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Honvik

Alpha Tester
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Everything posted by Honvik

  1. One of the issues around the current 'ore mechanic' on planets is that the ore seed never changes at all. Why not implement a shifting ore seed mechanic that every so often it shifts and therefore ore seed is redistributed. With Auto-mining it reminds me so much of Star Wars Galaxies mining and how ore shifted every so often and you had to chase the quality/quantity for your production. It was not unheard of spending sometime to find a new field and planting your mining units. In DU it lends to find it and keep it forever if you pay the tax on the tile. That means if someone got lucky then they are set up forever. Equally a new player wont have much chance. It also means on NQ's side mass Automining on an epic sale wont just see it 'planted on the planet' that player or org will need to think and shift it around. Thanks Honvik
  2. Please please please can NQ visit the steam page and respond to people on there? This is your potential players who may buy DU asking for info. Also please do a pinned post for all newbie help videos too there? It may significantly help new people from now and release!. Having posts about DU is a scam do not help. As much as I respond it seems so hard to make your point Thanks Honvik
  3. With element destruction a reality finally for PvE the repair unit needs a refresh so totally broken elements can be repaired easy by slotting new ones into a box and a repair unit can repair it quickly. This is more a quality of life as I knw you can replace elements by hand. However if stuff is inside it can be a pain. Also scale time to repair by number of things need fixing.
  4. Hopefully bring my gang along and also have plenty of ships to hand out too! Honvik Imperial Military Org
  5. Day 1 plans are a secret! But no its re-starting everything and gathering us all up. Teamwork makes the dreamwork! Honvik Empire/Imperial Military Orgs
  6. This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions. I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems. Do you folks realise adding either of those two features later on is not ideal especially energy ?. I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating. Anyway it's disheartening indeed after all these years playing. Your not convincing people to give it a go. Honvik
  7. Because they don't want to make a game that could do well. They want a game as easy and maintenance free. Gone are the civ building alliance game they talked about early beta and pre alpha !
  8. They dont need SZ everywhere. You can warp from one to another. For a Civ/Conflict game its a huge shame. Star Citizen does it well its risky and good reward (yea it lacks building in SC tho) it was their one opportunity to resolve it.
  9. Disappointing that your keeping the SZ's post wipe. It was an opportunity to start afresh. Take a leaf out of Star Citizen. Wheres the conflict mechanics?
  10. A few interesting points. Major one. Removal all safe zones except haven or another planet. Look at star citizen all content is in pvp space. I can mine but maybe at risk. Where is this old vision for DU to be like this ? We need the civ building conflict mechanics back into the vision and what better way is on wipe day ! If I get shot at and killed so be it. Hop into new ship with groups sorted. Builders can still build and explore. You could added tiered base Shields too so not just 48 hours. Even 7 day ones. They should legit need to be fuelled to keep them running too ! I agree constructs docked should be protected (means you build a base with a hanger a bit like old videos showing station wars)
  11. So firstly thanks for the news finally for wipe/reset. We do need to know content for launch as we really want DU to work and survive. Currently DU is lacking a lot so we want it to have the best chance. Can you release energy/Territory Warfare and Org refreshes too in time? Convince us to invest in your game please! Secondly why not Org names too wiped? So many good names taken up by redundant dead players so if I considered to change my org I cannot as people hold the titles. It should be active people only keep their org names tbh! Thirdly are you removing Safezones? Prime opportunity to reduce them to bring that Civ Building, Conflict game as originally planned? Currently way too much is 'safe' so if starting afresh isnt that a good idea to keep Safe zones to a minimum? We now have mechanics to protect stations if you choose to build them out in space. Thanks Honvik
  12. Is it me or is this moving to slower ships and more element only ships again? Nothing affecting cross-section builds. mmm. I do miss the old hulking ships with actual designs and not this speed fest because we have to when outnumbered :). Remember any changes in weight etc will also make slowboating slower! Slowboating is the most boring thing in DU
  13. Also there is nothing preventing the core to be re-placed in lockdown as soon as it is captured.
  14. what the hell happened to Lumi Voxel? Its gone TERRIBLE!. Seemed OK before???. Now goes pitch black if i move slightly off lol
  15. Exchange seems to be further moving us away from Player Controlled Markets/Cities to NPC controlled. Talent points - Why? Not going to complain except having to re-do all my talents again ugh (kinda happy how I ahve mine atm) DAC - Good idea to test your systems.
