Jump to content

Flow2606

Alpha Tester
  • Posts

    43
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Flow2606 reacted to NQ-Nyzaltar in "New Genesis" investigation.   
    Dear community members,
     
    It has come to our attention that abusive recruitment practices, as well as practices to artificially inflate organization sizes, have been recently used more and more in some organizations.

    After having conducted an investigation regarding New Genesis, and discovered the following infractions:
    - Recruitment attempts that are harassment by private message through automated bots on Discord.
    - Ghost Accounts to inflate the size of the organization artificially.
     
    It has been decided to reset the member list of the organization to its sole leader, TheMasterArchitect.
    Furthermore, as New Genesis has been already twice at the center of troubles regarding recruitment ethics in the past, involving at least once (if not more) its leader, a temporary ban has been applied to him.
     
    Best regards,
    The Novaquark Team.
     
  2. Like
    Flow2606 reacted to NQ-Nyzaltar in Player Recruitment & Advertisement: dos and don'ts   
    I) About Dual Universe (and/or a DU Organization) Advertisement
     
    (a) It's fine to advertise the game and/or your DU Organization(s) to players you already know or with whom you have already played with in other games without harassing them. If they aren't interested, do not insist.
     
    (b) It's absolutely not acceptable to enter other gaming communities with the only intent being to randomly advertise Dual Universe or your DU Organization to players you don't know. Being polite isn't enough. Participating in said group with the intention to legitimize your advertisement is not enough either. You won't fool many people with this method. While one player may be convinced to join your Organization, it will most likely antagonize significantly more players, making them hostile toward you and Dual Universe due to these cheap and inappropriate practices. 
     
    If you don't understand why this is wrong, just imagine players coming from 10 different game communities and invading your Discord, subReddit, or Steam group, falsely pretending to be interested in the game you’re playing while instead being there to make advertisements for the game he plays in your channels. Any person would quickly be tired of this behavior and ban them all, as well as form a negative image of the game that has been advertised. Please don’t do this.  Not only is this rude, this can be considered harassment in addition to brand damage, which could result in a ban from Dual Universe for such behavior.
     
    (c) While it didn’t seem clear for everyone so far (despite being in our EULA and in our forum chart here), here is a strong reminder: impersonating Novaquark staff is a serious offense. This will result in a permanent ban without further notice or discussion. There is also no limitation period for this offense (meaning: if we got proof of Novaquark staff impersonation several months or even years later, the sanction will still be applied).
     
    (d) While this has been some kind of grey area until now, there won’t be sanctions applied to involved Organizations for the past actions. However, from now on, Organizations that will benefit from the aforementioned bad practices could see their member list reset at Novaquark’s sole discretion. We wish to make it clear that there is nothing to gain from such advertisement and recruitment practices as well as inform other gaming communities that the Novaquark staff will not tolerate these methods of advertisement and recruitment.

    II) About Gifting Practices as a Recruitment Incentive
     
    Novaquark has not enforced any strict rules regarding gifting practices so you are free to gift DACs or Supporter Packs as you see fit. However, we don’t encourage use of this freedom as a recruitment incentive unless you are perfectly fine with the definition of "gifting" (giving something for free to someone else without expecting anything in return for this gift). 
     
    Before gifting a DAC or a Supporter Pack, you should carefully consider that a player could leave your Organization or simply never join it at all. In this situation, this will be your responsibility and we will not refund nor reverse the gift you made to another player. The Novaquark team will not step in to oblige the receiver to fulfill his part of the bargain either (if there was any).
     
    So choose and gift wisely.
     
    If you have any further questions on the topic, please let us know.
     
    Best Regards,
    The Community team.
  3. Like
    Flow2606 reacted to SimonVolcanov in Newest DevDiary   
    I especially like the headlights. I wanna see some police drones hunting a thief or murderer in the forest, each equipped with a headlight...
  4. Like
    Flow2606 reacted to SimonVolcanov in Newest DevDiary   
    Hope I'm the first one! 
     
