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devu

Alpha Team Vanguard
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Everything posted by devu

  1. All deep and all that but I only wonder how the thing in your hand.. or on your hand. The nano-former glove would fit into equation here. It is so powerful tool to be able to form matter including complicated mechanism that I cannot imagine not to use it to dismantle any other matter in opponent hand including any male weapon. I don't know, maybe it's just me, but scenario and whole set up of this game has no room for all that stuff we know from other MMO games. I like si-fi but when there is more si than fi.
  2. @Kuritho it is indeed a draft for any legate to discuss internally. A starting point to give a framework. And you right, it's an attempt to implement a venus project in virtual world and our game scenario. If you reading a constitution and you feel it only serves a group of people in a society then yeah, it definitely needs improvements. It suppose to serve everybody in here. And even if legates will rule and not everybody want to actively participate in that process or be a legate, decision makers, Those who really should serve the society will server and be held accountable for their decisions. If you don't want to get involved into legate business, the common standards will apply to them and that will come with responsibilities as well as privileges. Right now we working on a automated system when everyone from the community can apply to become a legate. But that will come with responsibilities. To serve community at first place. Once you are on the Legate list automated system will randomly pick representatives to form a leaders of community. Everyone will have a chance to participate in the process. Simply a Legate function will be to say, Yes I like to serve our community. If system will pick you, it's your job to lead. ​And ONLY job at this point. You will be dismissed from mining, gathering, building, fighting or whatever is the tedious daily activity of others and get a salary to go by. Rest of legates will hold you accountable for your efforts and results as well as your continuation will depend on their vote to keep you in power. If you resign system will pick another random person from legates.
  3. It's been a while here. I've let the thread sunk a bit. But there is always good time in search for fresh blood Homeless is recruiting! If you feel this concept is good for you please join us! If you still have some questions join our discord to talk.
  4. Sure thing, They also justified complexity and energy expensiveness behind the very process to justify you are being revived naked. I believe for a reason. I do understand a difference between revival and resurrection. No worries. Yes you can perform CPR on someone from lack of oxygen but not being shot in the head. Being able to perform CPR in any circumstances is kind of magic to me.
  5. @CyberCrunch No, you misunderstood my point then. I know it's easy to lost track when Twerk is always trying to derive the subject towards his opinions. This very topic and idea was about Revival Sytem. And when I talked about simplicity this is the only part I meant that. That NQ came up with RN as a simple mechanic for death/revival and I disagree with adding more into it because it leads to more rigged battle system. Will put those who play more and have better equipment in favour and turn they ships/constructs into bunkers. This is a danger of that I can foresee based on any other games I know of having such systems in place. Gave you an example Entropia Universe. When was referring to simplicity I had not fighting per-se in mind. But indeed ability to stay on subject is a rare skill on forums these days so it got mixed up. But yes, all I was saying about fighting system is a bullet to the head should cause dead. According to the Lore Bible revival operation itself is so energy expensive that you are being revived naked. But out of sudden we have limitless energy transfers making private RN on the spot. If you failed to see this very thing goes against original RN idea then yes, my arguments are to weak to convince anybody. Speaking of behaviour on the forum and community. I agree, it's a danger. So far Twerk is exceptional individual here and we can easily say all get use to it. But I'm surprised such personal attacks and behaviour are tolerated. Its fault of all of us. If one individual is trying to impose his ideas and opinions on others with verbal abuse and that leads to ignorance of community, nobody doing anything about it, it's a by a book anti-social behaviour. Like a bullies in a class room. There will even be few that will back a bully up. But most of the members will prefer stay out of trouble and do... nothing. I refuse to be taken hostage by a bullies. Shake a head with agreement because that leads to one individual messing with community as a whole.
  6. Take a deep breath mate. Maybe your brain will get more oxygen and heal those areas responsible for seeing grievers and haters all around you. I assure you, there is none around here I really worry for your personal health. Some short walk would do you good. I'm serious. You take it all too seriously.
