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Sunshadow

Alpha Tester
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Everything posted by Sunshadow

  1. Wow, thank you for the advices! I think many new players will have the same issues. I hope the devs will also use it as feedback to make some things more intuitive, or add tutorials for them.
  2. Hi together, after some hours of gameplay I want to share my subjective feedback on the current game build. I like the game so far, but there are some points I'd wish to see improvements. As a new player it is really hard to get into the game without watching tons of youtube tutorials (which are really good). My main blockers after the tutorial were how to set up a new industry. You have no idea which buildings in which sizes (refinery, honeycomb, 3D printer,...) work together. The tutorial should also cover the building of a first simple industry loop. I went to other players structures and looked what they have built in small bases. Then I had the next problem. I saw the building but I couldn't figure out the name of the parts. A hover menu when focusing parts (ships, constructs,...) would be very helpful. Now in short my pros and things to improve. Some things might already be ingame and I just couldn't find them. Pro: - flight model - visuals at daytime - linked containers for mining - ore scanning gameplay (for the beginning ok, but there should be upgrade possibilites (not only the range) to make it more comfortable) - skill system (like the time based stuff for players with limited time) - size of the solar system Suggestions to improve/add: - Inspect mode to show names of parts - Artificial horizon in flight (also on external view) - visuals at night (especially terrain) looks weird - more basic voxel layouts (like rounded corners) - autocraft required materials (e.g. pure iron, steel plates, screws,..) in nanocrafter for complex parts like a refinery - in a factory it would be cooler to have conveyor belts instead of the linked containers - hand mining gets boring soon, I hope there will be mining vehicles in the future - no buildable different voxel types of the same material with different textures. It would be way more comfortable to place an iron voxel and choose between a set of available textures before or after placing it. Trying out all the types after building them is annoying. - performance at marketplaces and hubs is not really good - direct sell from inventory at a marketplace - add some physics to buildings. Some player constructs are really... - a virtual construction room with all materials/parts available would be very nice That's all after my first hours of DU ?
  3. Problem is, that I need 9950 space. Not enough with empty backpack or in starter container. Tried everything... Would need a Container size L, but I don't have enough money for it... Damn!
  4. The nanoconstructor queue has no options with right click. The item is finished in the production line and can't be deployed because of insufficient space.
  5. Hi! I produced way too much oxygen in my nanoconstructor and don't have enough space to place it into a container. Is there a way to delete the already produced oxygen blocking my production queue? Can't build anything and I don't have enough money to buy a larger container ?
  6. Vielen Dank, das hilft mir schon sehr weiter. Jetzt sollte ich nur noch wissen, was ich nach dem Raumschiffbau zwingend nach Allioth mitnehmen muss, um dort eine neue Basis aufzubauen. Macht es Sinn, die alte Basis abzureißen und den Kern mitzunehmen?
  7. Hallo zusammen, ich habe vor ein paar Monaten mal in das Tutorial reingeschnuppert, dann allerdings wegen Serverperformance aufgehört zu spielen. Jetzt habe ich mich wieder angemeldet und es läuft schon wesentlich besser. Ich habe meinen Claim auf Sanctuary abgesteckt, den Speeder und ein Atmosphärenraumschiff gekauft und eine kleine Basis (Kiste, VR-Dings und Respawn) eingerichtet. Um die Basis herum habe ich fleißig Material gesammelt, in Barren, Wasserstoff, Sauerstoff und Treibstoff umgewandelt. Skillpunkte habe ich hauptsächlich in Mining gesteckt. Allerdings habe ich nun einige Startschwierigkeiten. Bestimmt könnt ihr mir aber weiter helfen! - Habe ich die Möglichkeit nochmal Teile des Tutorials zu spielen? - Was sind so die nächsten Schritte, um an ein interplanetares Raumschiff zu kommen? - Was benötige ich, um auf einem anderen Mond eine Basis & Claim zu errichten? - Wohin sollte ich zum Minen fliegen? - Macht es mehr Sinn Credits zu farmen, oder alles selber herstellen? Mein Ziel wäre mit Mining + ggf. Refining auf einem anderen Mond etwas Geld zu verdienen. Jetzt noch ein paar allgemeine Fragen: - Wenn ich ein Gebäude/Schiff zerlege, bekomme ich dann die Bauteile 1:1 zurück? - Gibt es eine Art "virtuellen" Raum in dem man verschiedene Designs ohne Materialkosten schon vorab testen kann? Vielen Dank schon mal!
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