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Posts posted by Antioch
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Okay I know this shouldn't be in the "idea box" but I just wanted to mention something that will answer a lot of questions about the game. I'm just saying this for those who don't know.
A Youtuber called GrayStillPlays interviewed JC Baillie the founder of NovaQuark and uploaded the video on Youtube about four days ago. It's about an hour long so please watch it if you have enough time.
Thanks.
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You can message them on Facebook which is what i did.
I asked the dev if they're going to release it on steam and said it's going to be on steam at some point, just not certain at the moment. It's going to be available on the official website from now.
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Haha I intentionally said Unicorn and yes, I think it should be to Leprechaun.Name for the Club = The Black Hole. It will be a retrofited quarry with tables and a round-bar in the middle. And of course, only electronica playing on a loop all day.
And I think you might be confusing a Unicorn with a Leprechaun. >_>
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Oh yeah me and a few people have already been talking about something like that. I just wasn't sure what the like was you were talking about.
Haha it's algud.
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What do drones have to do with cyber-warfare?
Oh, I just thought that cyber-warfare might be really cool and if there's going to be planetary warfares, I thought drones might have something to do with it at some point so I came up with an idea of having drones protecting the planet.
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Perhaps through drones flying around your ship. It's a very possible concept. But those drones will be target practise, so after a firing run with an enemy ship, they'll probably be caught in cones of fire from turrets as well. Not to mentino any possible cyber-warfare.
Wow, a cyber-warfare would be pretty cool. Just imagine having drones protecting your home planet in orbit.
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Guess how you'll be seeing enemy ships. Through a radar, since the game is first-person. Navigating in real life using a radar is already a hard job, imagine that in a video-game. The collision will be scaled down, to avoid ramming practises.Except if you'd like on a firing run for an enemy battleship to collide head on with you. Spoiler alert, you won't survive
Hahaha good point But I thought third-person would be available as well?
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Real-time torsion and stress forces simulated on a single 8km station alone would be enough to overpower most high-end PCs.
For MMO scales, the server hardware is not quite there yet.
The voxel disconnections you mentioned, however, seem more than likely to be accounted for.
Oh right right right, yeah that would be a disaster. I undertand. But I really hope to see voxel connectivity though.
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As for structural integrity I'm pretty sure that has not been mentioned as of yet but good question. And there will not be collision damage.
No collision damage? Awww man. Are you sure? That's a huge drawback to the realism of the game however I do understand how difficult would be for the server to handle.
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I don't know if this is already mentioned before but are voxel blocks going to be affected by gravity and have some kind of structual integrity like in Medieval Engineers? (Things like structures that can fall apart from gravity when it's not built properly) Here's a link:
And is that mechanism going to be applied in space also? So like if a ship collides with another, will there be blocks and bits of debris flying off?
So, are voxel blocks going to fall if placed in mid air on a planet? If a block isn't connected to a ship, is it going to be by itself or considered to be apart of the ship for instance, in Starmade you can build ships that have floating objects around it that aren't connected to the ship by any means but still counted as an entirety.
I'm really sorry if this is already mentioned. :/
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mirroring plane
Omg that's the word I was looking for! XD
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This is something that spontaneously came up in my head. Feel free to remind me if this topic has already been mentioned. Thanks.
Okay, so we all know that the building system in Dual Universe is going to be voxel-based. Now, building things in games such as, Space Engineers, Empyrion and Starmade is very easy with the Symmetry mode that works on X,Y and Z axis. But when it comes to Dual Universe, having voxel tools may allow players to build complex structures and more complicated ship designs. So what I'm suggesting is that we should be able to have a building mode that allows players to build things symmetrically. I'm sure there are quite a few problems that can come up, but I'll leave that up to you fellow members.
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I'm not sure if we're going to have a physical in-game money that are tangible. If so, I think it would be fun to put them in cargo containers and make like a vault for something to "protect" it.
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I rather like the looks of these:
From this thread for credit: http://www.matrixgam...m.asp?m=2845072
Can I build something like them? Not sure, depends on the flexibility of the tools. But maybe something a little less complex?
Wow, they look very Alienish and cool. It definitely shows a little bit of your personality Awesome.
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Fast mid-range vessels that are great for pretty much anything. Also, small personal escort ships are easy to build. An exploration ship that's not too big or small would be great as well.
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- Space Olympics
- Space Unicorns(NPC) You can trade gold for rainbows that adds rainbow particle effects to your ship.
- Space Museum
- Space Night-club where players can have drinks and talk all day.
- Space dogs. You can tame an alien pet for your character.
- Space drugs. Because why not.
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Sounds great! That way you'll be able to gather huge amount of resources and have a mass production system.
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Credits.
Duckets.
Dollars.
Units.
Or something crazy like: Sprinkles.
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there are plenty of discussions about that, do you really need to create yet another thread?
I'm sorry, I'm new to the forums so I had no idea this topic was so big. XD
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So, the devs are aiming the game toward a pay to play model.
What do you guys think?
I personally think it should be buy to play, but pay to play does make sense too if you read what the devs say.
Link: https://devblog.dualthegame.com/2016/04/08/monetization-player-happiness-and-economic-viability/
Developer interview.
in Idea Box
Posted
Oh wow, I'm so stupid. Sorry.