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Gillwin

Alpha Tester
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  1. Like
    Gillwin got a reaction from Neirin in Suggestion for dynamic ore pools   
    The whole moving ore around idea is flawed and destroys 2 of the basic pillars this game is based on.
     
    Who is going to want to build anything on a tile if the ore is not stable and moves around.  I build my large multicore factory on a tile because of the ore,  i am not going to move all those cores every 2 weeks to a new tile.  All my mining stations are fancy M core structures, which i again am not going to want to have to relocate every 2 weeks.  One of the main pillars in the game is building and you basically are wiping that away.  The only strategic place really left to build is in space.  I know some will build for the view on planets, but one of the main reasons for building a building with a purpose will be wiped away.

    Second is territory warefare.  I know it is not in game now (or near future).  Who in there right mind will fight over a tile if all they have to do is wait 2 weeks and get it without a chance of major loss?  The purpose for future expansion of pvp will basically be wiped away.  I know some will fight just because they can, but a lot of players are willing to fight if there is a reason to fight, this takes away that reason.
     
    I am not saying there is not a problem with ore distribution but people need to come up with a better solution that does not break just as many things as it may solves.
  2. Like
    Gillwin got a reaction from Deathknight in challenges   
    default only, which is fine but you should be able to select if you want to use joystick, keyboard , or mouse controls, but they have it blocked so you cant select what you prefer.  All the ships are preset for keyboard control.  I think it would be better if they either let us be able to select the control system we prefer, or have some of the ships they already have spawned set to the different control systems so you can select the ship that has the system you prefer using.

    and no one was talking about autopilot, just basic control selection
     
  3. Like
    Gillwin got a reaction from Gillimus in New server - way to reconcile PvP and no-PvP players   
    I cant help but think a lot (not all ) of DU's problems have to do with poor communication.  This is probably a lot to do with inexperience in creating a game.  It would be great if they took some time (or had taken some time) and look at how other companies communicate with their players.  
     
    Take Camelot Unchained as an example.  This company is probably one of the most open and communicative game developers i have seen.  Every week the put out a pod cast that goes over the top 10 things the group worked on that week.  Sometime the list is 15 items and sometimes it is only 5 but they still call it the top 10.   They often rotate who is on the cast, having the developer one week, then game designer the next, graphic team, programmer, etc.  They then open up for questions, so the players can directly communicate with each department asking about why they did something or what the plans are for the future.  They do not select only the questions they want to answer, but try to answer all the questions they can in the time allowed.   All of this information is then put in a newsletter and sent to all the players.  The players may not always agree with the decisions being made, but they know exactly why it was made and how those decisions will affect things in the future.  If you read the Forum pages for Camelot Unchained they are 90% positive, because the gamer feels like they are a part of the CU team/family.
     
    Du is exactly opposite.  They try to keep everything as secrete as possible, only giving basic overall game ideas.  Usually the only communication we get is when a patch is ready.  They do let us then discus the patch among ourselves but because they have never gone into detail how exactly they envision the final game to work, we are left confused as to why they did what they did in the patch. Then telling us they 'Heard Us' , but never taking the time to tell us exactly what they heard and how this has affected the overall game design.   This leads to the gamers feeling isolated and confused, and unheard.  Treating the players like an unwanted step-child has lead to 90% of the forums being negative.
     
    I would love Du to be successful, but they really need to take a few minutes to see where other gaming companies have succeeded or failed.  Then make the needed changes, because it feels like they are just winging it and failing. 
     
     
  4. Like
    Gillwin got a reaction from Rokkur in New server - way to reconcile PvP and no-PvP players   
    I cant help but think a lot (not all ) of DU's problems have to do with poor communication.  This is probably a lot to do with inexperience in creating a game.  It would be great if they took some time (or had taken some time) and look at how other companies communicate with their players.  
     
