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Virtual

Alpha Tester
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  1. Like
    Virtual reacted to NQ-Deckard in 0.25.8 HERMES UPDATE: Missions and more - Discussion thread   
    Hello Noveans!

    The announcement can be found here.
     
    And the video can be found here.
     
    We would love to hear your feedback, so discuss away!
  2. Like
    Virtual reacted to NQ-Naunet in [Discussion] DevBlog: Organization Wallets   
    Alrighty, let's talk about today's DevBlog!
     

    What do you think of the plans so far? Is this a good starting point or are there additional functions you think wallets will need?
  3. Like
    Virtual got a reaction from Hazaatan in Mass Player Tracking Projects & Spying   
    As someone who goes to markets often, I notice changes. Recently, small white monoliths have been appearing at both entrances of every market as shown.
     

     
    The white totems contain the Lua components necessary to run a script on your computer and store the data acquired. Presumably, the totem collects player name and ID and time stamp in and out of the market. This data is then collected and put into a database that can track when and where any player in the game goes to a market and the traffic therein. There are many other analytics these devices produce that can be sold - like specific player searches.
     
    These monoliths are owned by the org Hugninn and Munnin Associates (Norse Mythology) and run by Oxdale and his 3 alt accounts. Oxdale is also the Super Legate of The Old Guard of Gaia. Furthermore, he also collects player data like former orgs, locations, nicknames, ect.
     
    Oxdale justified his devices by saying: "I sell my services for org leaders in priority, to help them sort candidates and check profiles"
    However, he also says: "I have an extensive cover"

    Personally, I don't support Oxdale and The Old Guard of Gaia on this venture, and I feel that it is a violation for my information to be sold behind my back. That being said, I have taken the liberty to publicize this. What do you guys think??
     
  4. Like
    Virtual reacted to Nayropux in So, when is the game getting rolled back?   
    After this mornings huge screwup and bot prices were reduced 100x, I've seen screenshots of 10s of billions in schematics, and have heard of people who bought items at the bugged prices and resold to players who made hundreds of millions in a few minutes. When is this getting rolled back?
     
    At this point it is probably too late to just reverse the market transactions. People are trying to hide the money in ore or moving it around, so the only way to catch it all is to rollback. If you just remove the schematics and return the money, you screw over all the people who had their buy orders filled and the people who sold them bugged items get to keep all that money. The longer it takes to rollback, the more annoyed people will be, so probably best done sooner rather than later.
     
    I won't speak for everyone, but if people are allowed to keep these items, or the money they got from selling them, then I'm personally moving on to different games. There is no reason to play if someone who logs in for 5 minutes at the right time makes more progress than others who have been playing for months.
  5. Like
    Virtual reacted to Daphne Jones in Mass Player Tracking Projects & Spying   
    Yep. All that's true. Still want to crash their script if I can. (I'm very hostile to scammers and advertisers making it hard for me to use the market.)
  6. Like
    Virtual got a reaction from Shulace in Mass Player Tracking Projects & Spying   
    As someone who goes to markets often, I notice changes. Recently, small white monoliths have been appearing at both entrances of every market as shown.
     

     
    The white totems contain the Lua components necessary to run a script on your computer and store the data acquired. Presumably, the totem collects player name and ID and time stamp in and out of the market. This data is then collected and put into a database that can track when and where any player in the game goes to a market and the traffic therein. There are many other analytics these devices produce that can be sold - like specific player searches.
     
    These monoliths are owned by the org Hugninn and Munnin Associates (Norse Mythology) and run by Oxdale and his 3 alt accounts. Oxdale is also the Super Legate of The Old Guard of Gaia. Furthermore, he also collects player data like former orgs, locations, nicknames, ect.
     
    Oxdale justified his devices by saying: "I sell my services for org leaders in priority, to help them sort candidates and check profiles"
    However, he also says: "I have an extensive cover"

    Personally, I don't support Oxdale and The Old Guard of Gaia on this venture, and I feel that it is a violation for my information to be sold behind my back. That being said, I have taken the liberty to publicize this. What do you guys think??
     
  7. Like
    Virtual got a reaction from Lukyi1337 in [Discuss] We've Heard You!   
    Good work guys!! I'm excited to see these improvements and I am very happy to hear that we will be reimbursed for the high prices schematics we have bought all ready.

    The public test service is genius. So no one gets advantages via inside trading.
     
  8. Like
    Virtual got a reaction from U114145 in [Discuss] We've Heard You!   
    Good work guys!! I'm excited to see these improvements and I am very happy to hear that we will be reimbursed for the high prices schematics we have bought all ready.

    The public test service is genius. So no one gets advantages via inside trading.
     
  9. Like
    Virtual got a reaction from Thaleenin in [Discuss] We've Heard You!   
    Good work guys!! I'm excited to see these improvements and I am very happy to hear that we will be reimbursed for the high prices schematics we have bought all ready.

    The public test service is genius. So no one gets advantages via inside trading.
     
  10. Like
    Virtual got a reaction from Fembot68 in [Discuss] We've Heard You!   
    Good work guys!! I'm excited to see these improvements and I am very happy to hear that we will be reimbursed for the high prices schematics we have bought all ready.

    The public test service is genius. So no one gets advantages via inside trading.
     
  11. Like
    Virtual got a reaction from Shulace in [Discuss] We've Heard You!   
    Good work guys!! I'm excited to see these improvements and I am very happy to hear that we will be reimbursed for the high prices schematics we have bought all ready.

    The public test service is genius. So no one gets advantages via inside trading.
     
