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Belorion

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  1. Like
    Belorion reacted to vylqun in ENJOY A 100% TALENT BOOST DURING THE HOLIDAY SEASON, AND MORE GOOD NEWS!   
    wouldn't that be the perfect timing to give us a brief outlook about what big content updates you have planned for DU in 2024?
  2. Like
    Belorion reacted to NQ-Nyota in Congratulations on Successfully Completing the Astrophage Campaign!   
    From: Dr. Akina Eldon, Commanding Officer of the ASV Perseus, Flagship of the Janus Gate Taskforce
    And: Admiral Magnus, Commanding Officer, ACV Orion (2-CVT-65)

    Announcement: The Astrophage Campaign

    To All Novean Mercenary Forces,

    We stand today united as the guardians of Helios and the protectors of humanity. The struggle against the Astrophage is not behind us, but thanks to your unyielding bravery, the immediate threat has been contained. We've shown the enemy that we will not go quietly into the dark, we are here to stay, to grow, and to reclaim our place amongst the stars.

    Rewards & Recognition

    In acknowledgment of your efforts in defending the Arkship Novark and the entire Helios system, Aphelia and Command have authorized a package of rewards for the most effective combat crews. You fought not just for yourselves but for the future of all Noveans. Therefore, a substantial Quanta bonus and high-tier shield elements will be deposited directly into the inventories of deserving combat crews.

    However, valor isn't only measured in victories. We saw that many of you gave your all on the battlefield, time and again, but did not achieve the same combat success as your comrades. For your sacrifices, your efforts, Command will honor you as well with a special title to recognize your role in this pivotal moment in our history. We will forward details on the new titles to be awarded in a special communication.

    The Journey Ahead

    Make no mistake, Noveans, this fight is far from over. But take this moment to celebrate your achievements and your survival. It's a testament to our resilience, and proof that united, we can face whatever the cosmos throws our way.

    Remember, the key to our future lies in understanding the past—be it the secrets of the Janus Gate or the messages left by the Gate Builders. Our struggle is not just against the Astrophage, but also for the wisdom to navigate the perils and opportunities of Helios. Our scientists continue to delve into xenoarchaeological sites, and every bit of understanding we gain strengthens us.

    Prepare for the challenges ahead, but for now, enjoy your well-deserved rewards. You've earned them. Keep your shields up and your spirits higher.

    In Unity, There is Strength.
    In Courage, There is Hope.
    In Victory, There is Survival.

    Onward, Noveans!
  3. Like
    Belorion reacted to Koffye in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    1.) Hire a designer/modeler in the short term.
    2.) In one content patch release the atmo xl engine and combine it with the release of an Cash Shop (real money)
    - Sell skins for engine's
    - Selll skins for avatar ( easter event skin,  christmas skin, etc.)
    - Sell skins for pets
     
    Just milk us dry with your costly skins
     
  4. Like
    Belorion reacted to NQ-Wanderer in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Hello, everyone! I'm Mark van den Heuvel, known to many of you as NQ-Deckard, a member of the Production team here at Novaquark.
     
    First, to those of you who celebrated your new year recently, I wish you a wonderful new year, and I look forward to seeing all of your creations in-game. As we step into 2023, I want to bring you all up to speed on where we're at with Dual Universe and where we are going.
     
    After our launch last September, we have all worked hard to squash remaining bugs and improve balancing. We also delivered the promised digital Kickstarter rewards to our backers.
     
    As is always the case with Dual Universe, work does create itself in front of us, and we have a great deal to work on and improve. One of our current central goals is to enhance the gameplay experience and catch up with some features and quality-of-life improvements, particularly some of those requested by our community.
     
    Let me walk you through some of what we have planned for you both soon and further down the road.
     
    Planets

    We’ve recently released a new version of Talemai, and we’re continuing work on the others. After reviewing our progress, we've decided to take extra time to make the new planets truly feel different with new art, new terrain, and more exciting features. This means they are coming at a slower pace and possibly in a different order than we had envisioned. Expect new teasers, concept art, and images from us soon™!

    Combat Missions

    We had decided early in the life of Dual Universe not to focus on a PvE combat system, given other priorities. With all of the feedback we’ve received since the beginning of the game, PvE combat has consistently remained a highly requested feature from our community. We always try to listen to your feedback, and I’m happy to announce that we have begun work on implementing the first iteration of a PvE combat system into the game!
    We’re planning the first version to be a PvE mission system that takes players into combat in their ships. The missions will scale in size to allow all players (solo or part of a larger group) to participate.
     
