxels were offsets or insets or inverted or turned.  Had to in order to make it work the way i wanted rather than the way the Voxel-Farm intended the voxels to be displayed.  Is that breaking the engine?  Or is that expanding it?  Did i build this using nothing but glitches???  DONT TELL ME WHAT I KNOW.  I KNOW WHAT I KNOW

     

    Sorry everyone - i'm so sick to ()*#)ing death of the general public ragging on LM simply because they're mostly made up of instant-gratification-required individuals afraid to work their brains a little to figure things out.  Just sick and yeah tired.  Can we please, PLEASE stop with the LM bashing????  

     

    I posted these videos to stand up and say to those who made/make those claims, "Yes. You CAN do this.  THIS was made USING LANDMARK and by someone who doesn't know the first thing about "voxelmancy" (I always hated that term btw...called those peeps "Voxelnancies" yeah i'm a child get over it.)  Sure a lot of my builds used fancy bits n pieces all of which i was taught by those specialists i'm referring to.  Were it not for their help, i'd have figured it out - just would have taken a lot longer and hooking up with other builders was actually kind of fun from time to time.

     

    Ok stepping off my soap-box now.  PLEASE lets stop with the LM Bashing.  Let the old girl lay in peace.  PLEASE.

     

    We're very quickly going to embark into a new world where sandbox building presumably has no limits...we'll see.  We'll see :)

     

    -LK

     

  6. And oh BTW - i'm not saying anything about the development life-cycle or the terms they are currently setting their goals for...i'm talking about the HOURS OF OPERATION for pre-alpha...for me all of them have started at 6 am.  They are establishing times that are unreasonable for "gamers" in our region.  THAT was my point - not how long it takes them to build the product.

     

    I think they've done an amazing job considering the time and money they've had to invest.

  7. I really REALLY want to enjoy this product but so long as they continue to have "Pre-Alpha Access!" at hours that are unacceptable to anyone with a lick of creative thought in my area, i'll just have to wait another year for the beta to get released :(

     

    No...i'm not getting up at 6am on a Saturday just to have a few hours access.  Call me silly but as a gamer, if i'm up at 6am Sat morning its because i haven't gone to bed yet.

    Love the unicorn you made in LM btw :)

  8. I'm a gold contributor here but i have received no Alpha invite as yet...however to answer your question yes, i played Landmark.  Kept to myself mostly so i doubt you saw any of my stuff but here's a link to my last build...i will not be trying to reproduce it in DU though:  I'll be going more for creating unique, usable space-craft and perhaps land-craft as well :)

     

    Hopefully, i'll get that Alpha invite I keep hearing about :)

    -LK

     

  9. Thus far in every entertainment realm I've encountered there are always limits on all user interaction and while there appear to be limits here too, they are far less restrictive.

     

    I'm not much for dungeon crawling but i'm definitely into the building aspect...and not simply larger either - larger but just as detailed as something built on smaller scales.

     

    I expect the resource requirements alone will keep me busy - perhaps busy enough to have entire teams of resource gatherers, processors, traders, etc...and when we're done, our ships will be enormously sought after - owning a one-of-a-kind vessel designed, built and crafted by LK Industries should be a badge of honor.

     

    I look forward to expanding my dreams into larger, more realistic scales in Dual Universe...that's what brought me here :)

     

    -LK

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