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Endstar

Alpha Tester
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  1. Like
    Endstar got a reaction from Deathknight in Pitch/Yaw/Roll speed nerfs ruin the fun of flying   
    This is all chatter about the same repeating matter. Call it whatever you want, say whatever you think is why it occurred. In the end it is the same over and over... game changes make all ship build invalid. This is wearing the player base for sure and we still have power around some corner that will do it all again.
     
    Go for it, rebuild all your ships for this so you can do it again soon. I'm at the point of doing the sixth rebuild of the same ships not because I want to or because I found a better way but because what I did and learned in game is no longer useful as the game changes how ships work all too often. At some point I really really hope NQ makes ship build stable so people do not need to be upset redoing things they do not want to...

     
     
     
  2. Like
    Endstar got a reaction from Metallical in They are now Copyrights not Schematics.   
    This all goes back to the basic question...

    Can NQ look at all new features and simply ask is this adding or subtracting fun from the game. Everything else a feature is trying to achieve means nothing. Bottom line if you take the fun out of a game no one will play.
  3. Like
    Endstar got a reaction from Crazy_Hermit in They are now Copyrights not Schematics.   
    This is the future! You need one time use punch cards to load code in order to operate the highly complex machines of the future! 
  4. Like
    Endstar got a reaction from blundertwink in Pitch/Yaw/Roll speed nerfs ruin the fun of flying   
    This is all chatter about the same repeating matter. Call it whatever you want, say whatever you think is why it occurred. In the end it is the same over and over... game changes make all ship build invalid. This is wearing the player base for sure and we still have power around some corner that will do it all again.
     
    Go for it, rebuild all your ships for this so you can do it again soon. I'm at the point of doing the sixth rebuild of the same ships not because I want to or because I found a better way but because what I did and learned in game is no longer useful as the game changes how ships work all too often. At some point I really really hope NQ makes ship build stable so people do not need to be upset redoing things they do not want to...

     
     
     
  5. Like
    Endstar got a reaction from Deathknight in They are now Copyrights not Schematics.   
    This all goes back to the basic question...

    Can NQ look at all new features and simply ask is this adding or subtracting fun from the game. Everything else a feature is trying to achieve means nothing. Bottom line if you take the fun out of a game no one will play.
  6. Like
    Endstar got a reaction from LeoCora in What kind of in-game events would you like to see in Dual Universe?   
    Take the ideas shared here and make game systems allowing the player base to create similar things. If the tools exist to empower players to create quests/treasure hunts/and other adventures the community will create events and content for as long as the game is online. While some of this is possible it takes a lot of advance means to achieve today. Give us better systems to create more player content and get out of the way! 
     
    Please NQ take the time to empower the player base once and enjoy the benefit of players content for lifespan of the game. We need not be given fish; we need to be given the tools to fish.
  7. Like
    Endstar got a reaction from Novean-32184 in NQ created events - My thoughts   
    We do not need modding. We need more focus on elements or LUA that allow us to create more interactive playable content for other players. Think adventure mode in Minecraft sort of systems. With this NQ will never fall into the trap of having to create more and more MMO content to appease the player base. If players have more tools to do this themselves the game will always have fresh content churning out way faster than NQ could create themselves. 
  8. Like
    Endstar got a reaction from Palis Airuta in What kind of in-game events would you like to see in Dual Universe?   
    Take the ideas shared here and make game systems allowing the player base to create similar things. If the tools exist to empower players to create quests/treasure hunts/and other adventures the community will create events and content for as long as the game is online. While some of this is possible it takes a lot of advance means to achieve today. Give us better systems to create more player content and get out of the way! 
     
    Please NQ take the time to empower the player base once and enjoy the benefit of players content for lifespan of the game. We need not be given fish; we need to be given the tools to fish.
  9. Like
    Endstar reacted to Tordan in The exchange deepdive   
    The exchange will be nice for those individuals who don't want to get involved with an org, but still want a central place to show their stuff. I don't see the exchange replacing the player created showcases. There is no way that the exchange will have as much hands on involvement it would need for that to happen. It seems more like a replacement for the Market Advertising clutter.
     
    And the big orgs are not gone, not all of them anyway. Some of them are just sleeping for awhile. The renaissance will come. 
     