    We’re very excited about the PvE combat feature. It will add more engaging gameplay for all Noveans and allow players to try out the rigors of space combat before heading out to battle with other players in Dual Universe PvP.
     
    We are still in the early development of this feature, and it will take time, but we are already looking forward to seeing you all trying it in future PTS sessions. Your feedback will be instrumental in our developing PvE combat in Dual Universe.

    PvP Improvements

    Following a recent and very successful round table discussion with members of our PvP community, we are reviewing all the feedback gathered and our own data to determine what changes we will make. We are considering increasing the importance and/or requirement of having voxel armor onboard successful PvP ship designs, finding ways to encourage multi-crew ship setups, and potentially restricting the ability to remove cargo while in combat. Stay tuned for more exciting developments on PvP.

    Contest Winner Constructs

    Before launch, we ran the Build Your Legacy Contest for players to design starting outposts and speeders, with the winning entries being added to Dual Universe. We are currently working to make the constructs that the contest winners submitted available as options to select during the first start of the game, and we are also looking to make these available for purchase in the UEF shop. The contest entries were original and impressive. I want to congratulate all of you who took part. 

    Maintenance Unit

    A complete rework of the repair unit was planned for the 1.2 release just before the holidays. The feature still needed more work, and we decided to delay its release with plans to include it in the upcoming 1.3 update. When finished, the repair unit will be replaced with the maintenance unit, which can repair constructs with scrap and disassemble constructs. However, construct disassembly is the feature that still requires the most work, and we are determining if the feature will make it into the 1.3 release. When added, this feature will remove the pain of finding that one last bit of voxel in a construct and make redesigning builds easier, with the Maintenance Unit taking down constructs for you.

    Joystick Support

    Dual Universe already has a basic system to connect joysticks to the game. However, these were never cohesively connected with the Lua system. We will change that, allowing players to map analog and button inputs from Joysticks, Throttles, Pedals, and even simple Gamepads into Dual Universe. This will significantly improve the flying experience for non-Lua developing players and open new doors for Lua developers through projects such as Lua arcade games, custom flight control systems, and other nifty things our community creates.

    Default Lua Configuration Rework

    Once we’ve added Joystick support, we will redesign the default Lua scripts we give to players. Our community has long requested this update, and we want to ensure we deliver it. We will add a full suite of features and improvements. This means new Lua flight control systems, the ability to toggle widgets on and off without requiring Lua code, and integrating several systems not fully encapsulated in current control scripts, such as Anti-Gravity Generators.

    Fuel Intake Changes

    This has been a popular demand by our players, and we are looking into options to allow players to refuel tanks from another element. Currently, we plan to make a  'Fuel Intake' able to act as a proxy for a single fuel tank. This feature is still on the drawing board and may change as we dive deeper into it.
     
    -------------------------------------------

    As always, thank you for reading this short overview of some of what’s coming up. I hope you have a clearer picture of the direction we're taking Dual Universe in, and I look forward to hearing your thoughts on the forums. Have a wonderful day.
    - Mark (NQ-Deckard)
     
  5. Like
    Belorion reacted to NQ-Ligo in Development still going on?   
    Just to make sure it's not misunderstood. When I talk about content creation, I'm talking about User Generated Content. As @Wyndle says, it's more about systems/tools that allow you to create services, cities, events ...etc. But of course we also work on gameplay  
  6. Like
    Belorion reacted to NQ-Ligo in Development still going on?   
    I can confirm that there is still some development going on on the Lua feature.  Don't worry, there are many things planned that have already been exposed to the Lua community; it just may take some time or wait for the integration of other features (like for example the known issue of remainingSchematics that will be solved with the integration of another feature soon).

    But no no, I'm still here and still working on extending the possibilities of Lua especially for content creation.  
  7. Like
    Belorion reacted to NQ-Deckard in Static Construct Altitude Limit   
    Hello Noveans,

    It has recently come to our attention that a number of static constructs have been deployed at an altitude above what we previously had defined as the vertical limit of around 1000m.  At this time we are unsure why this limit is not being applied as intended, and we are currently investigating this issue in order to resolve this.

    As we are revisiting this limit while it is not currently functioning, we will be exploring our options to implement a more adjustable approach in order to have different limits for different planets. If successful we will also eventually be including this value at a later date in the shipped atlas.lua file, allowing Lua control units to also read this value for each planet and use it to fly above static constructs.

