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Admiral_Adama_

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  1. Like
    Admiral_Adama_ got a reaction from djthekiller in Can we get a list of weapons?   
    How about mines? You can put minefields on orbit, or you can use mines when you are escaping from enemy.
    There also should be a lot of types of personal weapons for ground wars. I also think about explosive devices. So you can get it on enemy ship or base and sabotage it.
  2. Like
    Admiral_Adama_ reacted to Vyz Ejstu in AI civilizations   
    "You're English is quite good, you have nothing to fear. Back to your question, however, and I quite agree with you. The game is still in the pre-alpha stages, and we're giving the developers a real run for their money. It's hard to believe they aren't six feet under already in the work load we've dished out. The subject of NPCs is important and even more so when the players are intent at getting at each other's throats. The part in your post about invasions by NPC fits with the "Incursion" type of play in another popular game. However, we need to wait to hear from the developers before we start making assumptions -- however splendid they may be. Contact the Community Manager, or if you can, try to get a hold on him during the next Q & A session.
    Pax Vobiscum.
    "
  3. Like
    Admiral_Adama_ reacted to Velenka in Am I alone in thinking that Stargate Probes are a bad idea?   
    I'd say make FTL similar to Star Trek or Star Wars. You aren't invincible and you aren't teleporting. It would be a lot slower than stargates (of course) but is a necessary first step in creating a stargate network. How else would you get stargates in other systems?
  4. Like
    Admiral_Adama_ got a reaction from devu in "Capital" Ships controlled by one or many?   
    I think one player should be able to control big ships, but ship, that controled by team should have great advantage. So even bigger and more powerful ship with one player on board should lose in fight with smaller ship but with crew.
  5. Like
    Admiral_Adama_ got a reaction from Vyz Ejstu in Can your make a floating city   
    Dont see any sence in floating city. It will cost more, it will be easy to destroy it, and I dont see any advantages of this. But floating city can be useful on planets with high atmospheric pressure, and where nothing can survive on it surface. So planets like Venus can have floating city.
  6. Like
    Admiral_Adama_ reacted to Cavadus in Am I alone in thinking that Stargate Probes are a bad idea?   
    I don't like the idea of stargates period. I hate teleportation in games. I'd rather just have FTL travel and leave it at that. Not everything should just be instantly accessible because stargates.
     
    Once a stargate is up just go to your linked one and poof, space magic. For me it's always been a bridge too far in regards to verisimilitude.
  7. Like
    Admiral_Adama_ reacted to Cavadus in Am I alone in thinking that Stargate Probes are a bad idea?   
    Don't get sucked into Twerk's B.S.  Just throw him on ignore.  Not worth anyone's time.

    I had only read two of his posts to conclude this.
  8. Like
    Admiral_Adama_ reacted to Kiklix in Am I alone in thinking that Stargate Probes are a bad idea?   
    ​I never said or implied that working with other people is not more immersive. I simply gave an fairly obvious answer to the question as to why people like to play solo in an MMO, which is their choice and is not right or wrong. As far as to why a game developer should offer enough content for these solo players, that is an easy answer as well. It makes the developer more money though a larger player base.
  9. Like
    Admiral_Adama_ reacted to KlatuSatori in Am I alone in thinking that Stargate Probes are a bad idea?   
    I think what the devs have planned is good.  I just think the initial journeys to new systems should be done by actual players, not probes, and that the space in between systems should be rich with content.
  10. Like
    Admiral_Adama_ reacted to TANK102703 in Wormholes?   
    Great idea
  11. Like
    Admiral_Adama_ got a reaction from Doctor in Wormholes?   
    (sorry for my english it is not perfect)
    Natural anomalies that can transport you on far distance, on another side of galaxy or even in other galaxies. 
    There can be some wormholes features:
    1. To detect them you should have some high-tech sensors, or just find it randomly (almost impossible)
    2. Wormholes can drift in space changing their position periodically. 
    3. Only small ships can use wormholes. Large ships can use it only with large energy spending.
    4. There is unknown what you waiting on the other side, or to figure that you have to send probe that can give you some data.
    Wormholes can be used to find new places for colonization, or place to hide your supersecret military base
  12. Like
    Admiral_Adama_ reacted to Anfros in Am I alone in thinking that Stargate Probes are a bad idea?   
    I think stargates should be in the game. But I also think normal FTL travel should be balanced so that if you are traveling in a small craft going between systems using normal ftl is the method of choice. As to if people who enter the game at a later stage should have an easier time reaching the stars, that's how the devs have explicitly told us it's going to be.
     
