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SpiceRub

Alpha Tester
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Posts posted by SpiceRub

  1. Pardon my probably sensible suggestion, you could load each and every asteroid with ore in a large asteroid field. And as usual, make the higher tier ones more rare, and let us have ore scanners on ships. (i know its insane please don't shoot me).

    Is it insane to think that there could be an asteroid field with thousands of asteroids? we render planets for crying out loud.

  2. So asteroids will be spawned in space by NQ. To find them you need to sus out clues, probably do some cypher puzzle, and then after a certain time the location is announced by NQ.

    Why does NQ need to personally handle this? Is this really emergent gameplay?

     

    It'll basically just be like the last event, only with asteroids and in pvp space. Whether or not you need to solve a puzzle for this it'll still be only available to the the most powerful org. If it's done one asteroid at a time, it'll be a complete shitshow.

    I myself imagined the implementation of asteroids to be some sort of massive asteroid field in space, an actual geographical location, or locations. Right now there's absolutely nothing in space, and no reason to explore or travel. If there were large asteroid fields, they could be used as for instance, "planets in space", with areas within it likely to be claimed for strategic purposes and such.

    Really just feels like a recycled NQ strategy. Failed attempt at populating space.

  3. Before we begin, this is with PVP in mind.

     

    As we have it now, we've got Newtonian physics, with a speed scale of 0 - 30,000 kmh an hour. with 30,000 kmh being simulated as "Lightspeed". It's not difficult to get a ship up to speed fast, in fact most ships, combat or not are capable of reaching 30,000 kmh rather quickly. And if you consider 30,000kmh to be "Lightspeed", it seems to be over exaggeratingly fast. Specifically during combat, you've got all these ships traveling at sometimes wildly different speeds and directions, it's one big awkward lightspeed joust, with weapon ranges reaching a stupidly long distance. 

     

    Now with the upcoming energy management, I expect there to be some power limits to just how fast ships will be able to go anymore, IE no more bricks with 40 XL engines. With that in place, I believe that the awkward jousting will get even worse, with less power and ability to adjust. Have seen a lot of negative feedback on this system since beta launch, "You don't even see your target" etc. At high speeds, ships are janky and desync as hell when they're near each other, as many people have witnessed. From close range jousting at high speeds, to frustrated people trying to get close to an unmanned ship while it travels at near max speed on its own.

     

    What I'm bringing forward is an idea to bring engagements and standard travel/operations to a low speed, and introduce a new form of assisted drive for high speed travel.

     

    For instance, a mid sized ship would have a maximum speed of lets say, 2000 km/h in space. These values would be determined by the characteristics of  a ship, especially weight. 

    This will very much allow NQ to deal with closer combat ranges and far less high speed desync. 

     

    Now this wouldn't be eliminating the possibility of reaching speeds like 30k again, just that it's a separate function. Alongside the warp drive, a smaller more efficient drive is introduced to help manage a ship reach much higher speeds for long distance travel, can also be determined by ship characteristics. This type of drive may also be affected by warp interdiction, which then again brings engagements closer together. 

    I know this may be "immersion breaking" or a big turn off for some, I get it's a cool realistic space game and all but, there are just some things that don't work well with it at all, like combat. 
    Referring to DU's combat trailer that came out a while ago, that kind of gameplay is completely impossible in DU as it is now. There's a good reason why a lot of space games put limits on ship speeds.

    I think this is a pretty drastic change if it'll ever be considered. So how do you feel about it?

  4. 22 minutes ago, Habitant said:

    75 KT cargo?  whats the max thrust fully loaded with 75kt or whatever kt it is max cargo? dont think 14 xl space will move at 1g plus with full cargo.Will it?

