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Hagbard

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  1. Like
    Hagbard reacted to NQ-Nyota in Summer Celebration at The Alioth Exchange!   
    Noveans, are you ready for a summer party?
     
    Get your cocktail shakers and water guns ready, because today we’re BBQueueing up for our Summer Celebration at the Alioth Exchange!
     
    Pros: there is actually no queue.
    Cons: you don’t get to shoot your water gun, but there are plenty of other fun activities to do and also some free loot too!
     
    To join in the fun, all you need to do is find your way to the Alioth Exchange starting right now up until July 24th, 2023. (Plenty of time for a visit or two or maybe three!)
     
    Live Event:
     
    And to make this event extra cozy, we’re inviting you for our sauce-dippin’ finger-lickin’ live event where you get to meet some of the NQ staff and create memorable moments together with our community members. And for some extra flavor - make sure to visit our very special NQ booths that are set up at the parking lot and get yourself some freebies!
     
    Live Event Time: Wednesday, July 19th @ 4:00 PM New York/Toronto time / 20:00 UTC 
    Place: At the Alioth Exchange green hall parking lot
     
    Want to add a decoration to our beach-y event?
     
    Once you’ve spent time at the very beach-y Exchange and you think that something could be added or maybe you could build that you would like included in the decorations. We’re inviting all of our creative players to come up with their own summer decorations and submit them using this form. If we think it will fit in with the theme, we’ll happily place it for everyone else to see. Deadline is Friday, July 21st, 2023 at 18:00 UTC. (All entries are subject to approval and must be XS or S core size only.)
     
    Raffle:
     
    You know what else summertime is great for? A good ol’ raffle with a very exciting prize! Throughout this event, anyone who interacts with a dispenser gets their name registered for a chance to win a 90-day Gametime Code. Will you be the lucky winner? Make sure to go click on at least one dispenser to be entered in the draw! The lucky winner will be announced after the event is over. 
     
    How to get to The Alioth Exchange

    Coordinates:  ::pos{0,2,24.3879,99.3719,124.6659}
     
    You can also take a shuttle from your closest District 1 through 10 on Haven and Sanctuary -> Travel to Alioth -> Select “Alioth Exchange” from the Points of Interest tab on your map (F4) -> Right-click and “Set as destination” and you’re there!

    While you’re there, don’t forget to check out our community stores: summertime is meant for treating yourself to a little upgrade for your construct collection! 
     
    Fancy yourself a booth at the Exchange? Here’s how!

    Just follow this link with all the information on how to get your booth set up your Exchange booth. 
     
    --
     
    Let’s meet up at the Exchange, Noveans! Don’t forget your sunscreen, and we hope to SEA you there  
  2. Like
    Hagbard got a reaction from Lasersmith in plasma is only for the elite?   
    I think risk reward is OK, but as the system is designed, it leads to a monopoly in the long term. currently most of the alien cores are usually in possession of just one group.
    It should be possible as well for individuals to have a chance to get plasma, even if a high risk is involved. sure, the most powerful group should be able to have the best supply of it, but it should never be an exclusive thing. especially if then that brings with it additional power that makes it harder again to ever change the situation as it is usually.
    and honestly. i assume it must be boring as .... to sit on the honeypot. 😉
    this does not encourage people to challenge the current distribution of force. it mostly just keeps people from even thinking about getting involved in PvP, and showing some will to go out to the PvP zone
  3. Like
    Hagbard reacted to NQ-Nicodemus in Luv Me DU Event   
    Greetings Noveans!
     
    February is here and love is in the air! 
    We think it is a great time to show our love for our players by offering the chance to get some free goodies with the “Luv Me DU” event.

    “Luv Me DU” Event Details:
     
    Stop on by and get your free gifts from the “Luv ME DU” Event dispenser, which is located in the center of the Alioth Exchange, in front of the Red Hall, here:
     
    ::pos{0,2,24.3790,99.3714,123.9987}
     
    The “Luv ME DU” dispenser will be available until Monday February 20th 2023 @ 18:00 UTC.
     
    Along with the free loot, there will be the makings of your very own Luv ME DU Decoration construct.
     
    We would really LUV to see your best screenshots, of you and your Luv Me DU construct, in your favorite location or interesting situation.

    You can share your screenshots here in this thread, or send them along to the Community Spotlight.

    We want to send our appreciation out to our players, and thank you all for being part of Dual Universe!
     
