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SoftTacos

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  1. I am well aware. However after 1000+ hours in the game and having hope, I'm just putting the game down until they can actuwlly fix the netcode, and actually fix the god awful performance. Im usually the first to defend an alpha, but it's been in alpha for close to 3 years now and there has hardly been any progress since planets dropped, which was 8-10 months ago. Don't get me wrong, I don't regret buying it. But I'm tired of thinking of what it COULD be.
  2. I'm fed up with Space Engineers and the dev's complete failure to fix up the game. I remain hopeful that they will finally drop the every amazing "netcode update", but even with that, it has a ways to go. This game looks like everything I ever wanted out of SE, and more. I most certainly look forward to participating in epic sized space battles which utter annihilate a fleet and spending 100s of hours designing my ships. I certainly hope the game mostly lives up to the hype, even if it's release date gets pushed back. Early 2017 for beta seems ambitious.
  3. I'm so used to the age old "It can't be done, it's too expensive for the server" that erosion sounds unlikely to me. But if possible, some sort of reclamation by nature would be neato. If after X amount of time, it ran the previously mentioned "smoothing algorithm" and holes get filled in with dirt. Then if the ground is "smooth enough", grass begins to grow again! That'd be awesome. I just don't see how it would be efficiently added in a way that doesn't hurt performance. The algorithm would have to check every bit of ground that has been altered by players would it not? Perhaps if the chunks of changed ground were added in a sort of queue then the code would only need to check the most recent stuff.
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