  12. Like
    Virtual got a reaction from NQ-Naunet in [Discuss] We've Heard You!   
    Good work guys!! I'm excited to see these improvements and I am very happy to hear that we will be reimbursed for the high prices schematics we have bought all ready.

    The public test service is genius. So no one gets advantages via inside trading.
     
  13. Like
    Virtual reacted to TheGeek in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  14. Like
    Virtual reacted to Emptiness in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    These two explain one major use nicely, albeit log out/in, not alt+f4.
     
    Fix AGG staying up BEFORE this change goes through.
  15. Like
    Virtual got a reaction from kingheracles12 in DevBlog: Element Destruction - DUscussion thread   
    We will need a renewable source of ore if elements are destroyed. We need to fix bugs before adding more features / annoyances to the game. The number 1 reason I crash is because of bugs. Have fun guys!

    Damage should only be perma if it is via weapon fire.
  16. Like
    Virtual got a reaction from Melvin in DevBlog: Element Destruction - DUscussion thread   
    We will need a renewable source of ore if elements are destroyed. We need to fix bugs before adding more features / annoyances to the game. The number 1 reason I crash is because of bugs. Have fun guys!

    Damage should only be perma if it is via weapon fire.
  17. Like
    Virtual got a reaction from kulkija in DevBlog: Element Destruction - DUscussion thread   
    We will need a renewable source of ore if elements are destroyed. We need to fix bugs before adding more features / annoyances to the game. The number 1 reason I crash is because of bugs. Have fun guys!

    Damage should only be perma if it is via weapon fire.
  18. Like
    Virtual got a reaction from Broote in DevBlog: Element Destruction - DUscussion thread   
    We will need a renewable source of ore if elements are destroyed. We need to fix bugs before adding more features / annoyances to the game. The number 1 reason I crash is because of bugs. Have fun guys!

    Damage should only be perma if it is via weapon fire.
  19. Like
    Virtual got a reaction from Pleione in DevBlog: Element Destruction - DUscussion thread   
    We will need a renewable source of ore if elements are destroyed. We need to fix bugs before adding more features / annoyances to the game. The number 1 reason I crash is because of bugs. Have fun guys!

    Damage should only be perma if it is via weapon fire.
  20. Like
    Virtual got a reaction from Scott1sh in DevBlog: Element Destruction - DUscussion thread   
    We will need a renewable source of ore if elements are destroyed. We need to fix bugs before adding more features / annoyances to the game. The number 1 reason I crash is because of bugs. Have fun guys!

    Damage should only be perma if it is via weapon fire.
  21. Like
    Virtual reacted to blazemonger in “Marketplace Heist” Response   
    Can we get a dislike button?
  22. Like
    Virtual reacted to blazemonger in NQ, Griefers are a problem   
    There is nothing PVP about this, it is straight up and textbook griefing
  23. Like
    Virtual got a reaction from OzzieOsborne in NQ, Griefers are a problem   
    NQ has released information on this and what they plan to do is an excellent step in the right direction in my opinion!
    Griefers are a problem:
    NQ has said that they can not interfere with people griefing other from their own tile, but they must interfere to some extent when an individual is blatantly griefing. This is a wall that is blocking our runways from exhibitors who are trying to land. It was build by a 7oxicorp member, RangerD (The main account of BananaOG). The wall doesn't load in right until it's too late then the ship blows up and the griefer can steal it and take it to the PVP zone.

    If we can not possess the tools necessary to deal with this, then NQ must come and deal with griefing on a case to case basis. When the expo happens, thousands of non DU players will be watching my videos and other somewhat popular DU streamers and youtuber's videos of the spaceport. If the walls are still here that is some bad PR for DU.

    NQ is aware of the walls and the individual who has been doing this and other griefing constantly. However, it has been over a month since a support ticket was put in and nothing has changed.
     
    Here are a couple walls that have showed up recently:

     
    And here he is working on another one:

  24. Like
    Virtual got a reaction from Terrag in NQ, Griefers are a problem   
    NQ has released information on this and what they plan to do is an excellent step in the right direction in my opinion!
    Griefers are a problem:
    NQ has said that they can not interfere with people griefing other from their own tile, but they must interfere to some extent when an individual is blatantly griefing. This is a wall that is blocking our runways from exhibitors who are trying to land. It was build by a 7oxicorp member, RangerD (The main account of BananaOG). The wall doesn't load in right until it's too late then the ship blows up and the griefer can steal it and take it to the PVP zone.

    If we can not possess the tools necessary to deal with this, then NQ must come and deal with griefing on a case to case basis. When the expo happens, thousands of non DU players will be watching my videos and other somewhat popular DU streamers and youtuber's videos of the spaceport. If the walls are still here that is some bad PR for DU.

    NQ is aware of the walls and the individual who has been doing this and other griefing constantly. However, it has been over a month since a support ticket was put in and nothing has changed.
     
    Here are a couple walls that have showed up recently:

     
    And here he is working on another one:

  25. Like
    Virtual reacted to blazemonger in NQ, Griefers are a problem   
    While I hear what you are saying, the problem here goes way deeper and is created by NQ's inability to handle support tickets. It's one thing to ask people to create tickets but when these then go unanswered and not actioned for three or more weeks there is really no point. NQ really needs to start acting like a developer with a released game (which they are) and _quickly_ improve their support system.
     
    And yes, they need to stop discussing and debating internally and start taking action as there is a number of serious issues around the game which will quickly become a problem as already the sense in some circles is that this is just another ARK/ATLAS grief fest.
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