  7. I'm glad you took time to actually read it... and write I have proved nothing, only expressed my opinion without calling you names. You know what verbal abuse is? You have demonstrated top skills and I'm afraid you are the last person I would suspect trying to came up with something that creates fairer system for everyone. Rather to bend the rules to your own needs. And the last think you can expect from me or my org is to grief or be a villains in this game. Something I cannot tell about you judging by level of aggression coming out of you. DU has a great potential to create it's own genre. It doesn't need to replicate or refine same ideas know from other games. We don't necessarily need medics/tanks classes or super powers to make it fun to play. I rather looking into fairer system when everyone have more equal chances not biased by external conditions. It pains to see some former EVE players to see DU as EVE evolution or extension. It shows their tunnelled vision, failed to see the greater potential of this game.
  8. Here is the part I relay on and I find your idea to collide. https://devblog.dualthegame.com/2016/11/16/official-lore-bible/ Check the section Science and Technology: Quantum branching: Quantum Branching is at the heart of the Resurrection Node technology and is based on the “Many Worlds Interpretation” of quantum mechanics. At any moment, in particular when you die violently, several versions of the universe coexist in parallel. Scientists working on EPR pair experiments unexpectedly found a way to instantly switch one universe with another, and in particular to switch the universe where you die with another one where everything would be exactly the same, except that your body position would be inside a Resurrection Node. The amount of matter to switch increases the energy cost of the operation, so RN teleport only the minimal set of mass to get the desired effect, which is… your naked body. A Resurrection Node is paired to your body and cannot be used by somebody else. It will make you virtually immortal, even if natural aging will probably get you out of the loop at some point. They refer to quantum mechanic and also pointing out The amount of matter to switch to parallel universe increases the energy. Now out of sudden we can transfer any amount of it from mobile device. We can either create some sci-fi based on some rules or leave all of them for free interpretation as we find fit. I know it's hard for you to grasp, but the very fact I discus this here has nothing to do with my org and what it stands for. We discus your idea, focus on that. It's just my opinion that if game will be more strict about death/revival it will completely change the tactic and game play. You probably know the game Entropia Universe/formerly Project Entropia. They had this revival system, very similar concept in fact. But when they introduced implants and other toys to keep themselves resurrecting on the spot or teleport instantly it created the situation only Visa players were able to afford those and they bullied orange newbies all the time just for fun. Only because they could. I'm against your idea only because I'm afraid this may lead to the same situation here. If no matter where we are, bullet to the head means sending you back to the nearest revival point everyone think twice. On both sides. And believe or not people behave more civilised way at the end in such conditions. I do like part of you idea when you can drain energy from equipment/armour thou. It could provide automated control in restricted areas. And here is a quote from Lore Bible about Arkship. One of the key functions of the ship once arrived, is to deploy a 20km radius safe zone area where colonist would be free from any form of aggression from the outside, or… from themselves. yes ..from themselves part is a key here. Another point is, ability to revive on the spot creates a game play such as any FPS. Capture the flag mode. When smaller amount of people is able to protect themselves and hold position for longer period of time. As understandable for game play of this type of game. In DU it would turn any building/ship into stronghold for those with access to technology/resources. Making advancements slow maybe even impossible. Acting with surprise would be eliminated. This type of game-play I would find more predictable, boring and put in favour Visa and skilled (read: have no life and play 24/7) players
  9. OK, I will make it simpler for you. I don't like your idea because goes against the Lore Bible written by NQ. And that's my only guide at the moment. Anything else is ideas and speculations. Is that simple enough for you to understand? My opinion is not and should not be a source of personal attack. If you really want to show you are grown up man just apply this rule in your life. You have no way of telling if any person here has or has not expertise in any subject. So far, you only making assumptions. It's equally silly to do on an abstract subject free for interpretation. And to be honest I don't give a damn what you think of me or others you throwing so many accusations towards. You should really go back to your own responses, read them again but this time swap a nick name to someone else. Maybe you can see your problems and who presenting condescending attitude here. I think you are some funny guy that looking for attention, that's it. There is no hate mate, calm down, you actually make me lough
