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DarkTemplar

Alpha Team Vanguard
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  1. Like
    DarkTemplar got a reaction from SirJohn85 in Vanguard Mercenaries -- Recruiting   
    Shameless bump to say we've now reached 40 members with more on the way!
     
    If you're interested in joining us or simply hanging out and playing a game (most likely stellaris) feel free to drop on by.
    https://discord.gg/VzEkSSa
  2. Like
    DarkTemplar reacted to Vyz Ejstu in PvP System   
    "I completely agree with this. If you don't want to PvP at all, that's fine. No one will force you out of the safe zones unless you bring something out of there. Bumping ships is something common in Eve, and I'd like to see how possible it is to get something bumped out of safe space. It should be possible after all. I mean, if someone destroyed your valuable construct for the fun of it and happens to leave his shiny hovercraft out in the open while AFK, you should be permitted to have some revenge of your own. That should give players a good reason to employ whatever 'anchor' or 'docking' mechanics Dual Universe will have in the future, and not leave children unattended in public places. Getting a cup of tea in a 'jiffy' is plenty enough time for some content-makers or disgruntled players to populate DU's version of Zkillboard (NQ, we need APIs for this.)."
     
    "Fifteen men on the dead man's chest.
    Yo-ho-ho and a bottle of rum!
    Drink and the Devil's done for the rest.
    Yo-ho-ho and a bottle of rum!
     
    It is wonderful the way you put it: you have a 'good chance' of not being killed. 'Good chance' in this case is similar to the fate of late General John Sedgewick whose reported last words were along the lines of: "Why are you dodging like this? They couldn't hit an elephant at this distance".  Before being shot by Confederate sharpshooters.
     
    May his soul rest in peace. 
     
    If you see a passing craft in open space, you will likely be fired upon, unless the owners of said craft are nice people, in a serious hurry, or they don't deem you worth the effort (which could be either of two things: you will likely cause them too much trouble to handle alone, or you simply don't have anything worth offering. In Eve, we generally don't waste shots on shooting stuff that costs way less than every salvo of expensive ammo. Yup, counting salvos is a thing, at times. You'll understand why if Dual Universe gets to that level.) 
     
    Best defence: stay safe with other people, defences or build up a reputation of someone who doesn't mind ruining the game for someone else who ruins his day (pro-tip: you might want to keep an eye out for bounties, although if NQ follows the Eve way of bounty loss being equal to the ship destroyed, bounties will be a lot less attractive or effective than we would like...Be that as it may, HTX is here if you need help with swift vengeance.) 
     
    Carry a big stick. You will know peace. 
     
    Be an ant, you will get stepped on. 
    "
     
    "Hehe. If I feel in the mood for killing people on a certain day, you'd better hope that I meet people way out of my league. Generally, we don't need good reasons to destroy things. Once you lose enough stuff to people who make it a point to provide non-consensual PvP, you begin to look at things in a different light. Rampaging will be a thing and it will teach people to be circumspect (in Eve-speak: watch local, check corp, keep an eye on intel channel, D-scan, keep an eye out for probes, and all those kinds of security measures). I don't know how much self-restraint people exercise on a daily basis, but vets will generally think it their duty to show new players how it is not done in an MMO. How they go about that matter is different. Some blow you up and refund the cost (I love doing this), giving you tips along the way. Others blow you up and explain what you did wrong and leave. Yet others, ruin you and leave without saying a word, or sometimes they rub it in your face.
     
    Like someone said: "Get over it. We can't all be nice people." 
     
    What the aggressed usually forget is that it's a game What the aggressors generally know is that it will happen to them, or has happened to them. It will be a game, and it was made to be a game. By the time you have emos showing up - wailing, whining and issuing death threats, you know someone's about to get banned...in most cases, the aggressor gets off with a few hours of hate and life resumes as usual - with one player less, of course. I've lost expensive ships because I was too lazy to switch to an alt and move them to corp controlled territory that way. If you're hauling stuff and you have someone 'yellow-boxing' (targeting) you, generally dock-up fast and log-out (this happened to me quite recently. I logged off, came back, switched ships to something small and fast and made the safe delivery of expensive implants). Come back when the 'gankers' (think kamikaze) are mostly offline. It's mostly advised to fly covert ops ships in the first place, that way you're only seen when undocking and never again.
    You'd want to avoid this kind of loss:  https://zkillboard.com/kill/67196585/ . 500 PLEX (One month of Omega subscription) is about 1.6 billion ISK. $20 == 500 PLEX. That freighter lost 84 billion. You may do the math at your leisure. Despite popular opinion, it's quite hard to imagine the pilot's face when that ship was down to 25% hull and there was no help in sight (assuming he was not AFK, or his client didn't close unexpectedly). 
    Whether or not the pilot took it with a grain of salt, learnt something from it or cried himself to sleep, I have no idea. What I know is: it happened in an unprotected area of space where killing is legal: i.e Low-sec. Even in high-sec (protected space), gankers fly ships fitted to dish out massive DPS and laugh at your pain. You are free to hunt gankers down, but they generally use alts. Don't think me to be a horrible person: I'm firmly against ganking innocent traders and newbros, but that doesn't mean everyone is.
     
