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devu

Alpha Team Vanguard
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  1. Like
    devu reacted to Vyz Ejstu in Organisation Top Ten Chart   
    "
     
    bool liedetector; liedetector = false; String CSYN; CSYN = " the Cinderfall Syndicate"; String alli; alli = "alliance"; try { Cinderfall = alliance; System.out.println(CSYN + " " + "=" + " " + alli); } catch(Exception ex) { System.out.println(liedetector); System.out.prinln("Neo will kill you with chocolate if you refer to" + CSYN + "as an" + alli + "!"); } "
  2. Like
    devu got a reaction from Dhara in Sharing   
    Thanks guys!
     
    For word of encouragement
     
    This is another tune then:
    https://soundcloud.com/daniel-wasilewski-4/homeless-grind
     
    For those spending hours mining  
  3. Like
    devu got a reaction from CoreVamore in Sharing   
    Hi Folks,
     
    I had some time on my hands to do my hobby. And I have to say this, it is fist time in my life I decided to share with you some tunes I've created being inspired by this game. Even created account on soundcloud, yay!.
     
    I really like the music behind this project but I was trying to add more diversity. You know... some faction related stuff
     
    Here it is, faction anthem.
     
    Hope one day all my friends from Organisation will fly to it together
    https://soundcloud.com/daniel-wasilewski-4/homeless-march-of-giants
     
    And this piece.. I would imagine yourself in deep space, out of oxygen, resources, energy but...
    https://soundcloud.com/daniel-wasilewski-4/homeless-never-give-up
     
    Apologies for some glitches, levels out of balance etc... This is very rough material, still trying to figure out how to record this properly from my moXF6. 
     
    And if you got inspired, created some music, art, please share it with us!
     
    Here is the link to entire collection I occasionally updating with new song:
    https://soundcloud.com/daniel-wasilewski-4/tracks
  4. Like
    devu got a reaction from Demonneo in Sharing   
    Hi Folks,
     
    I had some time on my hands to do my hobby. And I have to say this, it is fist time in my life I decided to share with you some tunes I've created being inspired by this game. Even created account on soundcloud, yay!.
     
    I really like the music behind this project but I was trying to add more diversity. You know... some faction related stuff
     
    Here it is, faction anthem.
     
    Hope one day all my friends from Organisation will fly to it together
    https://soundcloud.com/daniel-wasilewski-4/homeless-march-of-giants
     
    And this piece.. I would imagine yourself in deep space, out of oxygen, resources, energy but...
    https://soundcloud.com/daniel-wasilewski-4/homeless-never-give-up
     
    Apologies for some glitches, levels out of balance etc... This is very rough material, still trying to figure out how to record this properly from my moXF6. 
     
    And if you got inspired, created some music, art, please share it with us!
     
    Here is the link to entire collection I occasionally updating with new song:
    https://soundcloud.com/daniel-wasilewski-4/tracks
  5. Like
    devu got a reaction from Dan-Dak in Sharing   
    Hi Folks,
     
    I had some time on my hands to do my hobby. And I have to say this, it is fist time in my life I decided to share with you some tunes I've created being inspired by this game. Even created account on soundcloud, yay!.
     
    I really like the music behind this project but I was trying to add more diversity. You know... some faction related stuff
     
    Here it is, faction anthem.
     
    Hope one day all my friends from Organisation will fly to it together
    https://soundcloud.com/daniel-wasilewski-4/homeless-march-of-giants
     
    And this piece.. I would imagine yourself in deep space, out of oxygen, resources, energy but...
    https://soundcloud.com/daniel-wasilewski-4/homeless-never-give-up
     
    Apologies for some glitches, levels out of balance etc... This is very rough material, still trying to figure out how to record this properly from my moXF6. 
     
    And if you got inspired, created some music, art, please share it with us!
     
    Here is the link to entire collection I occasionally updating with new song:
    https://soundcloud.com/daniel-wasilewski-4/tracks
  6. Like
    devu got a reaction from Kuritho in Sharing   
    Hi Folks,
     
    I had some time on my hands to do my hobby. And I have to say this, it is fist time in my life I decided to share with you some tunes I've created being inspired by this game. Even created account on soundcloud, yay!.
     
    I really like the music behind this project but I was trying to add more diversity. You know... some faction related stuff
     
    Here it is, faction anthem.
     