    Why are you stifling my dream of building a tower that connects a moon to a planet!?
    We also want to be clear about the reason for this limit, it is not here to stifle your dreams of building large towers and structures made of multiple static constructs. It is here, so we can ensure a reasonably safe boundary layer for atmospheric flight by all our players without the concern of encountering a random building in your flightpath while flying at high speeds. Chances are, the build limits will likely be slightly more accommodating than the previous system and allow for slightly more building height in the end, this however remains to be seen.

    So what about the existing constructs that are not adhering to this restriction?
    Well, as we are unsure why this build limit suddenly deactivated and we are refining it anyway. We will allow these constructs to remain for two weeks beyond the implementation of the new height restriction system. Two weeks after the new restrictions are in place, we will begin removing  or moving any static constructs beyond the defined altitude limit of each planet to ensure they are not inside the boundary layer. Keep an eye on the upcoming change logs for a list of the altitudes for each planet.

    I hope this clears up any and all confusion on the topic, and thank you all for reading.
    - NQ-Deckard
  8. Like
    Belorion reacted to Anderson Williams in PVP Changes, Hi NQ its me again :)   
    So its launch, some of us have played since beta, since even Alpha and the Meta has changed extensively over time. However as the meta changes sometimes it gets better and it gets worse. So far the changes has gotten better and better but there are some glaring issues right now that kinda ruin any kind of variety. 

    1. Cannons are just beyond the best, there is almost no reason to use any other weapon in the game. We have tried Railguns, Lasers are meh and missiles have no point. With no ability to truely hold a ship in place, cannon boats can just orbit a target (with alittle help from a script :p) and kill you. 

    2. Cross Section tanking is not broken, but needs a counter. There is nothing currently that allows you to truly cross section tank, like just doesn't exist. Stasis is supposed to be the counter, but by stopping 'max speed' vs 'overall speed', you can just fly away. It doesn't effect the sig ships as much as it should. Its a good start, but it really needs to effect overall speed, not the max.

    3. How to fix?
     -  The Rock paper scissors concept, which like Eve, is awesome, but only if a counter can actually be utilized and presently it cant. Cannons and Cross section are basically the only viable pvp option, which is painful. There should be variation, Cannons don't need a nerf persay, but some way to level the playing field.
    a. Change stasis to impact either just overall movement, it can apply more and more overtime, and it needs longer range. 25km in a game where we can fight at almost 400km is absurd. So increase range, and allow the stasis to impact overall speed. 
    b. Add a Target Painter, taken right from eve its an element that would not use ammo, would have a cycle time and a cooldown. This element, limit 1 per ship, would inflate the cross section of a ship a percentage. Nothing crazy but enough to give a ship a chance to rock paper scissor... anyone can use this, even cannon boats obviously, but it would go on a seat just like stasis. Range should be limiting factor, so the farther from the ship the less it inflates the crossection as the painter 'fades' strength. This prevents it from being overpowered, but allows it to give other weapon systems a change. 


    Just some ideas, that NQ isn't going to read XD. Cause even if they did we would never know. <-- now slogan until one of you do read me dangit. 
     
  9. Like
    Belorion reacted to Anderson Williams in Dear NQ....   
    Hey NQ, I'm sure not everyone will agree with me but there is a fair amount of us that really want to love and believe in this game. 
     
    I am worried however, I like to think I'm one of your biggest supporters, and i am working hard to keep that positivity alive. I try to look to the positive every chance I get... and I try to give you guys the benefit of the doubt because I can't imagine the strain and difficulties you guys face. 
     
    Despite my dedication has been shaken a few times, I'm still here. I still am a supporter. Proudly. 
     
    However, I am asking/begging you to give the members of this community the voice they want to talk to NQ and know that they are heard. CCP did this with the interstellar Council.... give some of us the chance to be involved to represent the player base.. to give our teammates the answers they want and desire, to raise the concerns we have to you and know they are being addressed. It's one thing to say these things and occasionally get an answer or a side step, but we could do so much better. Admittedly without someone even acknowledging our posts in here we don't even know if you guys read them.
     
    I want to believe in DU... but the relationship between NQ and the player base is becoming more like a tumultuous relationship between management and the employees. The player base isn't going to feel represented by a Shamsie.. or someone who is out of touch with most aspects of the game. I mean, when asked about issues regarding pvp a rep of NQ seemingly had no idea how pvp even occured. I don't mean that disrespectfully... but let us help! We want to... and if this game is going to succeed we can't be treated or be made to feel like employees who are gonna stick by the company. Which we are not. 
     
    My solution. 
     
    Implement a 5 person council of sorts that meets occasionally. Has a direct line to NQ and you can ping your updates/changes off. Like for instance you guys are talking about tactical map... I'm concerned as far as what that could mean or be used for. It makes me concerned over a pvp disconnect here...
     