    Take Camelot Unchained as an example.  This company is probably one of the most open and communicative game developers i have seen.  Every week the put out a pod cast that goes over the top 10 things the group worked on that week.  Sometime the list is 15 items and sometimes it is only 5 but they still call it the top 10.   They often rotate who is on the cast, having the developer one week, then game designer the next, graphic team, programmer, etc.  They then open up for questions, so the players can directly communicate with each department asking about why they did something or what the plans are for the future.  They do not select only the questions they want to answer, but try to answer all the questions they can in the time allowed.   All of this information is then put in a newsletter and sent to all the players.  The players may not always agree with the decisions being made, but they know exactly why it was made and how those decisions will affect things in the future.  If you read the Forum pages for Camelot Unchained they are 90% positive, because the gamer feels like they are a part of the CU team/family.
     
    Du is exactly opposite.  They try to keep everything as secrete as possible, only giving basic overall game ideas.  Usually the only communication we get is when a patch is ready.  They do let us then discus the patch among ourselves but because they have never gone into detail how exactly they envision the final game to work, we are left confused as to why they did what they did in the patch. Then telling us they 'Heard Us' , but never taking the time to tell us exactly what they heard and how this has affected the overall game design.   This leads to the gamers feeling isolated and confused, and unheard.  Treating the players like an unwanted step-child has lead to 90% of the forums being negative.
     
    I would love Du to be successful, but they really need to take a few minutes to see where other gaming companies have succeeded or failed.  Then make the needed changes, because it feels like they are just winging it and failing. 
     
     
  5. Like
    Gillwin got a reaction from Kurosawa in A few thoughts on the wipe topic (and NQ's silence on it)   
    just adding my point of view, dont care if you disagree.  If they full wipe, i am out.  

    The only partial wipe i could stand is if they leave my BP(dont have to be magic), my talent points, my SCHEMATICS, and give alpha players 48 hrs play time before opening up servers for everyone else. I know many dont agree with schematics but i have spent many hours playing honestly buying those silly things and i wont do it again.  Plus i have designed many ships and sold bp to those ships which if they wipe and you can keep bp, it will be like stealing my designs because the people i sold to will already have the bp but i will be stripped of my money (which i have converted into schematics).  Plus many players have brought me their ships to fix voxels and customize,  these people will keep my modifications, but i again loose everything as i will be striped of money/schematics.
     
    I dont agree to the philosophy of "if you cant figure out who did something wrong, punish everyone".  I have played this game honestly and dont think i deserve to be punished. They had said they would not wipe again unless absolutely necessary.  Most of the things people mention here about reasons to wipe can ALL be fixed in other methods, which means a wipe is not necessary for any of those reasons.  The only necessary reasons would be if data gets corrupted, or major programing issues that cant be fixed ANY other way.  
     
    I just dont understand the whole reason people think everyone should be even.  there will always be players with more money/stuff then others.  the only thing a wipe will do is possibly change who those players are. Yes some cheated to get into being rich, but who is to say it wont happen again after a wipe, and honestly for the average player who cares who is the richest player or how they got there.  There is no limit to the number of people who can be rich in a game like DU.  If being rich is important to you , then spend the time and you can eventually be one of the wealthy. 
     
    the abandoned buildings that some complain about can easily be removed without a NEED for a wipe, so this is no reason for a wipe.
     
    and some say that a wipe is just normal for any game when moving from beta to full release,  But DU started charging fees for beta, which makes this not a Normal game development.  Once you start charging fees, you are already in a psuedo release state and so a wipe should not be done unless Absolutely necessary.
  6. Like
    Gillwin got a reaction from PotatoMart in A few thoughts on the wipe topic (and NQ's silence on it)   
    just adding my point of view, dont care if you disagree.  If they full wipe, i am out.  

    The only partial wipe i could stand is if they leave my BP(dont have to be magic), my talent points, my SCHEMATICS, and give alpha players 48 hrs play time before opening up servers for everyone else. I know many dont agree with schematics but i have spent many hours playing honestly buying those silly things and i wont do it again.  Plus i have designed many ships and sold bp to those ships which if they wipe and you can keep bp, it will be like stealing my designs because the people i sold to will already have the bp but i will be stripped of my money (which i have converted into schematics).  Plus many players have brought me their ships to fix voxels and customize,  these people will keep my modifications, but i again loose everything as i will be striped of money/schematics.
     