    Others have lost it. Be smart. Be safe. Don't do it unprotected.
    "
    "
    Yes, the Universe is big, but investment (effort, resources, dedication) make any new home small. There's a reason why most people live on the coast or in heavily populated areas. 95% of humanity lives on just 10% of the land, anyway. But, there are always safer places to move to - it makes me wonder whether wormholes will be a thing, but I digress. This is DU not Eve, although a lot of Eve veterans and sandbox players, in general, will have a headstart in knowing how to secure and manage land. 
     
    Oh, yes. Someone will find you. Most of the time, it won't be your average friendly neighbourhood Spiderman.  
     
    Yes, and no. Cities are generally safe if you're talking about war declarations by small bands. There are enough people who care about making the game conducive enough for new players or themselves and they will swiftly show misguided gangs that you don't fight a city with standard rank and file army tactics. On the other hand, you might want to get your things in order if Zerg alliance decides it's annoyed your city exists. Zergs are very touchy people, you see. The reason being that the loot in a city is worth the Zerg's time and effort. They don't mind swarming your city like zombies and losing 300billion Quanta if they know the loot and property in that city is worth 600-900billion.
     
    Oh, no. War needs to be essential for the economy. And you just mentioned why: occupied space will be small, right? For example, if the occupied space is small, and people refuse to move out, and resources are ever abundant (just a skip away to planet X, while the collective hive mind expands at 8 hex tiles a minute), tell me how you plan on getting rich from mining? War makes things scarce, war makes things unpredictable. That's why people are willing to pay more for items found only in dangerous environments. If everyone knows where to find something:
     
    "Just go get it and come back chap. I'll pay you five Quanta per 100m3. What? Too low? Well, anyone can do it. I'll find someone else. Cheers."
    And he will find someone else, because there is always someone more desperate than you or with a bigger ore hold than you.
     
    But, if they know Sector F-911 is inhabited by dangerous content makers and the only other choice is to wait four weeks for Care Bear Hauling Services to get enough orders to make the trip to System S-112 worth their while, they will be willing to pay you many times the standard price. We as humans, generally want things done fast...besides, subscription won't pause while JDHS waits to ship several thousand tonnes of raw material. Time's a running. War makes you rich, and I'm not talking about BAE, Northrop Grumman or Lockheed Martin here, I'm talking about the average Novean.
    "
    "
    +1. 
     
     
    Cheers.
    "
  3. Like
    DarkTemplar reacted to Anonymous in Project Tortuga   
    DISCORD: https://discord.gg/CYNYpT9
    PORTAL LINK: https://community.dualthegame.com/organization/tortuga
     
    Tortuga City is a building project of immense proportions looking for builders and residents to join in this great undertaking. Tortuga aim’s to be a community created, neutral player hub for all players in Dual Universe. As Alpha/Beta are now underway, Tortuga’s evolution as a community and city will progress up through launch. We will be testing, making blueprints, and finding out what we really need to keep a city going strong.
     
    At it’s heart, Tortuga is a city project for Dual Universe. Organization affiliations and agendas will play no part in the politics or development of this community hub.
    Please read this statement about Project Tortuga from Cybrex, the Project Director for Tortuga: https://docs.google.com/document/d/1-esur-s4sCeCwH3kDGlV90iz4JkHljSaTOLHaKz_FCk/edit?usp=sharing
     
    WHY FOR YOU DU DIS??? 
     
    Plenty of organizations have cities planned. Some of these are quite ambitious in scale and already quite advanced in planning. So why are we doing this?
     
    Well, it turns out that a bunch of us from different organizations have a real world background; or work in; urban design, town planning, architecture, construction and geospatial (mapping) systems. 
     
    And through the course of talking "shop", we realised that real towns and cities grow organically (while guided with zoning), and the idea of a single organization enforcing a certain architectural style or design thinking approach was a bit odd.
     
    We wanted to make a place which, while based on some well thought out design rules and urban zoning, would have a feel of a free city, sprung up around trade, rather than a designed urban space (using a grid for instance) one sees with administrative cities such as Brasilia, Brasil, or Canberra, Australia. 
     