    Hope one day all my friends from Organisation will fly to it together
    https://soundcloud.com/daniel-wasilewski-4/homeless-march-of-giants
     
    And this piece.. I would imagine yourself in deep space, out of oxygen, resources, energy but...
    https://soundcloud.com/daniel-wasilewski-4/homeless-never-give-up
     
    Apologies for some glitches, levels out of balance etc... This is very rough material, still trying to figure out how to record this properly from my moXF6. 
     
    And if you got inspired, created some music, art, please share it with us!
     
    Here is the link to entire collection I occasionally updating with new song:
    https://soundcloud.com/daniel-wasilewski-4/tracks
  7. Like
    devu got a reaction from DaSchiz in Sharing   
    Hi Folks,
     
    I had some time on my hands to do my hobby. And I have to say this, it is fist time in my life I decided to share with you some tunes I've created being inspired by this game. Even created account on soundcloud, yay!.
     
    I really like the music behind this project but I was trying to add more diversity. You know... some faction related stuff
     
    Here it is, faction anthem.
     
    Hope one day all my friends from Organisation will fly to it together
    https://soundcloud.com/daniel-wasilewski-4/homeless-march-of-giants
     
    And this piece.. I would imagine yourself in deep space, out of oxygen, resources, energy but...
    https://soundcloud.com/daniel-wasilewski-4/homeless-never-give-up
     
    Apologies for some glitches, levels out of balance etc... This is very rough material, still trying to figure out how to record this properly from my moXF6. 
     
    And if you got inspired, created some music, art, please share it with us!
     
    Here is the link to entire collection I occasionally updating with new song:
    https://soundcloud.com/daniel-wasilewski-4/tracks
  8. Like
    devu got a reaction from Vyz Ejstu in Official Dual Universe Lore Bible   
    Well, seems like Logo of my organisation was a perfect pick for this story-line
  9. Like
    devu got a reaction from yamamushi in Official Dual Universe Lore Bible   
    Well, seems like Logo of my organisation was a perfect pick for this story-line
  10. Like
    devu got a reaction from Saul Retav in Limiting Script Automation will Hinder Economic Growth   
    Indeed, as I understand reasoning behind this decision, lack of automation having a LUA in-game at the same time, is kind of contradiction.  I am sure this could be balanced if allowed. Many of you had some ideas already. Slower mining, lower yield, no skill progress when using it etc. 
     
    What really concerns me is, that I came across  dev blog (don't quite remember what subject exactly) and over there authors were trying to convince us this game will be balanced for players that play around 2-3h per day without a need to be attached to the screen 24/7. 
     
    Surely automation could actually help to achieve that goal, by not giving advantage to kids or students that have plenty of spare time on their hands
    This is a first time I feel a bit disappointed there is no more thought put into this area other just cut it out because it's easier.
     
    The fact you need to be present for scripts to run is good enough to prevent some mass mining operations anyway. 
     
    Anyway, I am sure people creativity will not stop here and where is an opportunity to take advantage people will try to exploit the system with given tools anyway.
    Put few crew members in front of the ship with drills on auto click and program the ship via LUA and you have a semi-automatic drill. Your colleagues can go to work while you take a shift
  11. Like
    devu got a reaction from Blacksythe in Limiting Script Automation will Hinder Economic Growth   
    Indeed, as I understand reasoning behind this decision, lack of automation having a LUA in-game at the same time, is kind of contradiction.  I am sure this could be balanced if allowed. Many of you had some ideas already. Slower mining, lower yield, no skill progress when using it etc. 
     
    What really concerns me is, that I came across  dev blog (don't quite remember what subject exactly) and over there authors were trying to convince us this game will be balanced for players that play around 2-3h per day without a need to be attached to the screen 24/7. 
     
    Surely automation could actually help to achieve that goal, by not giving advantage to kids or students that have plenty of spare time on their hands
    This is a first time I feel a bit disappointed there is no more thought put into this area other just cut it out because it's easier.
     
    The fact you need to be present for scripts to run is good enough to prevent some mass mining operations anyway. 
     