    I dont agree to the philosophy of "if you cant figure out who did something wrong, punish everyone".  I have played this game honestly and dont think i deserve to be punished. They had said they would not wipe again unless absolutely necessary.  Most of the things people mention here about reasons to wipe can ALL be fixed in other methods, which means a wipe is not necessary for any of those reasons.  The only necessary reasons would be if data gets corrupted, or major programing issues that cant be fixed ANY other way.  
     
    I just dont understand the whole reason people think everyone should be even.  there will always be players with more money/stuff then others.  the only thing a wipe will do is possibly change who those players are. Yes some cheated to get into being rich, but who is to say it wont happen again after a wipe, and honestly for the average player who cares who is the richest player or how they got there.  There is no limit to the number of people who can be rich in a game like DU.  If being rich is important to you , then spend the time and you can eventually be one of the wealthy. 
     
    the abandoned buildings that some complain about can easily be removed without a NEED for a wipe, so this is no reason for a wipe.
     
    and some say that a wipe is just normal for any game when moving from beta to full release,  But DU started charging fees for beta, which makes this not a Normal game development.  Once you start charging fees, you are already in a psuedo release state and so a wipe should not be done unless Absolutely necessary.
  7. Like
    Gillwin got a reaction from Kleckius in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Limiting the number of constructs an org can have is a bit scary, depending on how limiting it is.   As a ship builder it is important to have the ship out where people can see it.  Most people dont want to buy a ship they have never seen.  This can also reduce market use.   if i am limited on how many ships i can have on display then instead of buying elements for a new ship i will just have to demolish an older build and reuse those elements. I understand that limiting constructs for performance but please just not toooo limiting. 
     
    Also, please have some wrecks in pve areas as i dont pvp.  You can never force people to pvp, but you can force them to leave the game. 
  8. Like
    Gillwin got a reaction from GraXXoR in PANACEA UPDATE ADDED TO ROADMAP - discussion thread   
    Limiting the number of constructs an org can have is a bit scary, depending on how limiting it is.   As a ship builder it is important to have the ship out where people can see it.  Most people dont want to buy a ship they have never seen.  This can also reduce market use.   if i am limited on how many ships i can have on display then instead of buying elements for a new ship i will just have to demolish an older build and reuse those elements. I understand that limiting constructs for performance but please just not toooo limiting. 
     
    Also, please have some wrecks in pve areas as i dont pvp.  You can never force people to pvp, but you can force them to leave the game. 
  9. Like
    Gillwin got a reaction from Dracostan in DEMETER Q&A VLOG - Discussion Thread   
    just watched video, still have concerns:
     
         HQ will not be rolled out at same time as Demeter,  so i will be taxed on my claim which i can not afford as i am not a miner.  So i will lose my current territory and have to move my buildings.   Can you roll out Demeter and set taxes to 0 until the HQ rolls out?  Then when you finalize the HQ portion you activate the taxes. 
     
    You mentioned in the video that a  player can just move their static constructs to sanctuary if they dont want taxes, or if they come back after a break and find their land has been claimed,  BUT you provide no easy way for a player to actually move the static construct.  Placing down static construct blueprints in this game is a joke.  There is no easy way to see which way your building is facing or no easy way to adjust dept of the building bp.   If the building is very large you also run into problems with linked containers not being able to hold all the materials needed to place the BP.  You provide no easy way to remove the voxels and elements into a container.  How difficult would it be to add a selection on core menu that allows you to remove all voxels and elements into your linked container instead of making us slowly delete sections of the core until it is all cleared and hope to god you did not miss a microvoxel.  Please stop adding things to the game that will require us to move our static constructs without FIRST providing us with an easy way for us to accomplish
    this.
     
     
  10. Like
    Gillwin got a reaction from Celestis in DEMETER Q&A VLOG - Discussion Thread   
    just watched video, still have concerns:
     
         HQ will not be rolled out at same time as Demeter,  so i will be taxed on my claim which i can not afford as i am not a miner.  So i will lose my current territory and have to move my buildings.   Can you roll out Demeter and set taxes to 0 until the HQ rolls out?  Then when you finalize the HQ portion you activate the taxes. 
     