  10. Hater? newbie? Hi Twerk. Not sure how you draw that conclusion. Last time I remember the hate speech came directly from you towards Polish community on any MMO game players in general. So calm down. I'm not looking for a sparing here. I'm sure about one thing, you can talk people to death. Maybe when you calm down a little you will see there are people out there who want to collaborate not only talk over others. I wasn't aware fight system will be so advanced when comes to avatars. I was under impression that construct vs construct is THE main focus here. If you read my response once again you may actually understand when I'm coming from. I know is hard when you focused on one direction only, and you know it's the only way because it's your way . All I was about to say here, I like simplicity. If you walking around the city and someone will send a bullet towards your head your are dead. End of story. There should not be any extra skills, systems or whatever to magically make you alive come closer and kill aggressor with super-powers that he will not posses after at least 1000h of game play. In many MMO games the very fact there is such variety of skills armours and weapons is the source of harassment. But don't get me wrong here. What I would love to see instead is the harsh environment. This way in such harsh reality players may actually start to behave. Because behind every trigger there are consequences. In some cities/areas I would imagine people may implement the rule, any weapons are not be allowed. As it is in real world. Some may choose otherwise. The worst you can do is to punch the guy. But in wild, is not the time you play a game should determine you are immune to another person with a gun. But the very fact he was faster to react and better in aiming. And all dynamics you pointed out yourself. Sure we living in 26th century with nano tech, Some armour types may justify certain things, so the weapons. But if we can form a cube out of atoms of matter and create complicated mechanism out of it, I find it hard to believe/justify there will be such disparity in weapon and armour types. Ability to drain a power, out of your toys, well if I think more about it, kind of make sense. As a general feature, why not. It could actually help to control weapon use in restricted areas. But idea that people in 26th century that colonised new world, the only activity they looking for is to kill each other, challenge in duels, fight to death on market square to show off the skills and weapons they posses. It almost destroys their own Lore Bible. People went there to survive not to kill each other. Sure there will be disagreement between orgs, politics will start to divide people as always, it may even leads to wars, but If DU will become a game when in the centre of City people showing off their skills and new armours, challenging each other on arena or something... It will destroy what I hoped this game can provide. Speaking of Lore Bible. I would recommend you to read it again, even veterans of the forum (not only newcomers) must read at time to time to be up-to-date especially Quantum branching under Science & Technology. https://devblog.dualthegame.com/2016/11/16/official-lore-bible/ A revival pills or any smaller amount of 'emergency energy' make no sense here. I hope NQ will avoid turning this into DOTA in space or any shit like that. Because so far it looks like what you suggesting here.
  11. They tech is interesting but it's more like unlimited details on limited data set It doesn't scale to procedural generation we've got here, not on this scale unless NQ would own few data centres. And by the way the engine the have chosen is a decent one. Raw power, not much fireworks and bloat as the most popular can offer these days.
  12. Your idea is nothing but refined idea from a classic MMO games, you talking duels, mana, healers etc. I'm looking at DU as opening to new genre of the games and the whole thing runs more like a simulator of reality when NQ set up some rules and we, as a players will come up with ideas how to organise stuff. As a minimum necessity, they have to came up with resurrection nodes. But restricting, setting or giving specific directions to the game mechanic? Especially combat system? It should be left as close to real as possible imho. If we met out in a wild and killed each other, that's it! Defeated goes to Resurrection node, end of story here. muddling the system with graded armors implants, potions, mana or anything else goes into some weird realm category. This is not a Mortal Kombat nor Counter Strike or Battle Field. However you like those system in modern games I believe in a bigger picture of this project. People will fight for resources, influence, territory as they always do with whatever they got, but we don't need a set of super hero abilities, graded gear and skills. Please do not turn this into that kind of grind.. ever!
  13. To answer your question indirectly... more like. is it possible to run DU on other platforms that Windows? The answer would be YES. All comes down to Unigine that is capable of it already. But as many stated, they going for the most common and popular one at the moment and no matter how much you hate it, theories you've got etc it's a Windows. Some gamers even building game dedicated PC with windows even if their regular machine is MAC just for sake of running few more titles. Maybe Vulcan is catching up but is not there yet. It is not only a question of capabilities but enigines being able to utilise it. This kind of adoption takes years. Linux if free and very capable OS but people are scared of tweaking their drivers on their own because some GPU or USB Port is not being supported. Nobody will recommend you that platform for gamers just yet. Nor Linux was ever build for it or aspired to be all around OS. I know is tempting, to mislead yourself that your way is the only good way and force everybody to believe it. I believe our civilisation should grow up already and we should not use money. Get rid of politicians etc... Are we there yet?
