-
Posts
10 -
Joined
-
Last visited
Posts posted by Selena
-
-
Devs - Adding deploy / not deploy full / partial amounts of each Honeycomb type in the same way as Elements would be useful.
-
I created a spreadsheet that automatically plots the shortest route between spawned ore deposits. Right after calibrating multiple mining units, I follow the plotted route and collect the surface ore. For me, random deposit locations are fine.
-
21 hours ago, Saedow said:
A few points of attention please NQ...
- A lot of old players like myself have paid 10 to 100 of millions of tax quanta while claiming territory. I think we should be reimbursed for the number of tiles we have in our possession.
- Don't just reset mining skills, reset ALL skills points (See Jeronimo's post with legit reasons a few above this post).
- Don't give us the excavation tool for a few weeks... the tool might be used for other purposes...
Totally Agree
-
Existing deployed territory units have incurred the usual exponential deployment costs. By changing to a recurring tax, how is the current deployment cost integrated with the new tax? For example, a 4 million Quanta deployment fee paid one month before the beginning of this new tax for that same territory?
Possibly refund Quanta equal to the difference between what was paid prior to the Demeter update and the new tax, pro-rated by the length of time the territory unit has been deployed.
-
Simply leave the "tax" as is with territory unit deployment costs. This way territories are purchased when they can be afforded without fear of loss. If an ongoing tax must be applied, make it a "Mining Tax", due only when ore is extracted and based on the amount of ore extracted.
-
Simply leave the "tax" as is currently with territory unit deployment costs. This way territories are purchased when they can be afforded without fear of loss. If an ongoing tax must be applied, make it a "Mining Tax", due only when ore is extracted and based on the amount of ore extracted.
-
Existing deployed territory units have incurred the usual exponential deployment costs. By changing to a recurring tax, how is the current deployment cost integrated with the new tax? For example, a 4 million Quanta deployment fee paid one month before the beginning of this new tax for that same territory?Possibly refund Quanta equal to the difference between what was paid prior to the Demeter update and the new tax, pro-rated by the length of time the territory unit has been deployed.
-
Existing deployed territory units have incurred the usual exponential deployment costs. By changing to a recurring tax, how is the current deployment cost integrated with the new tax? For example, a 4 million Quanta deployment fee paid one month before the beginning of this new tax for that same territory?Possibly refund Quanta equal to the difference between what was paid prior to the Demeter update and the new tax, pro-rated by the length of time the territory unit has been deployed.
-
Greetings, my name is Selena and I’m so excited about Dual Universe. What makes this game unique is it being completely player driven. Every aspect of the universe is determined by the players. This makes the scope and opportunities limitless.
THE FUTURE OF DUAL UNIVERSE - Discussion thread
in General Discussions
Posted
Anyone know when GE Force NOW will be updated for the latest version of Dual Universe?