    LOCATION?
     
    In the best interest of developing a city long term, we want to place Tortuga in a safe zone. However, based on how little we know, we are not going to decide the location yet. We could build within the safe zone on the first starting planet, we could build on a floating asteroid in space, settle another planet in the starting solar system, or wait until build it in a completely different system.
     
    This is what we plan to find during Alpha/Beta of Dual Universe. Finding out the best possible location that meets Tortuga’s needs.
     
    HOW DO WE GET THERE?
     
    For now, we have broken the development of Tortuga down into three basic phases. These stages of development will follow Dual Universe from the beginning of the Pre Alpha up until the final release.
     
    Phase One: Theory discussion and brainstorming of possible starting points for building. Understanding how the build system works etc.
     
    Phase Two: Deals with the actual planning and implementation of theories from Phase One. We will be piecing together Tortuga bit by bit as we finalize it’s layout. This will be a continuous process through Alpha/Beta until release.
     
    Phase Three: Begins on the day Dual Universe officially launches. This is when we will be putting the city together in a live setting.
     
    HOW TO GET INVOLVED?
     
    Join our Discord! We have created a server for all interested in parties for Tortuga. This will also act as the main communication application for Tortuga even after release. Simply join the server, and state that you would like to get involved in the development of the project. If you just want to live in Tortuga, then that’s fine too, join anyway.
     
    DISCORD: https://discord.gg/CYNYpT9
    PORTAL LINK: https://community.dualthegame.com/organization/tortuga
     
  4. Like
    DarkTemplar got a reaction from Anaximander in Vanguard Mercenaries -- Recruiting   
    Shameless bump to say we've now reached 40 members with more on the way!
     
    If you're interested in joining us or simply hanging out and playing a game (most likely stellaris) feel free to drop on by.
    https://discord.gg/VzEkSSa
  5. Like
    DarkTemplar got a reaction from Vyz Ejstu in Vanguard Mercenaries -- Recruiting   
    Shameless bump to say we've now reached 40 members with more on the way!
     
    If you're interested in joining us or simply hanging out and playing a game (most likely stellaris) feel free to drop on by.
    https://discord.gg/VzEkSSa
  6. Like
    DarkTemplar got a reaction from Evil_Porcupine in Vanguard Mercenaries -- Recruiting   
    Shameless bump to say we've now reached 40 members with more on the way!
     
    If you're interested in joining us or simply hanging out and playing a game (most likely stellaris) feel free to drop on by.
    https://discord.gg/VzEkSSa
  7. Like
    DarkTemplar reacted to Zamarus in Post Positive   
    May you bask in the glory of The God Emperor of Mankind
  8. Like
    DarkTemplar reacted to Alethion in BOO - Band of Outlaws Recruitment   
    BAD BOOBIANS II
    was filmed on location with the men of the Band of Outlaws.
     
    All suspects are GUILTY.........otherwise, they wouldn't be suspect.......would they?
    Starring @Evil_Porcupine and @Anslem_Vry
     
     

  9. Like
    DarkTemplar got a reaction from Anaximander in Cultures of DU   
    The lore and groups will evolve with the game. As events happen and devs add more in. So you could make the groups now, but as twerk says, you'll probably be changing them often so they fit.
  10. Like
    DarkTemplar got a reaction from Saririus in What Should DU Citizens be Called Part 2   
    Colonists is too mainstream and isn't unique enough.
  11. Like
    DarkTemplar reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    Next Sunday on Boobflix...
     

  12. Like
    DarkTemplar reacted to Croomar in Objective Driveyards - Aerospace Corporation [Recruiting]   
    As featured on JC's twitter, the ODS Tidepoint made a historical entry today as Objective Driveyard's first completely coordinated project, shown under construction by a large part of our over 35 alpha members.  An amazing experience for all participants with lots of laughter and lots of fun.


  13. Like
    DarkTemplar got a reaction from MrShaw in BOO - Band of Outlaws Recruitment   
    \o/
  14. Like
    DarkTemplar reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    Here's our group picture during the 1st Pre-Alpha test !
     
    Thanks for being there comrades Boobian !
     

