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Astrophil

Alpha Team Vanguard
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Everything posted by Astrophil

  1. @TheSlaxx: If you can imagine it, you can build it. Think Lego/Landmark/Minecraft on steroids.
  2. Not entirely sure how I came across DU, but I did, and at first I thought it was just like any other space MMO, something like SWTOR or maybe Elite Dangerous. I was like meh and moved on. Later on it popped up in my search suggestions and I gave it another look, read through the devblogs, looked through the graphics and concept art, and I was like, this is something different. Checked out the forums, met quite a few interesting personalities/fanatics, joined the forums myself, and so here I am now happily part of the Dual family Cheers to NQ and the DU community
  3. Ooh that'd be nice- like if you had an exclusively colored nanoformer beam
  4. Here's the forest: https://twitter.com/dualthegame/status/530779573148221440 Pretty
  5. Happy Halloween to all you DU forum members and Novaquark! Enjoy your candy (poisoning)!
  6. Well...I imagine Novaquark would be somewhat reluctant to share every secret of DU's development. There is competition after all.
  7. Welcome! Please settle in and enjoy the ride. Keep all hands, feet, and other body parts inside the forum at all times, and do not hesitate to present any ideas which may occur throughout the duration of the ride. Enjoy your stay at the Dual Universe forums!
  8. Just wondering, and probably on behalf of us impatient whippersnappers, does the dev team maybe have a video of gameplay, even if extremely primitive? Especially after viewing the pro-gen forest on Twitter. That was just beautiful. *le tear* And if not, I'm perfectly sure there are reasons ~Astrophil
  9. Welcome! Enjoy your time here among our sci-fi/gaming/anime/trashy pop culture/highly intelligent collection of lovely people! XD
  10. I've been terribly lax in keeping up with DU's Twitter feed but I saw the Alioth city and it is just gorgeoussss. It provides a really nice contrast to what I imagine will be the atmosphere of space gameplay. The use of warmer and more neutral colors (brown, orange, yellow, etc.) is a nice break from the mechanical and sterile aesthetic environment of space, which I would think to be more of a blue/black/grey color scheme. Speaking of Alioth, where did the name come from? According to Wikipedia, apparently from the Arabic word for a fat sheep tail. But the name for this particular planet in DU. It may have been buried somewhere in a past devblog or lore entry; I apologize if this is the case. And if Alioth were to be a modifier or were to describe an inhabitant of the planet, what form would it take? Maybe (I have no idea how to pronounce half of these): Aliothan Aliothian Alioth Ali Aliothin Oh lookie. Upon further research, I have discovered Alioth to be a significant location in Elite: Dangerous, namely, the capital of the Alliance. Another great game, if I may say so myself. Horizons hype!
  11. Oh excellent ideas vylqun XD
  12. I find NQ to be strangely considerate and thoughtful of players and how you all seem to develop this game from the player's point of view. It just makes me feel all warm and fuzzy inside and I'm so glad that at least one dev team has finally prioritized in the players' best interest unlike those ubiquitous profit hungry KMMORPGS. Honestly I'm so very tired of medieval worlds and cash shops and P2W games. Thank you for all your lovely work and time and effort. We'll help out as best we can. Viva la Novaquark!
  13. Dear dear. ...... I certainly took that the wrong way. .... Huzzah Nyzaltar and NQ! Can't wait to see it!
  14. Ah. Convenience issue: Can be solved by decoding the blueprint. Say some part of your equipment, possibly the portable AI, has some kind of universal translation capability. That wouldn't make any real difference though, so maybe the translation ability is primitive and you have to in fact train the translator by decoding by hand parts of the blueprint in the form of a puzzle or cryptogram etc. so that it can decode the rest of the blueprint, therefore allowing you to read and use it. It should probably be necessary for each individual blueprint, with difficulty based on rarity or value of blueprint. Actually, thinking about it more, you could scrap the entire AI idea and just simply do the whole thing by hand (same puzzle difficulty and length, just no AI) and have that be a skill type that you could actually level in order to decode more advanced blueprints. The idea isn't very developed. Definitely needs more explanation and revision.
  15. Definitely so. Great idea - simple concept, but it would add so much more to the immersion. Maybe it can surpass TeamSpeak and Overwold. It is a next generation game after all. DU-specific design and exclusive integration for convenience are DU's in-game VOIP's advantages.
  16. I like Transmuter; some more suggestions for Kadpack: Kadkit (or Kitkad-see what I did there? Eyyy) Kapsule Micropack Nanobank
  17. The epic adventure continues! Very nice. I really like the personal AI-always helpful. A couple of questions: 1. Will Lia be customizable? Maybe you could add script options to change appearance, voice, behavior? And will Lia have a physical form or a virtual manisfestation? I would say to have your own personalized AI would give a player's experience some uniqueness. 2. The morpher cannon: How will the player interface with that? Is it simply selecting a construct from a menu and having it built, or will a player need to go through gestures with the morpher to build constructs? Can't wait for part 5! ~Astro
  18. Perhaps not everything is revealed or even planned out at first. NQ may set up a basic exposition, but not develop the entire storyline yet, and slowly write out the rest as the game expands as well. Kind of a procedurally generated emergent storyline. Appropriate, considering the nature of DU. Take Warframe again as an example. In the very beginning during the starting tutorial players are introduced to an unknown guiding figure known as the Lotus. Later on as more updates were released, gradually the entire playerbase learned about the Sentients, the Technocyte Virus, conflict between the factions, and most recently Update 17, which I won't spoil just in case. So maybe, all you creative writers could potentially be writing a long, drawn-out, continually changing story that changes with the lore of DU. Or you could always write your own story and speculate, whether it be about Mr. Decker or another colonist onboard the arkships, or something different entirely. I'm actually just rambling and writing down whatever comes into my head cuzz I'm super tire right now.
  19. Yess and Christmas colors and confetti spraying around the ship during the holidays...
  20. Ah now I understand. Sorry for the misunderstanding I guess we'll just have to wait and see what NQ cooks up.
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