    This council would be active members of the community or are apart of larger organizations and bring thier perceptions from those organizations to NQ. This may mean some more secret new directions being revealed but also could be a saving grace if the plan is absolutely terrible and not going to be well received. It may help to have insight from those of us who actually play. We want to help and support you.
     
    I beg you to take this request seriously. We are still in your corner. 
     
     
  10. Like
    Belorion reacted to NQ-Nyzaltar in Recent account bans   
    Hi everyone!
     
    We wanted to inform you that over the past week, many accounts have been banned for involvement with Real Money Trading (RMT) and exploits.
    We have stated previously that RMT transactions and exploiting are strictly forbidden in Dual Universe.
    We take this topic very seriously and the penalties for this kind of behavior are of the highest level.
     
    Best regards,
    The Novaquark team.
  11. Like
    Belorion reacted to GraXXoR in NQ, are you removing shopping bots from T1?   
    Which is clearly a nonsense and broken system. That an org only needs a single tile with 1L of each of the four T1 ores to survive is clearly not what the developers intended. Sure they don’t count it as an exploit (calibration charges Yada Yada) but it is pretty much game breaking. 
     
    TLDR:
    That 10 players can somehow get 200kL of ore per day from a 1L per hour tile even using a single size S mining unit is a stupid game mechanic. 
  12. Like
    Belorion reacted to Koffye in QoL - Improving the little things   
    QoL - Improving the little things
     
    Colored ship icons for friend enemy vision
     
    https://board.dualthegame.com/index.php?/topic/24799-colored-icons-in-pvp/
     
     
  13. Like
    Belorion reacted to Koffye in Alien Cores   
    Yeah more afk mechanics.
    Lets fly the 4-6 hours back and let's do it weekly. What a funny adventure for pvp players.
  14. Like
    Belorion reacted to Koffye in QoL - Improving the little things   
    QoL - Improving the little things
     
    The placement of the Alien Space Core Unit L in the build grid is not at X:0 Y:0 Z:0. Please change the placement of the core for proper build experience
     

  15. Like
    Belorion reacted to Koffye in QoL - Improving the little things   
    QoL - Improving the little things
     
    Missing QoL in PVP targeting mechanic
     
    Give us the option to "engage target" (fire all weapon) with right-click option via the targetlist.
     
    or
     
    Give us shortcuts for "fire at target" or "reload weapon"
     
     
     
     

  16. Like
    Belorion reacted to Koffye in QoL - Improving the little things   
    QoL - Improving the little things
     
    Please change  the icon overlap problem with "set a destination" and "set as warp point".  The numbers are not easy to read and a warp stop at the estimated target is hardened
  17. Like
    Belorion reacted to Koffye in QoL - Improving the little things   
    (QoL - Quality of life)
     
    Please change the way the information are displayed in the construct information.
    It is in the current state messy and we have to search for a long period to find the correct element in the list.
     
    My proposition:
    - The element names should be rather put in alphabetical order
    or
    - Put the elements of the same category in their seperate drop-down menu
     
     

  18. Like
    Belorion reacted to NQ-Ligo in Provide a virtual environment for testing Lua flight scripts.   
    This could be a very interesting idea. I will share it with the team.
  19. Like
    Belorion reacted to JayleBreak in Provide a virtual environment for testing Lua flight scripts.   
    With the return of element lifetimes the development of Lua flight scripts (e.g. flying_construct.conf) carries the risk of excessive costs.

    The solution would be to provide a VR environment similar to that in the "Challenges" tab of the Surrogate Pod UI, but where the ships have no DRM restrictions on their controllers. The code loaded into those controllers should not be saved to the server, but copy & paste should be permitted. Loading of configuration from the lua/autoconf/custom folder should be allowed.

    Offering a variety of ships would be great and if a variety of elements (radars, guns etc.) were available to modify the ships it would magnify the development possibilities.
  20. Like
    Belorion reacted to Omukuumi in [PVP] What easy-to-integrate features would you like for the release?   
    Hi, a new topic for resume some of our idea about PVP features in the future.

    Wrecks
    - add an element similar to the DSAT for them
    - put them all in space
    - add schematics in their storage, with a value that depends on the rarity of the wreck
    This would be a cool first PVP approach for all players as well as an additional way to have content for the most experienced on the rarest wrecks

    Asteroids
    - delete T4 and T5 from the MUs on each planets/moons
    - modify the spawn algorythm for dodge any PVP roid to spawn too close to the Safezone
    - reduce their maximum spawn distance
    - disable the possibility of create a station with a shield close to them
    - allow imprisoning players who farm in jetpack with XS core and glass panel or give us GUNS
    In order to restore the interest in asteroids and encourage people to interact with each other, whether through piracy or through group mining to protect/optimize themselves.

