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Astrophil

Alpha Team Vanguard
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Everything posted by Astrophil

  1. Welcome jankaw! I would not suggest bringing in a republic or empire, or you might see it fall at the hands of THE Empire. *cue Imperial March*
  2. @Lladz There's nothing preventing you from constructing an express train on Coruscant if that is your heart's desire. Go-karts, rocket-scooters, segways...that would be quite interesting to see. As for the physics, I'm no expert, but I'm sure someone could figure out an easy rail to car interaction with LUA. Planet-space was mentioned (somewhere) to be seamless, so space elevators are theoretically possible, but IMO, awfully easy to blow up or crash into, not to mention a bit....aesthetically unappealing?
  3. Welcome to the DU community Alphinon!
  4. I think this devblog explains it far better than I ever could, so here is an early plan of how DU's economy is going to work: https://devblog.dualthegame.com/2014/12/04/from-barter-to-market-economy/
  5. My my doesn't that sound awfully similar to a recently released seventh installment of a particular series about a "war in the stars"...I wonder...
  6. I am sure we will see quite a few here and there, both legal and illicit. All those giant space stations could serve well as trading bays. Can't wait to see someone create the Pirate Bay on DU!
  7. Welcome UC_NUNI! I'm not entirely sure on the translation of DU. I shall allow Nyzaltar to elaborate. Again, welcome to the DU adventure!
  8. Welcome...I'll probably completely butcher your name so...a very warm welcome to you, sir! It's quite an influx from the Polish delegation today!
  9. Welcome Planetsizer! Love the avatar!
  10. I'm sure we can put our differences aside...for now.
  11. I'm sure any number of us would be happy to be the target of your wallet-contents-throwing. I can't guarantee any return though
  12. Oho. I think you and Ellegos will get along famously. Welcome to DU Lladz!
  13. Welcome to the community Thasrion! Enjoy your stay.
  14. Welcome to the adventure Ripper!
  15. In all likeliness. You're also quite welcome to join the Empire. It's currently in its baby stages of development, but we are ensuring thoroughness and consideration to all of its aspects. Please contact me if you wish to be enlightened. Also, my sincerest apologies to TheSlaxx for steal--I mean recruiting fellow members. Suffice it to say I may have a backstabbing persona of sorts, but a particular trio of members here may have much more nefarious intentions. Good day to you.
  16. I hope DU somehow does things differently than Elite in terms of traveling between systems, because we all know how fun it is to deliver a package to its destination 63 systems away... I think this is an example where NQ will have to consider the balance between immersion and fun, unless Stargates are able to allow instantaneous travel between systems. Potentially they could be massive wormholes that allow space-time folding, essentially allowing ships to pop in and out of existence in places (like the TARDIS, but without the time travel and not as portable).
  17. Well if you've read the Dual Universe story (see it on the devblog), you'll notice in part 5 that the rock formation yields a new blueprint. This blueprint (we don't know what it presents yet) could be a blueprint for a gun, a ship Element (like an engine or weapon), or any number of things. Blueprints (I believe) are going to be the key to constructing Elements. While constructs are going to be made out of Elements and other parts, the Elements themselves are going to be constructed by using a blueprint that says "Gather x amount of this and y of that" and simply crafts the Element for you (since the majority of players aren't going to know engine or motor mechanics, etc.). So back to the mining example: Say you had a blueprint for a motor drill, one of the big industrial ones (one much more powerful than your Nanoformer) and you've managed to gather all the resources it calls for. You click Build and boom there's your drill. (I don't know the specifics of blueprint crafting yet so don't take what I say to be completely true.) You'll probably need a housing or chassis for the drill, so you construct that too. Power up your drill, and there it goes drilling all the coal or rock or whatever you need. That's kind of the basic idea of building machines and Constructs in the game. Now, if you want to get even more complex, you can see some models of certain Constructs and Elements which I've linked below: Factory Unit Laser Cannon 3D Printer Foundry Rocket Engine There's also some more under Media on the official website and concept art posted on DU's Facebook and Twitter.
  18. There are many many duplicate names of places in this world and others. Atlantis, Pandora, Alderaan, Area 51. Admittedly Alioth is one of the less common names, so there shouldn't be many problems. Elite Dangerous itself named many of its systems, stars, and planets after ones that exist in our universe. Alioth is, in fact, one of them: https://en.wikipedia.org/wiki/Epsilon_Ursae_Majoris
  19. The Kickstarter campaign will be launched at the end of this year, if all goes according to plan
  20. That nifty little attachment on your arm there, the Nanoformer, is the key. It's going to be the single most important tool in your possession at the start of the game. Essentially it is a molecular reconstructor. You will be able to "mine" resources from the natural world of Alioth with its molecular laser, which will be collected into your Kadpak, at which point you can use those resources to construct something new. As a simple example, you point your Nanoformer at a tree and gather its timber into your Kadpak. Now you have x units of wood, and you're able to construct a simple chair out of the gathered wood. The same concept can be applied to gathering resources to construct more complex mining machines. At any rate, you'll need some sort of team to accomplish things in DU.
  21. @Ripper: These points are well brought up. Certainly no one would want to hijack a massive, incredibly valuable capital ship would they? Naturally we're all peaceful, law-abiding comrades here *wink* . Of course in the real world, this is unavoidable, so NovaQuark has developed a system called the Rights and Duties Management System to manage these problems. I'm sure the devblog (see it here) could do a much better job of explaining itself, but in a nutshell, the owners of a construct, organization, ship, etc. are able to give "tags" to other players that allow them to access things or parts of things (for example, a tag that gives the right to open x container or access y console or build on z plot of land). This is the basic idea of roles and access in the game and can very simply be applied to delegating assignments and roles on a large capital ship. So yes, it would be based on player ID and the particular tags that player possesses that would determine what parts of a ship or any other construct he/she would be able to access. Now, your point on hacking is an interesting one. During my inital reading of the RDMS devblog, I was under the impression that tags and their respective abilities were fixed and hardcoded, so that this certain ability was the only ability you were given and none other. It certainly would add a whole other layer of gameplay should players be able to bypass the limitations of a tag and gain unauthorized access to certain elements of constructs or land. However, since I am no expert on this system, I will allow Nyzaltar to give a more informed answer.
  22. Welcome to DU my good fellow!
  23. Did you really? That is simply fascinating. Sadly, NQ is based in Paris, so no conventions in America (yet). Welcome to DU, Q! Glad you have you with us!
  24. Hello Marcsa! Welcome to our humble forums!
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