    You mentioned in the video that a  player can just move their static constructs to sanctuary if they dont want taxes, or if they come back after a break and find their land has been claimed,  BUT you provide no easy way for a player to actually move the static construct.  Placing down static construct blueprints in this game is a joke.  There is no easy way to see which way your building is facing or no easy way to adjust dept of the building bp.   If the building is very large you also run into problems with linked containers not being able to hold all the materials needed to place the BP.  You provide no easy way to remove the voxels and elements into a container.  How difficult would it be to add a selection on core menu that allows you to remove all voxels and elements into your linked container instead of making us slowly delete sections of the core until it is all cleared and hope to god you did not miss a microvoxel.  Please stop adding things to the game that will require us to move our static constructs without FIRST providing us with an easy way for us to accomplish
    this.
     
     
  11. Like
    Gillwin got a reaction from Messaline in DEMETER Q&A VLOG - Discussion Thread   
    just watched video, still have concerns:
     
         HQ will not be rolled out at same time as Demeter,  so i will be taxed on my claim which i can not afford as i am not a miner.  So i will lose my current territory and have to move my buildings.   Can you roll out Demeter and set taxes to 0 until the HQ rolls out?  Then when you finalize the HQ portion you activate the taxes. 
     
    You mentioned in the video that a  player can just move their static constructs to sanctuary if they dont want taxes, or if they come back after a break and find their land has been claimed,  BUT you provide no easy way for a player to actually move the static construct.  Placing down static construct blueprints in this game is a joke.  There is no easy way to see which way your building is facing or no easy way to adjust dept of the building bp.   If the building is very large you also run into problems with linked containers not being able to hold all the materials needed to place the BP.  You provide no easy way to remove the voxels and elements into a container.  How difficult would it be to add a selection on core menu that allows you to remove all voxels and elements into your linked container instead of making us slowly delete sections of the core until it is all cleared and hope to god you did not miss a microvoxel.  Please stop adding things to the game that will require us to move our static constructs without FIRST providing us with an easy way for us to accomplish
    this.
     
     
  12. Like
    Gillwin got a reaction from kulkija in DEMETER Q&A VLOG - Discussion Thread   
    just watched video, still have concerns:
     
         HQ will not be rolled out at same time as Demeter,  so i will be taxed on my claim which i can not afford as i am not a miner.  So i will lose my current territory and have to move my buildings.   Can you roll out Demeter and set taxes to 0 until the HQ rolls out?  Then when you finalize the HQ portion you activate the taxes. 
     
    You mentioned in the video that a  player can just move their static constructs to sanctuary if they dont want taxes, or if they come back after a break and find their land has been claimed,  BUT you provide no easy way for a player to actually move the static construct.  Placing down static construct blueprints in this game is a joke.  There is no easy way to see which way your building is facing or no easy way to adjust dept of the building bp.   If the building is very large you also run into problems with linked containers not being able to hold all the materials needed to place the BP.  You provide no easy way to remove the voxels and elements into a container.  How difficult would it be to add a selection on core menu that allows you to remove all voxels and elements into your linked container instead of making us slowly delete sections of the core until it is all cleared and hope to god you did not miss a microvoxel.  Please stop adding things to the game that will require us to move our static constructs without FIRST providing us with an easy way for us to accomplish
    this.
     
     
  13. Like
    Gillwin got a reaction from Riptose in Call for Demeter-related questions   
    it looks like i will probably have to move my buildings which are currently on different territories all to one territory.  Will DU provide better mechanics to be able to move and place static large core structures?  Currently it is a nightmare to position both in rotation and depth.  Also can be difficult to be linked to enough storage compacity to hold all the materials needed to be able to place the large blueprint.

    I have spent alot of time building my structures, i would hate to loose them because i can no longer afford the taxes.  I would prefer to just move them all to sanctuary and build there than to risk the loss.
     
  14. Like
    Gillwin got a reaction from Zireaa in Call for Demeter-related questions   
    it looks like i will probably have to move my buildings which are currently on different territories all to one territory.  Will DU provide better mechanics to be able to move and place static large core structures?  Currently it is a nightmare to position both in rotation and depth.  Also can be difficult to be linked to enough storage compacity to hold all the materials needed to be able to place the large blueprint.

    I have spent alot of time building my structures, i would hate to loose them because i can no longer afford the taxes.  I would prefer to just move them all to sanctuary and build there than to risk the loss.
     
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