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DemonAn9el

Alpha Tester
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  1. Like
    DemonAn9el got a reaction from Yezar in HOW TO PREPARE FOR PVE MISSIONS   
    I agree with RugesV above, Aegis should have an origin location as well. 
     
  2. Like
    DemonAn9el got a reaction from Sophronia in HOW TO PREPARE FOR PVE MISSIONS   
    I agree with RugesV above, Aegis should have an origin location as well. 
     
  3. Like
    DemonAn9el reacted to RugesV in HOW TO PREPARE FOR PVE MISSIONS   
    Can you guys add Aegis as an origin location?
  4. Like
    DemonAn9el got a reaction from Rokkur in Thinking of quitting Dual Universe? Stop by here first   
    This is not the time or place for these comments. I would rather delete my items then give them away.
  5. Like
    DemonAn9el got a reaction from Leniver in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  6. Like
    DemonAn9el reacted to Wyndle in Thinking of quitting Dual Universe? Stop by here first   
    Player retention RULE #1:  Don't lie to your customers.  Keeping certain things close to the chest is risky but that isn't what we've seen here.  Even though NQ's motives and intentions were plainly obvious for several community members, when pressed for comment NQ chose to mislead and in a couple of cases outright contradicting what was obvious (and later confirmed).
     
    Securing funding?  I find it hard to swallow that NQ is making choices based on what will bring in more funding.  If funding were the goal then why don't we have at least the skeleton of a cosmetic cash shop?  The cosmetic cash shop has been the primary profit source for the vast majority of online games and MMOs for well over a decade.  This being a game with an incredible building system; a cosmetic cash shop should have been the number one development priority in early Beta if not sooner.  Combining this glaring omission with the repeated violations of trust I have to wonder if there may be a darker, more sinister reason behind DU not falling apart after JC left.
  7. Like
    DemonAn9el got a reaction from OrionSteed in Thinking of quitting Dual Universe? Stop by here first   
    Lamo, hijack a thread to advert your org is even funnier
  8. Like
    DemonAn9el got a reaction from OrionSteed in Thinking of quitting Dual Universe? Stop by here first   
    This is not the time or place for these comments. I would rather delete my items then give them away.
  9. Like
    DemonAn9el got a reaction from GraXXoR in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  10. Like
    DemonAn9el got a reaction from Aaron Cain in Thinking of quitting Dual Universe? Stop by here first   
    Lamo, hijack a thread to advert your org is even funnier
  11. Like
    DemonAn9el got a reaction from HAPKOMAH in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  12. Like
    DemonAn9el got a reaction from AlexMoren in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  13. Like
    DemonAn9el got a reaction from Cocucka in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  14. Like
    DemonAn9el got a reaction from ArchitectVIP in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  15. Like
    DemonAn9el got a reaction from JonnyDeppy in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  16. Like
    DemonAn9el got a reaction from JoeRogan in Thinking of quitting Dual Universe? Stop by here first   
    If you're a new player or someone who has been here since the early release of Kickstarter we have all had a lot of setbacks so far. Too many to honestly post in a single thread here. Let it be clear, I absolutely love the "concept" of this game. But honestly with their latest changes since release and lack of communication throughout the entire process of this game I am seriously giving thought to just dropping it. 
     
    The main reason to my thought of quitting is simply this. 
    NQ wants us as players to create the content of this game however every time we try and create things they get taken away or the time gates get extended because NQ simply doesn't think we should have X items or X number of quanta yet in a game where THEY placed the mechanics to acquire them in such time. These types of changes should have been worked out in beta that WE PAID FOR. Doing changes like this in a released version of the game is unacceptable and I will not continue to pay into this. 
     
    Secondly, NQ simply cannot and for some reason refuses to establish proper communication within the community with no proper layout for future updates or planed releases. They haven't even given us things they would like to implement to retain some of their player base with sheer interest and at this point they have removed more than they have put in. Not sure how they think this will work but my goodness they really need to pay attention to what's going on around them and the status of their own community, and to be clear it seems their communication has gotten worse and not better.

    Also, as a side note, I have seen several instances where players who have been banned due to part of their ban wave of people who were "exploiting" and buying things from other players. The players that had no idea they were being sent money from the exploiter were getting banned as well. Without the opportunity to contest the ban and additionally no longer have access to their account to REMOVE their subscription and the ban process NQ has does not automatically remove the subscription so if you're not paying attention they will go ahead and charge you money for an account you can't even access.......I would consider this to be theft.
     
    As for the T1 bots. Well, heh this is a fun topic. 
    Bots should always be in the game to purchase excess ore period. These could easily be regulated by limiting the amount of sell orders they are willing to give players at a time. This is done all the time with dispensers so don't see why a similar implementation could be setup for bots.  Missions just don't do enough unless you are part of the wealthy who can afford multiple accounts. To establish a proper economy the bots shouldn't have a static pricing but a dynamic pricing that increases and decreases depending on what the economy is actually doing.   
     
    The actual point of this thread is to bring light to potential players who are thinking about quitting the game and to post their frustrations as to why they might end up quitting. NQs job at this point needs to be more focused on player retention and getting new players into the game to secure funding for the future as well as introducing fixes and new content for players to actually have something fun to do vs spending their entire time just trying to pay for their tiles so they can make things.
     
  17. Like
    DemonAn9el reacted to Megabosslord in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Yeah, sadly NQ don't have a great track-record keeping promises.
     
    (31:58) "Whatever you do after beta starts is going to stay in one way or another... You will get what we call for the moment 'magic blueprints'... blueprints with everything included in it so you will be able to respawn the things as soon as we restart the server. So we don't like to call it 'wipe'... The key thing is the beta is really the start... You can start to invest yourself in the game. We guarantee that you're not going to be losing everything at some point... the universe is blank again, and you have to start from scratch."
    https://www.youtube.com/watch?v=syku-NmSg4s&t=1918s
     
    "With future wipes, as much of your assets as possible will be kept between before and after the wipe, in particular constructs will always be preserved, if necessary with special one-time-use blueprints ("Packaged Blueprints") that do not require ingredients..." ⬇

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