  16. To be honest it is all smoke and mirrors. A lot of what was stated in this Newsletter are things promised in 2021. Why not show some of the early systems for TW, Recycling etc? We can give you some feedback early on so you can develop it but equally it gives us something to get 'excited about'. Currently the game is dead, empty, quiet because of the Wipe Hype no one is sure what asset is going or staying and that makes it even worse. If I know 100% everything but BP's are going I'll get on, fly my stuff, PvP like you want us to to test for you knowing if I die (lets face it its likely I'm going to be outnumbered) I wont give a hoot. However not knowing means I'm still cautious on asset loss. This past week I've seen more of my org quit/cancel subs than any other week as they are bored as hell, fed up not knowing about the wipe and wont put the time into the game until they know one way or another if it is worth to do so!. We need answers and a roadmap. Remember its been a few months since the last big update was launched so by that a new one si due around the corner (yes I originally read no more major patches but this post kinda says otherwise). End of the day we just need to know to plan. Sadly I'm spending less and less time in game and chilling in other games which is a huge shame. Thanks Honvik Premier of the Empire Org
  17. Note - Firstly we thought Alien Cores in lockdown don't produce items but apparently they do. It still takes a significant amount of time to get it into lockdown but anyway not sure if thats correct or not. A group of us have randomly been hitting cores on and off due to numbers. Secondly from asking NQ we wrongly assumed if the Core/Base shield goes down and we capture it then the base shield goes up and we capture it The Preparation With the majority of the PvP base in Legion plans went on behind to secretly arm non-PvPer's to a huge event before the impending wipe decision, a lot of our PvP'ers have paused with NQ's post about a wipe. For props Deadrank/Caerus contacted with a potential idea to gather a group of orgs and equally arm, provide logistics support for one final event but also a good way to give NQ feedback. They had built warp sleds to carry vessels and other orgs built ships and poked their non-PvP players so a very raw and quick into PvP for many. The Day The day had finally come to give it a go. Prep was completed and the gathering point confirmed. Forces from multiple orgs were ready and an rough plan was formed. A fake attack was made (maybe more too) but the bulk of the fleet was near the Alien Core. Orgs/Groups were split into comms with A 'Siege wing' sole role to target the core (Reality is they should have just shot ships now what we know). We knew Legion potentially had a 'Warp Beacon' Nearby so knew it had to be as quick as possible as unfortunately if your the attacker you really are limited compared to the defender who could keep warping more ships in. We had around 30 people to start with which is a mammoth amount of people (this increased slightly as more joined in) but one of us was dropping off 'decoy' ships just to mess up the radar (they even had weapon looking stuff on them!). Transponders were broken still as NQ did not fix it in time so this was even more of a challenge with a huge list, people new to scripts/Lua. The fight begun with one of us blasting in to spot a couple of Legion Ships. We did call out core ID's to target but this was a newly formed force so no simple task at all. I personally was chasing a L ship for a period and swung back to the core to assist. The L cores of our group begun battering the Base shield with others targeting legion ships (core ID's). Our channel had the bulk of people and it was a little chaotic. I had personally split off with a few Legion ships and chased an L core which I successfully Cored and with more on radar for me it was to quickly get off grid to vent my shield (was low). I rejoined the fold closely and we were still at that point successfully coring Legion allied ships but equally ours were slowly being popping off, then rapidly more and more Legion ships appeared. The tide had totally turned quickly. Multiple ships, multiple double/triple seater ships (A lot of ours were single seater things) all targeting people with ease. Some allied forces had already begun to flee unbeknown to the core group but the Alien core shield was still going