  4. Like
    Hagbard got a reaction from enjeyy in plasma is only for the elite?   
    I think risk reward is OK, but as the system is designed, it leads to a monopoly in the long term. currently most of the alien cores are usually in possession of just one group.
    It should be possible as well for individuals to have a chance to get plasma, even if a high risk is involved. sure, the most powerful group should be able to have the best supply of it, but it should never be an exclusive thing. especially if then that brings with it additional power that makes it harder again to ever change the situation as it is usually.
    and honestly. i assume it must be boring as .... to sit on the honeypot. 😉
    this does not encourage people to challenge the current distribution of force. it mostly just keeps people from even thinking about getting involved in PvP, and showing some will to go out to the PvP zone
  5. Like
    Hagbard got a reaction from Kurosawa in plasma is only for the elite?   
    I think risk reward is OK, but as the system is designed, it leads to a monopoly in the long term. currently most of the alien cores are usually in possession of just one group.
    It should be possible as well for individuals to have a chance to get plasma, even if a high risk is involved. sure, the most powerful group should be able to have the best supply of it, but it should never be an exclusive thing. especially if then that brings with it additional power that makes it harder again to ever change the situation as it is usually.
    and honestly. i assume it must be boring as .... to sit on the honeypot. 😉
    this does not encourage people to challenge the current distribution of force. it mostly just keeps people from even thinking about getting involved in PvP, and showing some will to go out to the PvP zone
  6. Like
    Hagbard reacted to reggamm in plasma is only for the elite?   
    Dear developers of the Dual Universe game!

    What do you think about the resources that are owned by the two largest corporations?
    Are there any plans to add a drop of justice for the rest of the community, which also needs rare resources? In particular, we are talking about plasma and the inability to build a warp beacon without this component. Or do you think that long flights add interest to the game?
    Add the possibility of obtaining rare resources in other ways, even if with great risk, or exclude this resource from the components of the construction of a warp beacon.
  7. Like
    Hagbard got a reaction from Moulinex in Update 1.3 is on its way: Maintenance Units, schematic containers and more   
    a really nice set of features. looking forward to this release!
    thx NQ!
  8. Like
    Hagbard reacted to Slatenhaus in Update 1.3 is on its way: Maintenance Units, schematic containers and more   
    Blueprint container is huge guys, thanks!
  9. Like
    Hagbard reacted to NQ-Wanderer in Update 1.3 is on its way: Maintenance Units, schematic containers and more   
    Dear Noveans,
     
    Update 1.3 is on its way! As we finalize the Maintenance Unit and prepare for its public test session (more on that below), we are excited to share the details of update 1.3 with all of you.

    We also want to thank you for your patience as we work towards bringing you a new PvE system in Dual Universe. Our development team is working hard to create an exciting and enjoyable feature that provides the best gaming experience for everyone. We are prioritizing PvE and are working to bring it to you as soon as possible. In the meantime, you can still look forward to other new features (like the ones below), with more details coming on our Social Media and teaser livestreams on Twitch.

    With that, let’s look at update 1.3!
     
    THE MAINTENANCE UNIT

    We’re replacing Repair Units with Maintenance Units, giving players more flexibility in maintaining their constructs by allowing repair and disassembly.

    Repair:
    You can choose to repair damaged elements, honeycomb, or both Use scrap to repair damaged elements or replace them Choose what happens to extra elements: If damaged elements are not part of the original snapshot, they can either be recycled or repaired with scrap and recovered. They will be recovered if they are undamaged but not part of the original construct snapshot. Destroyed extra elements (those with no remaining repair counts) will be recycled.  
    Repairing honeycomb structures requires the exact amount of honeycomb missing, and elements still need the same amount of scrap to fix.

    Disassembly:
    You can remove all honeycomb and elements on a construct, including the core. The maintenance unit will use its linked container to retrieve all items instead of using it to repair. Damaged elements can be repaired with scrap before recovery or recycled. Destroyed elements (those with no remaining repairs) will always be recycled.  

     
    THE CONSTRUCT SCHEMATIC CONTAINER

    Following popular demand by our community members who grew tired of manually inserting schematics into industries, we’ve now added the option to designate a single container on a construct to act as the schematic provider for all industry units on the construct.
    This feature is accessible by simply right-clicking on a container and selecting “Set as schematic container” from the context menu.
     
    UEF SHOP EXPANSION

    Looking to buy ships from Aphelia? We’ve grown the UEF shop with new floors and a Blueprint Basement that sells copies of all outposts and speeders. Before launch, we ran the ‘Build Your Legacy’ contest, giving DU builders a chance to be woven into the game by building speeders and outposts for new players. We’ve added the winners to our First Time User Experience and into the Blueprint Basement of UEF stores. We’ve also added four bonus speeders and an extra outpost!
     