  14. Hold on.. you wanted to create secret org and .. you want to advertise it?
  15. Welcome onboard @Stormfire962 But here I'm going to disappoint you, there will be nothing like DU out there
  16. Same here Lord_Void. Got myself brand new Ryzen 7 but I think this is why AMD Vega was delayed, we still have time for Alpha
  17. If you know the nature of algorithms involved as experienced developer you would know up front what technology is the best choice. And what technology has it's bottlenecks. There is also a question of time and resources to spend on something so you can go for easy PoC solution, rapid development mode but not necessarily the optimal solution from tech point of view. In this very case knowing the nature of algorithm involved it's simple as that. Python is slow for raw number crunching. As a glue for components and network operations is OK. So don't try to justify it If they using C++ modules that may be fine. As I said I stopped reading to early. Things like binary search, quad trees any search algorithms actually to determine to what clients you need to send what portion of data and work out priorities, Python is no go. For sending this information once you know it.. Fine, it's just network operation that Python is good for. All I wanted to say.
  18. IMHO having ability to try out ideas in some sort of creative mode is a cheat mode. I kind of like it as it is. Learn on mistakes with consequences will be closer to immerse game style. You need to research new types of hulls, materials used flight parameters... you need resources to do so. That's what drives economy to some extend, waste
  19. So this very thread already suggests and influence (or trying) a political setup by its nature . Homeless will remain out of this. Our set up doesn't follow any established rules or behaviour. We can only say, we remain neutral to any foreign organisation. We are open to trade with anybody who has valuable resources. But yet, because we are just above 20+ at the moment means nothing by your standards
  20. OK that's about VR. I know engine supports it, it is just up to the NQ to put this on roadmap. I'm aware it may not be a priority yet. What about DX12 support? As AMD users we'll benefit greatly with that and I'm considering new VEGA as my next gear myself.
  21. That's mainly a question to NQ. Since the engine choice (unigine) allowed to use both DX12 and VR technology what are the chances you going to support it? By the time game will be officially released it will be must-have feature it seems.
  22. I read Python and stopped, because it usually tells me developers attitude. http://benchmarksgame.alioth.debian.org/u64q/compare.php?lang=python3&lang2=gpp But OK, fine. If they using C++ modules and Python as a glue this can be acceptable. I only hope NQ will go for best tool to do the job not the faster to to develop some PoC. Since a scale of the project and problem they trying to solve is big and every cycle matters. Counting on hardware that will do the job means more expensive cluster to maintain in expense of fewer players served. Even factor of 10 when wrong lang/tech is being used it means 10x less players or 10x more blades to pay for. Simple as that.
  23. I would agree if Python would be slower by factor of 5.. even 10 but not 100+. It's 100x more concurrent calculations being handled on a single blade. Difference in number crunching algorithms is even higher, sometimes we talking 400x. I know Python is easier and cleaner and.. cheaper, since got so popular in US as one of the main langue to teach kids at school. C++ is not overrated, it's just forgotten, developers got lazy. But is the only way for close to the metal performance critical operations and writing robust server is one of them. Hell, even old Java server for Flash MMO games were way better!
  24. http://bigworldtech.com/en/technology/bigworld-server/ Weird.. someone is building top-notch MMO server to introduce efficiency and picks Python? That made me lough . But the good news is if their solution works you can expect it be much faster when C++ comes to play.
  25. This is also not EVE clone and the very fact it's a voxel based game, it has its consequences. Even if your predictions are right, and actual volume per ca-pita is low, early birds will profit. They will establish economy first. And later on if mining basic resources will become less and less profitable for new players I'm pretty sure organisations will develop their own hierarchy and structures. They will provide you with resources and delegate you to territory they know is more profitable. On the early stage of the game it will be a race for sure. But when you take territory ownership into account, you wan't be free to mine wherever you want. Starting planet will shrink even more for new comers. You would thing this gameplay will penalise newbies. But another self balance mechanism will play a role here. Even if you are lone wolf, sooner or later some pilot will offer his services, a journey to fresh planet using a star-gates developed by his org. Unless you take an offer to join an org and be relocated for free. Thinking on loud here, but accusing people here for comparing this game to a SE or Empyrion is an insult to the game itself. However non regenerative voxel world has it's consequences that cannot be ignored. Game will evolve and economy will adjust. Conditions will not be constant. But it doesn't mean it's a flaw that put a game into stand still. It will change and I kind of like this dynamic.
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