    Alien core
    - Increase the power of items requiring plasma
    - Hide/protect ships docked to an alien core, or just on station, with a shield
    - Less T5 in MU
    - Scales the need for plasma in the schematics based on item size (example 1 for XS, 2 for S, 3 for M and 4 for L, and modify the production of plasma if needed)
    This will add interest to Alien cores, preserve an important interest for asteroids by avoiding being the main source of T5
     
    Piracy
    - Bring back the boarding, the button feature work now, if people don't check their ship then it's their fault. (and the force field for counter boarding is so boring for dock/land)
    - Rework the radar, add some range or be able to follow the signature of a ship or any other idea else than this 2SU max
    - Delete the jammed zone, if people can see hauler going in space, PVP players can see pirates who hunt it or any other player who want help/warn/counter
    - Need more reward for hunting mission hauler
    - Go back on group missions and stop special missions (beta keys will end with the release and if you add more tool on pirates, big hauler will be hunted)
    - Adds different icons/icons colors, allowing each player to set a reputation on an org or a player
    - Add a right clic option on dynamic construct icon for wisp the pilot and allow players to talk (to find a deal, a ransom or a pass)

    I tried to summarize some of my ideas as well as possible, if you have better or different ones do not hesitate.
  21. Like
    Belorion reacted to Wolfram in Data Input/Output/Terminal Unit   
    This would be an element very similar to a Data Bank, with the exception it stores a large raw string (similar to the HTML of an Screen) that both can be read and written via Lua.
     
    A few reasons this element would be useful:
    - Simple and clean way to export and import data with Lua
    - No need to dump large strings into Screen elements with the only purpose of copying that data, possibly less intensive than updating Screen elements
    - Can be used as an table-less alternative to a Data Bank, for those who prefer to store JSON or Lua-encoded stuff directly
    - Data is kept private similar to a Data Bank, only those with edit permissions could access it, maybe allow for DRM-ing of it too?
    - Limits can be either similar to a Data Bank or maybe closer to what we get from Screen HTML like ~50KB
  22. Like
    Belorion reacted to huschhusch in Multicore Blueprints   
    English (Translator used)
    Hello NQ,
    Many players have created very interesting constructs that consist of several cores. However, since with the RELEASE only the individual cores are taken over as a blueprint, it is very difficult to put them together again.
     
    Therefore I propose to create a new kind of blueprint (new item). 
    This blueprint consists of a list of blueprint names (current blueprints) and their core positions (incl. alignment) in the overall construct.
    It is a condition that all cores of the blueprints (current blueprints) are of the same type and that the core position of the subsequent entry is not further away than 600m (to cover only real constructs).
     
    Furthermore, when setting a blueprint, it must not land in a construction area where this core is not allowed to be.
    After setting the new Blueprint, the individual target positions of the cores are displayed virtually with names, as with a projector. Then you can set the current Blueprints one after the other without re-aligning them. The projector can be switched on and off depending on the construction progress.
     
    The automatic generation of the new blueprints should still be possible in BETA.
     
     
    Die Waldfee
     
  23. Like
    Belorion reacted to kulkija in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    https://board.dualthegame.com/index.php?/topic/24639-shedding-light-on-a-novaquark-internal-discussion/
     
    Having schematics removed was one main reason for wipe.
    Now schematics issue is resolved without wiping. There is no real reason for wipe.
  24. Like
    Belorion got a reaction from Metallical in NEW SCHEMATICS - Discussion Thread   
    Instead of giving us a real system, we get another quickfix that only annoys everyone. Why buy Schematics at all? We should be able to find them on wrecks in space, explore & copy them. Then there would be real exploration.
     
  25. Like
    Belorion reacted to Ashford in PvP mechanic idea: How to give L-cores more potential. (Shield stability)   
    @TobiwanKenobi
    I really like your idea, but for me there should be the following basic classes of ships:
    small and light fighters that are agile and hard to hit, and big and heavy battleships that can take a lot of hits.
      In this sense, your approach goes into the right direction. However, in my opinion, the battleships are also ships that should be crewed by a whole team and not just one person.  Unfortunately, I don't see in your suggestion how the multi-crew factor is taken into account properly. So for me it's going in the right direction, but it can't be the final approach.
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