     
     
    This months DevDiary includes info on the (Pre-) Alpha, a view at the game menu, a glimpse at the inventory system, redesign of the cockpit widgets and several things about building and scripting!
  5. Like
    Flow2606 reacted to Lord_Void in Anyone else taking time off work for Pre-Alpha?   
    I'm planning on taking time off when the game actually launches, but not for the alpha. I'll certainly be playing as much as possible but I personally won't be clearing my whole schedule for something that isn't always on. 
  6. Like
    Flow2606 reacted to Lord_Void in Gamescom insights   
    yeah I know about the stargates and systems and such, and 2 weeks actually seems short for a blind first jump. It's the time between planets that has me surprised
  7. Like
    Flow2606 reacted to Sharknoon in Gamescom insights   
    In the future they will implement stargates, which allows teleportation. So only the first time traveling to new solar systems takes that long. This time is targeted by NQ as the best time you can reach. They will also implement (post-release) a function to send out "probes", which teleports you to that location, when they have reached their destination, so that you can build a stargate. But all of this is post-release!
  8. Like
    Flow2606 reacted to Lord_Void in Gamescom insights   
    Wow. I hope that is just with "early ship tech"
  9. Like
    Flow2606 reacted to yamisniper in Gamescom insights   
    Right now, you can embed any HTML-content, except for Javascripts, in the Screen-Unit, e.g. embedding a Youtube-Video works right now, they arent sure, if they continue to allow that  they really need to allow it cause then we can watch streams of wars going on in bars and where ever we want
  10. Like
    Flow2606 reacted to CyberCrunch in Gamescom insights   
    The DU gameplay at Gamescom was really amazing. I learned so many new things from talking to JC and actually playing the game that I would like to share them with you.
    I’m very surprised no one else started a topic about the Gamescom jet, as there were people who spend much more time at the NQ booth then me…
     
    Disclamer: None of this information is official! It’s just my interpretation of the conversation I had with JC. Also none of the features are final! I got the impression that a lot of details are not fully thought out and will be changed during development.

    I hope we can freely discuss features “as seen in the Gamescom” without violating any pre-alpha NDA… I just think this will be interesting for those who were not there.
     
    Orbital mechanics:
    In space there are actual physics calculations like in Kerbal Space Program! I managed to catapult my ship into orbit with atmospheric engines, but it was pulled back in a parabolic curve by the gravity.
    JC said that atmospheric engines are actually a bit overpowered, as you could reach escape velocity with them and fly straight into space… without any control… because the engines only work in atmosphere… xD
    I have to say that I really liked the atmospheric flight mechanics; they felt very realistic just like a real airplane.
     
    Damaging system:
    Functional parts get damaged on impact and are supposed to lose their function until they get repaired by hand. (currently tweaked as it’s a little bugy)
     
    Lua Scripting:
    We already know about the minigames you can create in DU, but what about the multiplayer capabilities? Interestingly enough it’s already possible to connect multiple programming units together by just using global variables, which are shared inside one core unit.
    Thereby multiple sup-components on a big ship can be interconnected and exchange information between each other.
    In theory it could also be possible to communicate to another construct using the same mechanic, but with a growing distance the update rate of the data would be decrease…
    They are thinking about creating a component that can be accessed “globally” by any programming unit in range… but the whole topic about distributed systems will be another milestone that has not been considered jet.
    Another thing I asked was if we could use an external IDE for programming, as the ingame one was kind of limited… JC said in theory you could import an external library in the ingame interface, which should access the Lua scripts directly from your PCs hard drive.(not sure about the Lua limitations inside DU though)
    Or you just copy the code over to the game for testing.
    The Lua development is also tied to the ingame IDE as each connected component actually provides predefined event-function-blocks that are triggered by certain events (e.g. a switch has an on, and an off block) and you have to place Lua code in the corresponding function blocks.
    I’m sure in the long run NQ will develop a fully fledged IDE for the game, so this will become no issue at all….
    The breakout minigame was also simply some code executed in the “start” function that was able to receive keyboard inputs and generated svgs that were displayed on the screen-unit.
     