    Anyway, I am sure people creativity will not stop here and where is an opportunity to take advantage people will try to exploit the system with given tools anyway.
    Put few crew members in front of the ship with drills on auto click and program the ship via LUA and you have a semi-automatic drill. Your colleagues can go to work while you take a shift
  12. Like
    devu reacted to Kiklix in An editor independent form the game   
    The issue is that there is some progression in the game by building a ship in game with the available tools, if you allow outside meshes to be used this system is bypassed.
     
    I work with 3D software (Cinema 4D mostly, some maya under my belt) and I can see the appeal. The issue is progression will be skipped, instead of people working from small to medium to large to capital ships, someone could just plunk down a death star...this would cause major imbalances in pvp and would essentially break the game.
     
    Secondly. The game will have an in game market where the best designs (aesthetically and functionally) will sell, allowing for a mesh import would leave those who do not know 3D programs at a disadvantage. This would not be good for fair or balanced game play.
  13. Like
    devu got a reaction from lethak in Questions to DEVs.   
    I share a concern with many here, about having early access that a factor of generating a hype bust effect especially when expectations are high. Many of us had bad experience with early alpha access games I would assume and we know that many times the game ended up better in many places, sometimes development was literally driven by community and steering the goal in bad direction or ending up as unfinished buggy product with no purpose but just to take a look and leave.
     
    However, I do believe in few things here. I've read almost every devblog post here, many posts on this forum and came to some conclusions.
     
    1. Developers seems to know what they talking about. I'm a programmer myself and many times had those conversations about what is or what isn't possible these days to achieve. With the right approach and know-how and a bit innovative thinking it's certainly a possible goal.
     
    2. Obviously, there will be some compromises and optimisation to be made for all this to make it happen and this is where level of expectation may clash with reality. I hope devs here are mature people and they will select mature testers for alpha phase who understand what alpha or even beta means. People who can provide constructive critics not just constant moan. There is indeed a real danger if you saying multiple times (this and that may not be implemented at first stage)
     
    3. It appears to me that devs are mature and will not make this game community driven wish list because there is nothing worst in development. Unfortunately, the whole IT world has been crippled by non-tech people to do things for many stupid reasons not taking tech and logic into account. I believe in dev anarchy lead the way!. And the whole concept of this game seems to have legs and solid ground. There is enough material to work with and guys, please don't let yourself distracted. Sure is good to have an idea panel in the form of a community, but it should not be a distraction at this stage.
  14. Like
    devu reacted to NQ-Nyzaltar in E3 ships not made in engine? (debunked)   
    Criticism is perfectly fine, as long it is used in a constructive way, to improve a project. Diffamation on the other hand is absolutely not tolerated for obvious reasons. Could you clarify if you are here just to cause trouble in the community or to participate in a constructive way like other members?   Best regards, Nyzaltar.
  15. Like
    devu reacted to Kiklix in Toxic fumes on the rise   
    No question that some toxicity has been going on, it's usually the same group of people. I would not put too much stock into it, just ignore them (or report them) and move on.
     
    People who argue just to get the last word vs engaging in a thoughtful discussion are simply not worth the time. You will also have groups of people who fail to see the forest for the trees, with these folks you just have to move on. They are incapable of comprehending the greater view more often than not and are stuck in their own bias never realizing a wider perspective, or understanding the crux of the conversation.
     

  16. Like
    devu reacted to MindSpunk in mod support   
    Having modding support in an MMO is not only outright impossible, it's an incredibly bad idea. It can't be implemented as it would require all players to download it, making it an expansion not a mod. Allowing people to add foreign code is an even worse idea as what stops me from replacing all the models with big hyper visible objects and ruin stealth, or just straight up hack. Too much vulnerability.
  17. Like
    devu reacted to Anaximander in What are skills? and how do they work?   
    The way I see it.


    You get a sniper rifle.

    You use the sniper rifle.

    You get better at shooting shit from a distance.

    You keep shooting things from a distance and getting better.

    Congrats, you mastered the art of murder from 5 kilometers away.



    Now, let's start with assault rifles.
  18. Like
    devu reacted to Admiral_Adama_ in "Capital" Ships controlled by one or many?   
    I think one player should be able to control big ships, but ship, that controled by team should have great advantage. So even bigger and more powerful ship with one player on board should lose in fight with smaller ship but with crew.
  19. Like
    devu got a reaction from CosmicDragon in So what Style of ships would you build or buy?   
    SGU Destiny here I come
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