    I find it interesting that whenever I hear the devs talking about the game I really like what I hear, I imagine an upgraded version of eve that fixes many of the problems that game had while adding solid crafting mechanics. But then people keep making threads about tacking on all manner of unfun survival and rp mechanics, that imo would be really bad for the game if they were implemented.
  13. Like
    Admiral_Adama_ reacted to Woodsman in Am I alone in thinking that Stargate Probes are a bad idea?   
    I know I'm setting myself up for some vitriol here, but I just have to say that I hate the idea of SG Probes being the "preferred" method of interstellar exploration and travel.
     
    Hear me out, because I love the idea of Stargate Probes in general, it's just that one little word that gets under my skin.
     
    Preferred.
     
    Seems benign, I know, but it's actually a pretty significant word that we will come back to shortly.
     
    To start with, let's look at what SG Probes are, because they're pretty dang cool.
     
    A Stargate Probe is a freaking automated factory attached to a powerful FTL drive that travels through deep space before entering a distant star system and building a giant stargate that will (presumably?) connect back to the stargate that had previously been built in the home system. Some sort of mechanic wherein we build a Stargate somewhere, and then build a probe and launch it, and then wait for the first Stargate to turn on.
     
    Which is really cool, no matter how you slice it. Especially when you add in the fact that they're probably going to make us LUA script the whole thing, all on our own. This will be an epic player achievement, make no mistake.
     
    ...now let's get back to that word, preferred. Especially in the context of a subscription-based sandbox MMO.
     
     
    I have to say that I am disappointed to hear that the developers of a subscription-based sandbox have a "preferred" method of travel for players that includes months-long waiting periods. And, yes, the devs have stated that these probe might take months to reach their destination.
     
    I know that it's a bit gauche to bring up something like this, but I've always had a fascination for elephants that are just sitting in the middle of the room, doing nothing in particular.
     
    Let's say this game costs $11.99USD per month, for argument's sake. Let's say, also for argument's sake, that you took on the challenge of a crewed interstellar ship. You've done the calculations on fuel and energy, and spent some time building the appropriate ship. You know the journey will take months (2 months=$23.98USD, 4 months=$47.96USD, 8 months=$95.92USD!), but the devs said it was possible, so you had to try. You point your ship at the star you want, and......what?
     
    Seriously though, what comes next? Do we just log off, pay our subscription for a few months, and hope we don't get the message that our characters have died and re-spawned back at the Arkship?
     
    Why does interstellar travel have to take months? Is it punishment for not playing the way the devs want?
     
    Every moment that I'm paying for a subscription to something, I'm asking myself why I'm paying for a subscription to something. And when it comes to subscription-based video games, that answer had better be "It's really fun and entertaining."
     
    There is nothing fun and/or entertaining about traveling through deep space for months. 
     
    Also, what happens when one of these gates is destroyed? Everyone gets cut off from that star system for the next year of subscription time while new probes are constructed and sent? Talk about a divided player base.
     
    If this game was a one-time purchase, I wouldn't feel this way about such a mechanic.
  14. Like
    Admiral_Adama_ reacted to Admiral_Adama_ in "Capital" Ships controlled by one or many?   
    I think one player should be able to control big ships, but ship, that controled by team should have great advantage. So even bigger and more powerful ship with one player on board should lose in fight with smaller ship but with crew.
  15. Like
    Admiral_Adama_ reacted to Kongou in Free to play, Buy to Play or Pay to Play.   
    You may find a wealth of discussion on this topic here
     
    That said, subscription because I want the game to be open to evolving over time instead of stuck forever on the same hardware in a stagnant game that relies on either expansion packs or a cash shop for additional income.
     
    Subscription because I desire this to be a quality game with class.
  16. Like
    Admiral_Adama_ reacted to ClockworkRose in Gas, Gas Giants, and Gas Harvesting.   
    One cool addition to the game would be Gas Giants, Nebula, and other forms of gas in space (and maybe on planet surfaces). These could be large and (gameplay wise) slowly replenishing resources. You could harvest it by flying a ship through a nebula with a collector attachment, or dragging a collector on the surface of a gas giant. Maybe even construct a station in a nebula that is constantly collecting a small quantity.
     