     
    (Or here in the last DevDiaries : https://youtu.be/hxawXXUqZkw?t=103)
  15. Like
    DarkTemplar got a reaction from TheMasterArchitect in ░░░ [PvP - Recruitment] New Genesis ░░░   
    Welcome to the community and forums! 
  16. Like
    DarkTemplar reacted to Anaximander in Unofficial Discord corruption   
  17. Like
    DarkTemplar reacted to NQ-Nyzaltar in Official Dual Universe Lore Bible   
    Hi everyone,
     
    Here is a (small) overdue update about the Lore:
     
    Lore Update (2 Oct. 2017):
     
    UMF (United Mankind Federation) becomes UEF (United Earth Federation).  From a Lore point of view, the testing phases including Alpha and Beta stages are considered in the Lore as virtual simulation run by Aphelia while the Alpha Team members are asleep (note: Pre-Alpha stage is not considered as part of the Lore) The in-game money will the “Quanta” (one Quanta, several Quantas). “Novean” is the term to name a passenger of the Arkship “Novark”.  
    P.S: regarding potential inconsistency between Nanopack rarity and the way a Player Character is resurrected, it's possible we will go with the solution "By naked, we mean, everything else than what you had before you leaving the Arkship". However, this is still in discussion. We'll keep you informed about the final decision
     
    Best Regards,
    Nyzaltar.
  18. Like
    DarkTemplar reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    Here's our family pictures during Pre-Alpha !
     
    We've got almost 40 people in discord, very happy to hear you guys voices.
    We had a lot of fun, hope to see more for the next test 
     
     
                    
  19. Like
    DarkTemplar reacted to Cybrex in BOO - Band of Outlaws Recruitment   
    So, a few days we updated our logo for Dual Universe as a trial. It has been pretty well received, and we're happy to announce this will be the Band of Outlaws' new face for Dual Universe.
     

     
    Special thanks to BOOs Art team Shaw and Alethion. They put in several hours of work putting this together, and the result is amazing.
     
    We'll still be utilizing our previous logo for member merchandise in the future, like we did with BOO's 2017 T shirts. 
     
     
    Thanks,
    Cybrex
  20. Like
    DarkTemplar got a reaction from Evil_Porcupine in Origins: Vanguard   
    Origins: Dissonance Ch.00
     
    Many things came as a consequence of man's darkest discovery. It signalled the end, and a new beginning. The UMF sought to survive, to carry on the legacy of humanity. The nihilists sowed despair, seeking instead to scorn the human race. Nations cracked under the crumbling populace while individuals scrambled for better standings.
     
    Humanity endured through the centuries, rising and falling, fighting forward under the light of the neutron star. The Arkships were an escape from it all. Escape from the inevitable spiral of death mankind faced, whether by nature or itself.
     
    They say there were two types of people during those last few years before the launch of the Arkships. Either you had given up all hope, turned your back on humanity and squandered what you had.

    Or you believed in second chances, in a new beginning.
  21. Like
    DarkTemplar got a reaction from Anonymous in Origins: Vanguard   
    Origins: Dissonance Ch.00
     
    Many things came as a consequence of man's darkest discovery. It signalled the end, and a new beginning. The UMF sought to survive, to carry on the legacy of humanity. The nihilists sowed despair, seeking instead to scorn the human race. Nations cracked under the crumbling populace while individuals scrambled for better standings.
     
    Humanity endured through the centuries, rising and falling, fighting forward under the light of the neutron star. The Arkships were an escape from it all. Escape from the inevitable spiral of death mankind faced, whether by nature or itself.
     
    They say there were two types of people during those last few years before the launch of the Arkships. Either you had given up all hope, turned your back on humanity and squandered what you had.

    Or you believed in second chances, in a new beginning.
  22. Like
    DarkTemplar reacted to TheBlender in What is an ATV test?   
    They are testing All Terrain Vehicles on the servers. If it goes well we'll be testing ships  soon. 
  23. Like
    DarkTemplar got a reaction from Sketch in Origins: Vanguard   
    Origins: Dissonance Ch.00
     
    Many things came as a consequence of man's darkest discovery. It signalled the end, and a new beginning. The UMF sought to survive, to carry on the legacy of humanity. The nihilists sowed despair, seeking instead to scorn the human race. Nations cracked under the crumbling populace while individuals scrambled for better standings.
     
    Humanity endured through the centuries, rising and falling, fighting forward under the light of the neutron star. The Arkships were an escape from it all. Escape from the inevitable spiral of death mankind faced, whether by nature or itself.
     
    They say there were two types of people during those last few years before the launch of the Arkships. Either you had given up all hope, turned your back on humanity and squandered what you had.

    Or you believed in second chances, in a new beginning.
  24. Like
    DarkTemplar reacted to TheEmpress in Origins: Vanguard   
    As said before: good work, Darksy 
  25. Like
    DarkTemplar reacted to MrShaw in BOO - Band of Outlaws Recruitment   
    Our new poster is here !
     

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