     
  10. Like
    Endstar reacted to Yoarii in What kind of in-game events would you like to see in Dual Universe?   
    This. So much this. We're already trying, but imagine what can be done if NQ actually starts supporting the "player driven" pitch!
  11. Like
    Endstar got a reaction from Yoarii in What kind of in-game events would you like to see in Dual Universe?   
    Take the ideas shared here and make game systems allowing the player base to create similar things. If the tools exist to empower players to create quests/treasure hunts/and other adventures the community will create events and content for as long as the game is online. While some of this is possible it takes a lot of advance means to achieve today. Give us better systems to create more player content and get out of the way! 
     
    Please NQ take the time to empower the player base once and enjoy the benefit of players content for lifespan of the game. We need not be given fish; we need to be given the tools to fish.
  12. Like
    Endstar got a reaction from Tordan in Decorative Items: Non-Destructible   
    Seems like the pain and lack of fun around a ship repair is root here.
     
    If we could get a repair unit that did what the players want it would help with this as well. 
     
  13. Like
    Endstar got a reaction from Yoarii in Decorative Items: Non-Destructible   
    Seems like the pain and lack of fun around a ship repair is root here.
     
    If we could get a repair unit that did what the players want it would help with this as well. 
     
  14. Like
    Endstar got a reaction from Taelessael in Decorative Items: Non-Destructible   
    Seems like the pain and lack of fun around a ship repair is root here.
     
    If we could get a repair unit that did what the players want it would help with this as well. 
     
  15. Like
    Endstar got a reaction from Yoarii in when are we getting industry balance changes?   
    Careful what you ask for...
     
    People asked for core to core transfer units and we got schematics when we asked about indy focused updates.
     
    We tried to ask for an all option for transfer units, really anything that would allow us to make sorting machines. There are too many item types to not have this. We even saw the large about of items stated by the Dev's on the last Ask Aphelia podcast as something they know needs some way to better manage. We do not need the Devs to sort this out for us, just give us some simple tools so we can automate item sorting systems ourselves. 
     
    Overall this game could see huge rewards if the Devs focus more on giving us systems to create content and game play opportunities. The "D" in RDMS is a great start. Let us create quests or missions to do simple things for orgs and offer payment or permissions as a reward. 

    Lastly indy focused people really really like to expand automation. Give them much more automation options. 
     
  16. Like
    Endstar got a reaction from Messaline in UPDATE: MERCURY (0.30) - discussion thread   
    Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. 

    Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. 
  17. Like
    Endstar got a reaction from Distinct Mint in UPDATE: MERCURY (0.30) - discussion thread   
    Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. 

    Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. 
  18. Like
    Endstar got a reaction from Neryman in UPDATE: MERCURY (0.30) - discussion thread   
    Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. 

    Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. 
  19. Like
    Endstar got a reaction from spacecat in UPDATE: MERCURY (0.30) - discussion thread   
    Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. 

    Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. 
  20. Like
    Endstar got a reaction from Tional in UPDATE: MERCURY (0.30) - discussion thread   
    Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. 

    Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. 
  21. Like
    Endstar got a reaction from Eviltek2099 in UPDATE: MERCURY (0.30) - discussion thread   
    Not sure I want to ask new players to join DU when I cannot tell them if their efforts will be retained or lost. 

    Also, with the TP reset and not knowing about any wipe details I'm lost as to what to spec. 
  22. Like
    Endstar got a reaction from Koffye in Servers Down Until Wipe, Would you Care?   
    So wipe most everything from the vast majority of players... But let us leave the creative folks alone. The economy is in need of correction but allowing for ship builders to retain there source of income while others start from zero is fair how?
  23. Like
    Endstar got a reaction from An0ubiS in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Glad others are seeing it.
     
    While I build ships, I do feel like keeping BP's is retaining the economic aspect for creative players while removing such completely from all non-creative players. Very unfair especially when the economy is listed as problem a wipe is targeted to address. 
  24. Like
    Endstar got a reaction from Celestis in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Glad others are seeing it.
     
    While I build ships, I do feel like keeping BP's is retaining the economic aspect for creative players while removing such completely from all non-creative players. Very unfair especially when the economy is listed as problem a wipe is targeted to address. 
  25. Like
    Endstar got a reaction from Walter in Servers Down Until Wipe, Would you Care?   
    So wipe most everything from the vast majority of players... But let us leave the creative folks alone. The economy is in need of correction but allowing for ship builders to retain there source of income while others start from zero is fair how?
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