     
    INTRODUCING EASYANTICHEAT (EAC)

    Accessing and manipulating game files is critical to many disreputable players who want to cheat by automating actions or gaining hidden data, for example. To combat this, we shortlisted EQU8 and EasyAntiCheat (EAC) when implementing our original solution for Dual Universe. With the sale of EQU8 to 1047 Games and the closure of their service to third-party customers, we will switch to EAC.
    We want to thank EQU8 for their amazing service and responsive support and are excited to transition into EAC. The only change that should be visible to our players is seeing EAC instead of EQU8 as the anti-cheat system in Dual Universe.
     
    UPCOMING PTS SESSION

    Many of you have requested a PTS testing session, and our goal is to open the PTS to the public between Friday, February 10th, at 10:00 UTC and Monday, February 13th, at 10:00 UTC.
    The PTS will allow you to test all features of Update 1.3 and help us with information and feedback on the PTS Forum thread to tune the features.
    Your involvement has been invaluable in helping us shape the future of Dual Universe. As we progress with development, we want to thank you for your continued support and engagement and invite you to share your feedback. We’re working hard to give you all an enjoyable and immersive gaming experience and look forward to introducing more upcoming features.

    Thanks for playing, Noveans!
  10. Like
    Hagbard got a reaction from Samedi in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  11. Like
    Hagbard got a reaction from CptLoRes in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  12. Like
    Hagbard got a reaction from Krienas in DUAL UNIVERSE: WHAT'S COMING NEXT   
    in case i did not make it clear enough above, that would be what i suggested above. one fuel hub, linking up to 10 fuel tanks of the same fuel type, requiring only 1 link to the control unit. obviously, it should act like a container hub , just for fuel tanks as well..
  13. Like
    Hagbard got a reaction from Dracostan in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  14. Like
    Hagbard got a reaction from decom70 in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  15. Like
    Hagbard got a reaction from marxman-1 in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  16. Like
    Hagbard reacted to Tordan in DUAL UNIVERSE: WHAT'S COMING NEXT   
    I also think this is the obvious choice, I'm certain that it was considered by the Devs. If this isn't the obvious choice for the dev team too, it would be nice to know why.
  17. Like
    Hagbard reacted to Tordan in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Thank you for this post. I look forward to all of these features.
    May I suggest you introduce just a weeeee bit of Lore into the PvE system too! who are we fighting? and why? This is a very important part of game cohesion and player motivation. Also who damaged Thades? Was it really Aphelia as Tyim insists?  Inquiring minds want to know! Drop some crumbs.
    /grin
     
    Tordan
  18. Like
    Hagbard got a reaction from enjeyy in DUAL UNIVERSE: WHAT'S COMING NEXT   
    in case i did not make it clear enough above, that would be what i suggested above. one fuel hub, linking up to 10 fuel tanks of the same fuel type, requiring only 1 link to the control unit. obviously, it should act like a container hub , just for fuel tanks as well..
  19. Like
    Hagbard got a reaction from NoRezervationz in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  20. Like
    Hagbard got a reaction from SMALLVILLE in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  21. Like
    Hagbard reacted to NQ-Wanderer in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Hello, everyone! I'm Mark van den Heuvel, known to many of you as NQ-Deckard, a member of the Production team here at Novaquark.
     
    First, to those of you who celebrated your new year recently, I wish you a wonderful new year, and I look forward to seeing all of your creations in-game. As we step into 2023, I want to bring you all up to speed on where we're at with Dual Universe and where we are going.
     
    After our launch last September, we have all worked hard to squash remaining bugs and improve balancing. We also delivered the promised digital Kickstarter rewards to our backers.
     
    As is always the case with Dual Universe, work does create itself in front of us, and we have a great deal to work on and improve. One of our current central goals is to enhance the gameplay experience and catch up with some features and quality-of-life improvements, particularly some of those requested by our community.
     
    Let me walk you through some of what we have planned for you both soon and further down the road.
     
    Planets

    We’ve recently released a new version of Talemai, and we’re continuing work on the others. After reviewing our progress, we've decided to take extra time to make the new planets truly feel different with new art, new terrain, and more exciting features. This means they are coming at a slower pace and possibly in a different order than we had envisioned. Expect new teasers, concept art, and images from us soon™!

    Combat Missions

    We had decided early in the life of Dual Universe not to focus on a PvE combat system, given other priorities. With all of the feedback we’ve received since the beginning of the game, PvE combat has consistently remained a highly requested feature from our community. We always try to listen to your feedback, and I’m happy to announce that we have begun work on implementing the first iteration of a PvE combat system into the game!
    We’re planning the first version to be a PvE mission system that takes players into combat in their ships. The missions will scale in size to allow all players (solo or part of a larger group) to participate.
     
    We’re very excited about the PvE combat feature. It will add more engaging gameplay for all Noveans and allow players to try out the rigors of space combat before heading out to battle with other players in Dual Universe PvP.
     