    I like the back landing pad btw !!! will come and visit soon

    It hits 1G at about 70KT of unaltered mass. reads on the report as approx 52 KT with talents

  5. Large core Armoured Super-Freighter will be up for sale soon within the next week!
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    unknown.png?width=1257&height=658

     

    Purpose-built space only Armoured Freighter, with a strong focus on secure transport.
    Tired of berating greifers in discord? Aboard the Eye of Apathy, oppression becomes but a mere bugsplat on the windscreen.
    If you think you wouldn't need an armoured freighter, you probably wouldn't need your cargo.
    Specialising in high value transport, among other creative uses.
    Lightly equipped with 4 L railguns for any necessary minor deterrence.

     

    Visit the craft yourself, at APATHY VR.
     

    Dry Weight: 10 KT
    Forward Thrust: 612 MN
    Brake Force: 510 MN

    S sized rear dock for atmo shuttles/haulers

    Cargo Capacity: 15,360 KL

    Containers: 80 / 8 hubs

     

    All elements have maximum placement talents

    Containers and fuel containers all have -25% mass reduction.

     

    Coming to the market soon™!

     

     

  6. 9 minutes ago, CptLoRes said:

    then the bare minimum would be that before the wipe NQ first fix the reasons for needing a wipe in the first place.

    Loooong shot, which is why i'm so against a wipe in the near future, DU is still broken and a buggy as shit grind simulator, I wouldn't want a repeat of the current DU experience.

  7. If weapons had actual projectiles without autoaim, hit and miss probabilities would be a lot nicer. Unfortunately with this autoaim hitscan RNG, an L weapon will eventually hit an XS ship, has a pretty decent chance anyway already. IMO, xs ships should not be able to be hit with L weapons. The fact that L ships can be used as fighters is just a symptom of NQ's awfully shallow combat system too. If NQ are smart, they won't keep expanding on their current combat system, as they did with .23.

  8. 31 minutes ago, Eternal said:

    You people are so old lol!

    VC is not good enough man. it is not "redundant", to put it in my words.

     

    Analogy: electrification of aircraft

    You want "high-tech", as in fly-by-wire control and fully electronic instruments. The aircraft had a power outage. There you go, critical systems do not work! This is why electrification does not work as you'd like to propose. It is not as redundant as mechanical which will work even without power. In regulation, it is "safer". Some people even proposed an electrical propulsion. Are you serious?

     

    Redundancy, alright! Keyboard! 

    Also, crowded voices is more "chaotic" than crowded text messages that is widely distributed all over the screen (that is about the same as looking at job ads in a newspaper, which is not bad). Go with what is proven! If you are gonna innovate, innovate for the better! Voice chat is a Nintendo Wii kind-of innovation! It's more work for the rest of us man!

     

    If we have to do our trading with voice like a Ming Dynasty overseas trader, I will not be playing this game. It is too much work! How about we lay back and just type what we have to say?

    Oh come on, VC will be fun ?

  9. 1 minute ago, IvanGrozniy said:

    Well.. If I use my tinfoil hat...

     

    1) NQ won't remove safezones because of carebears.  And I don't mean builders or industry players or haulers... I mean carebears. It's a state of mind.

     

     

    2) NQ won't remove safezones because they can't. We have never seen pvp on planets. Not in any video ever. Why is that? Considering they don't even have raycasting obstruction, pvp would be asanine on planets. I reiterate. We have not ever seen even a dev screenshot of atmo pvp. At all. Space pvp Is a shitfest. Because it was cobbled together half hazardly to tick the roadmap pvp box. It's not even designed for atmo pvp. It's an engineering abomination at its current state. The reason we have such large no pvp zones around planets is likely to do with performance reasons first. The reason every planet is a safezone is because the current pvp system only sorta kinda works in open space. Safezones are a way to restrict the lackluster unperformant  pvp mechanics to only open space.

    Yep, pvp just doesn't work, and its forced their hand. Compared to missions and tree addons, Territory Warfare and space pvp overhaul seems like a monumental task.

  10. On the topic of camping markets, of course if they’re just a 1 tile safezone. Considering they should be abolished, and markets become player made owned and run, legitimate markets would often find themselves nested in larger player made safe zones.

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