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moruvis

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  1. I think maybe everyone is underestimating how difficult it will be to write this autonomous miner. Getting it to do what you want, easy, getting it to not do what you don't want, very hard. A medium level of complexity might get something that could go off and start mining but would require some manual intervention every few min to stop it getting caught in a loop, or suck in a hole or whatever. If you are afk then the bot is vulnerable to other players interfering with it. If scripting complexity carries an in-game cost to running it (eg. power requirement) then the economics of running it break down at a point. A higher complexity system that was economical to run would require smaller specialized units for specific tasks and then the game becomes commanding the fleet of your automated bots. It would be more productive overall, i.e. extract a greater volume of resource, but it would become a much more intensive process where there is a genuine skill in coordination (and not the eve-style sit reading a book and click the screen once a minute, in my opinion this actually makes mining interesting) Also, why macro when you can just script?
  2. Just let me export/import from VS2015, write some unit tests and git, and I will be a happy bunny
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