    Rendering/Performance:
    Ok, the game is not the prettiest rendering wise.
    All vegetation and functional components get only rendered up to a certain distance (few 100 meters) than they get de-spawned. Also all lighting and shadows are only active up to this distance.
    Further away voxels also get simplified a lot… I honestly don’t care about the visuals that much, but I’ll admit the space station looked kind of squashed from far away.  But JC said they are working hard on improving the rendering.
    On the flip side flying around was very smooth! In god-mode I flew to the moon of Alioth in 2 seconds without any noticeable frame drops!
     
     
    So, that’s all that was new/interesting about the game for me. Maybe most of this was already known, but it wouldn’t hurt to share it here…
    I actually did not have enough time to cover all my questions. But others are probably able to share a lot more insights from Gamescom, so feel free to post them to the rest of the community!
  11. Like
    Flow2606 got a reaction from Rafiki in Eisengrind Update #1 (german)   
    have luck!
  12. Like
    Flow2606 reacted to Lord_Void in Logo bug   
    I had that problem way back when. I think it is just loading it. It changed for me the next day.
  13. Like
    Flow2606 reacted to Shynras in Logo bug   
    Ye it's buggy but if you got to the server error 500 part, you just need to wait. It takes usually 1 day (once it took 3 days to me), so just be patient. Keep in mind that the community site is kinda a prototype and will be improved in the future
  14. Like
    Flow2606 reacted to Wardion2000 in Stargate in Dual Universe   
    That's exactly what happened.  I was involved in the Alpha for Stargate Worlds and then the show writers killed off the Asgard.  1/3rd of the ENTIRE game was made irrelevant by the decision.  Pity, it actually had a lot going for it.  The Asgard were an interesting pet class.
  15. Like
    Flow2606 got a reaction from Lord_Void in Stargate in Dual Universe   
    Its Atlantis. You can do everything with it. Exploration, Orbital Station, Politics, Trading, Military Organization, Fleet HQ, Colony stuff and so on. It is a City so it can be used like a planetary City, its just in space and it can move. 
  16. Like
    Flow2606 got a reaction from yamamushi in Stargate in Dual Universe   
    Its Atlantis. You can do everything with it. Exploration, Orbital Station, Politics, Trading, Military Organization, Fleet HQ, Colony stuff and so on. It is a City so it can be used like a planetary City, its just in space and it can move. 
  17. Like
    Flow2606 reacted to Kuritho in Stargate in Dual Universe   
    We don't talk about star-wars here.
     
    Anyways nice... security card.
  18. Like
    Flow2606 reacted to yamamushi in Stargate in Dual Universe   
    I certainly look forward to you guys building Atlantis, especially if it can fly.
     
    What will you use it for? 
  19. Like
    Flow2606 reacted to Anaximander in Stargate in Dual Universe   
    It was about time someone infringed on another franchine other thatn Star Wars or Star Trek.
  20. Like
    Flow2606 got a reaction from Atmosph3rik in Stargate in Dual Universe   
    Hey Community!
     
    I'm Flow, the Legate/Commander of the Organization "Stargate Command". I'm currently searching for people who like Stargate. As a huge fan I've created this organization because I realised Dual Universe is the perfect game to bring the Stargate Community together and to have fun with Stargate stuff. Our targets are pretty simple. We will build Stargate ships and buildings like the Daedalus, Atlantis, the Cheyenne Mountain Complex and more. Our activities are exploration (through stargates) and keeping peace in the galaxy. If you already have a organization you can join us anyway (being a member of multiple organizations is now possible). It is also possible to hire us (the whole organization) to be a military separation of another Organization.
    Star Wars will take part as a player driven lore, so why not Stargate?
     
    If you want to have fun with us you can visit us here.
     
    And dont worry, there will be stargates!
     
     
    We hope to see you!
     
     
    Greetings
     
    Flow
×
×
  • Create New...