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Endstar

Alpha Tester
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Posts posted by Endstar

  1. Looking for ways this could be used to exploit or cause harm over help/fun.

     

    Net/net a lot of feedback has surfaced about how long it takes to get into fun elements of the game. Finding PvP content, flying out to friends to play together a lot of stuff is time gated without a real need. Many things like crafting have a needed time gate. This was discussed with a number of people and as a result we wanted to expand the conversation here. 

    Would this type of change bring more fun or more problems?

    • Provide an element (use the current res node or VR elements and adjust color) that allows for player teleportation. Works like VR, although keeps talents. 
      • Have this require a container be linked and have it consume a very small amount of warp cells. 
      • Prevent any mass movement (no inventory can be moved, just a player).
      • Have a preset 1:1 binding between two TP elements (must be setup on both sides and should not be adjustable to go nearly anywhere only the 1:1 relation). 

     

    The idea here is the hard work of moving stuff into position is still there, although now people can easily play with friend online wherever they are at that moment if one party did the work to setup and move stuff into position.

    This is an idea about how to bring fun game play into the player hands faster once they are setup and know how to play. If you have other or better ideas please share as that is the intent of this idea and the how is just best guesses atm. 

  2. My tickets are being addressed. Not right away but reasonable. Many people having known issues or reporting known bugs are not going to see a lot of ticket activity. I currently have many Large Static Cores bugged out and I had to make BP's to test and lock further cores up doing so. 

  3. On 8/2/2022 at 6:01 PM, Metallical said:

    This new schematic system is over-engineered, and over complicated. When the system you implement to fix a system is more complicated, more boring, and just yet another "click and wait" time sink, you may have not done a good job.

     

    The only mechanic they can actually implement, is some variation of "click and wait". Nothing fun. Nothing compelling. Just click on something, and wait for something to happen.  That's all they have "added" to the game in quite a few patches.

     

    Mining...  Click and wait.

    PvP...  Click and wait. (from a list of available other ships to attack)

    Industry...  Click and wait. (copy schematics, and wait. Then apply schematics, and...  Wait for it...  WAIT!  LOL.  I crack myself up  :)  )

     

    I am expecting building to become some form of clicking a shape, and waiting an extraordinary amount of time to have that shape appear. As long as it is from the approved list of shapes you can wait for. Yes, I am being silly at this point, but how long before this is in the realm of reality when it is the only thing that isn't just click and wait, and requires interactivity? Especially when everything else that was any form of interactive, is gone.

     

    This all goes back to the basic question...

    Can NQ look at all new features and simply ask is this adding or subtracting fun from the game. Everything else a feature is trying to achieve means nothing. Bottom line if you take the fun out of a game no one will play.

  4. This is all chatter about the same repeating matter. Call it whatever you want, say whatever you think is why it occurred. In the end it is the same over and over... game changes make all ship build invalid. This is wearing the player base for sure and we still have power around some corner that will do it all again.

     

    Go for it, rebuild all your ships for this so you can do it again soon. I'm at the point of doing the sixth rebuild of the same ships not because I want to or because I found a better way but because what I did and learned in game is no longer useful as the game changes how ships work all too often. At some point I really really hope NQ makes ship build stable so people do not need to be upset redoing things they do not want to...

     

     

     

  5. Take the ideas shared here and make game systems allowing the player base to create similar things. If the tools exist to empower players to create quests/treasure hunts/and other adventures the community will create events and content for as long as the game is online. While some of this is possible it takes a lot of advance means to achieve today. Give us better systems to create more player content and get out of the way! 

     

    Please NQ take the time to empower the player base once and enjoy the benefit of players content for lifespan of the game. We need not be given fish; we need to be given the tools to fish. ;)

  6. We do not need modding. We need more focus on elements or LUA that allow us to create more interactive playable content for other players. Think adventure mode in Minecraft sort of systems. With this NQ will never fall into the trap of having to create more and more MMO content to appease the player base. If players have more tools to do this themselves the game will always have fresh content churning out way faster than NQ could create themselves. 

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