    We are still in the early development of this feature, and it will take time, but we are already looking forward to seeing you all trying it in future PTS sessions. Your feedback will be instrumental in our developing PvE combat in Dual Universe.

    PvP Improvements

    Following a recent and very successful round table discussion with members of our PvP community, we are reviewing all the feedback gathered and our own data to determine what changes we will make. We are considering increasing the importance and/or requirement of having voxel armor onboard successful PvP ship designs, finding ways to encourage multi-crew ship setups, and potentially restricting the ability to remove cargo while in combat. Stay tuned for more exciting developments on PvP.

    Contest Winner Constructs

    Before launch, we ran the Build Your Legacy Contest for players to design starting outposts and speeders, with the winning entries being added to Dual Universe. We are currently working to make the constructs that the contest winners submitted available as options to select during the first start of the game, and we are also looking to make these available for purchase in the UEF shop. The contest entries were original and impressive. I want to congratulate all of you who took part. 

    Maintenance Unit

    A complete rework of the repair unit was planned for the 1.2 release just before the holidays. The feature still needed more work, and we decided to delay its release with plans to include it in the upcoming 1.3 update. When finished, the repair unit will be replaced with the maintenance unit, which can repair constructs with scrap and disassemble constructs. However, construct disassembly is the feature that still requires the most work, and we are determining if the feature will make it into the 1.3 release. When added, this feature will remove the pain of finding that one last bit of voxel in a construct and make redesigning builds easier, with the Maintenance Unit taking down constructs for you.

    Joystick Support

    Dual Universe already has a basic system to connect joysticks to the game. However, these were never cohesively connected with the Lua system. We will change that, allowing players to map analog and button inputs from Joysticks, Throttles, Pedals, and even simple Gamepads into Dual Universe. This will significantly improve the flying experience for non-Lua developing players and open new doors for Lua developers through projects such as Lua arcade games, custom flight control systems, and other nifty things our community creates.

    Default Lua Configuration Rework

    Once we’ve added Joystick support, we will redesign the default Lua scripts we give to players. Our community has long requested this update, and we want to ensure we deliver it. We will add a full suite of features and improvements. This means new Lua flight control systems, the ability to toggle widgets on and off without requiring Lua code, and integrating several systems not fully encapsulated in current control scripts, such as Anti-Gravity Generators.

    Fuel Intake Changes

    This has been a popular demand by our players, and we are looking into options to allow players to refuel tanks from another element. Currently, we plan to make a  'Fuel Intake' able to act as a proxy for a single fuel tank. This feature is still on the drawing board and may change as we dive deeper into it.
     
    -------------------------------------------

    As always, thank you for reading this short overview of some of what’s coming up. I hope you have a clearer picture of the direction we're taking Dual Universe in, and I look forward to hearing your thoughts on the forums. Have a wonderful day.
    - Mark (NQ-Deckard)
     
  22. Like
    Hagbard reacted to BlindingBright in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Ita nice to see Novaquark finally listen to the cries of their community. I hope it's not too little too late.
     
    I remember Deckard saying to ke directly that adding NPC PvE was never gonna happen due to the conflicting ideals for the game being player driven... I am glad they're realizing how badly it's needed. I may come back for a bit when this gets added.
     
    Side note, jettesoning cargo is something you'd see if a real pirate was on your @SS. Instead of stopping players from doing it, with items being deleted.... drop the items as a lootable container behind the ship to be used as a decoy/dropping weight. Pirates can then double back for the package. Add more gameplay, don't restrict it further... I am so tired of yall restricting gameplay, so much I could / did in Beta can no longer do on the launch game because of that mentality. 
     
    Apart from that, you didn't address the largest complaint right now on Steam reviews, and that is the game is a second job to play. It still needs some heavy balancing, and nothing in this post about the future has even hinted at that.  You can try to stifle players, but whales are still running alt mission running/field mining... with the solo player left to eat crumbs..  
     
    All that I see left in terms of players are mostly hard-core PVP holdouts. Most of the PvE crowd beyond pure builders have already left... and a lot of them feel pushed out by PVP, and how BAD the pvp actually is. If you don't improve the overall combat experience...  will just end up with meh PvE, and lackluster PvP. 
  23. Like
    Hagbard got a reaction from Tordan in DUAL UNIVERSE: WHAT'S COMING NEXT   
    in case i did not make it clear enough above, that would be what i suggested above. one fuel hub, linking up to 10 fuel tanks of the same fuel type, requiring only 1 link to the control unit. obviously, it should act like a container hub , just for fuel tanks as well..
  24. Like
    Hagbard got a reaction from NQ-Ligo in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  25. Like
    Hagbard got a reaction from Atmosph3rik in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
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