    You could harvest everything and get the same nebulous "Gas". or if you wanted to make things more interesting, You could have different gasses, with different sources and different uses. Methane, Hydrogen, etc.
     
    Then you could go as complicated as you want for its uses. The logical first step is reactant for a chemical rocket. Probably some sort of early game fuel, preceding reactionless rocket tech. Following that, hydrogen gas could be processed into a a reactant in a fusion reactor. All sorts of things are possible for propulsion. Maybe you need to restock your maneuvering jets every once in a while.
     
    You could also need the gases for processing and creating elements in factories. Maybe they are needed as a catalyst, or you need a huge refinery with dozens of steps and feedback to create rare compounds.
     
    One major problem I see is implementation. I don't know what their engine looks like, but I didn't see much in the way of gasses or nebulae in any of the videos that have been shown. It might take some magic to make it work in their voxel system, and it might not even work at all.
     
    Thoughts?
     
     
     
     
  17. Like
    Admiral_Adama_ got a reaction from Khaymann in Wormholes?   
    (sorry for my english it is not perfect)
    Natural anomalies that can transport you on far distance, on another side of galaxy or even in other galaxies. 
    There can be some wormholes features:
    1. To detect them you should have some high-tech sensors, or just find it randomly (almost impossible)
    2. Wormholes can drift in space changing their position periodically. 
    3. Only small ships can use wormholes. Large ships can use it only with large energy spending.
    4. There is unknown what you waiting on the other side, or to figure that you have to send probe that can give you some data.
    Wormholes can be used to find new places for colonization, or place to hide your supersecret military base
  18. Like
    Admiral_Adama_ reacted to Admiral_Adama_ in Can your make a floating city   
    Dont see any sence in floating city. It will cost more, it will be easy to destroy it, and I dont see any advantages of this. But floating city can be useful on planets with high atmospheric pressure, and where nothing can survive on it surface. So planets like Venus can have floating city.
  19. Like
    Admiral_Adama_ reacted to Jett_Quasar in Can your make a floating city   
    Someone will figure out how to do it I'm sure... I built one in KSP by using a little mod that removes the offset limits
     

     

     

     
    I call this one "Sky City" LOL
  20. Like
    Admiral_Adama_ reacted to Cornflakes in Energy   
    You can turn antimatter engines off.
    You just cant do it with mechanical valves but with electrostatical ones.
  21. Like
    Admiral_Adama_ got a reaction from Anaximander in Can your make a floating city   
    Dont see any sence in floating city. It will cost more, it will be easy to destroy it, and I dont see any advantages of this. But floating city can be useful on planets with high atmospheric pressure, and where nothing can survive on it surface. So planets like Venus can have floating city.
  22. Like
    Admiral_Adama_ reacted to Anaximander in Can your make a floating city   
    Let's hope for orbits and trajectories good sir. *crosses fingers*
  23. Like
    Admiral_Adama_ reacted to Kairos in COPS - Coalition Of Pirates & Smugglers   
    So much positivity in this coalition of Pirates ... I'm loving it!
  24. Like
    Admiral_Adama_ reacted to Kairos in Light Propulsion   
    A recent theory circulating around the scientific community in regards to space travel is the use of light as a propulsion method to reach great speeds (around 30% the speed of light). What if in-game we could create light/laser stations to propel lightweight space crafts within a closed system of planets. This could create a kind of interplanetary highway if you will and be a method of transportation while subsequently becoming the centerpiece of the economy within a planetary system. 
  25. Like
    Admiral_Adama_ reacted to Admiral_Adama_ in Wormholes?   
    (sorry for my english it is not perfect)
    Natural anomalies that can transport you on far distance, on another side of galaxy or even in other galaxies. 
    There can be some wormholes features:
    1. To detect them you should have some high-tech sensors, or just find it randomly (almost impossible)
    2. Wormholes can drift in space changing their position periodically. 
    3. Only small ships can use wormholes. Large ships can use it only with large energy spending.
    4. There is unknown what you waiting on the other side, or to figure that you have to send probe that can give you some data.
    Wormholes can be used to find new places for colonization, or place to hide your supersecret military base
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