down. It was obvious without the people and ships it was only a matter of time before it was a full retreat. It was at this point a few ships named the same as Legion and strafed into the fold to keep hitting the core. The shield was close to breaking point. It was at this time at 1% shield I failed to escape and at 1.8SU away one final shot hit me and BOOM............. I did however exit in time to float about in space. I managed to fly to the core in case we needed to repair to capture it. At this time Lovoda finally made it on 'grid' his ship opened up onto the Alien Core and BOOM the core died. A few of us frantically tried to repair the core and they did so we thought huzzar! we won the day. Sadly this was not the case in fact Legion blew it up within minutes (we did delete some plasma and took 1 that's it). Thinking it was a bug one of us kept coming back with a ship and kept re-coring it or we flew to a wreck and reactivated old ships that had cores stored in their containers. Honestly we thought it was a bug so kept going!. Running out of throw away ships, wrecks to use we called it a day. I guess we thought wrongly if the core died, repaired its yours with a shield. So its good feedback to know that is not the case. Anyway this was a blast but that was the last made hussar from the group. Reality is you equally needed a trained PvP group to combat another PvP group so well played to Legion it was an absolute blast and more importantly the SERVERS HELD UP WITHOUT MAJOR LAG!!!!!!!! Thank you to all who made it happen and turned up. NQ has lots to do but this certainly has given food for thought Honvik Premier of the Empire
  18. Mining units are fine as we do have asteroid mining if we need extra 'ore' the issue and its a big one is elements do not decay or die (even in PvP due to the meta). NQ turned off elemental damage. Therefore ore goes in, no ore goes out (product wise) thus market is flooded or people hoard their elements. If we had decay mechanics proper ones and destruction was on. Ore prices would go up as ore would be in demand. Ore is literally not in demand anymore due to what I am saiying! Plus the NEED for voxels on ship's is not there. Another hope was voxels mattered and they really still dont due to the changes in Athena. Honvik
  19. 100%. So with Athena update I did think 'Well we will need siege ships' mainly for attacking Alien cores but the result of that would be any defenders who are more mobile, easier to turn would eat that L core up fast because CCS is still poor and even voxel HP overall is still poor. What I thought with their 'fix announced' on the calculations that CCS/HP would perhaps be tweaked so voxel is more effective especially considering weapons damage overall has drastically increased with previous updates. I think I envisioned even in a fleet fight there would be 'tanks/capitol ships', then the rest. It is still lending itself to even smaller ships than M cores now for speed but equally they can still do a reasonable amount of DPS. Point i'm making is you should be rewarded for using Voxel armour not hindered by weight CCS etc' Honvik
  20. Totally agree with your points TMA. Not sure what this thread hoped to gain tbh. I still remember the original pitch.
  21. DU is a MMO. You say organised orgs will habe an advantage but isn't that exactly why people have an organisation to work together in an MMO ? Solo players should never be able to raise that kind of funds to be mass producing warp beacons. Ideally yes a small core of factory but nothing like it has been. If you want something work together to build it surely? Regarding industry at the start it will be GOOD it will take significant time to rebuild it if a wipe occurs. Exotics were achieved quickly and with missions (mass alts) even more quickly. If we end up all flying with basics for a bit then that's OK. Schematics were OK and having things gated were OK. Regarding PVP I'm still on the opinion this wad always mentioned a building game and Civ building/PvP conquest game and a great reset will help this especially removing safe zones that should not have been turned on. Lastly you make good points on talent points. Honvik
  22. This 100% If someone is subbing for alts I'm not bothered they are putting in £££. Unfortunately majority of alts out there are th3 free unlimited time ones from alpha packs etc.
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