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Charlouf

Alpha Tester
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Everything posted by Charlouf

  1. its ok boys, we all know passive income from nowhere is good for economics.
  2. 1/ Make mission system 2/ remove daily 150K 3/ remove T1 bot order 4/ AND THEN put schematics. its pretty much clear the game needed 1/2/3 before 4. so.. DU IT, then soft reset ( everything except skills, TCUs on territories, ships/bases blueprint (to test if this work) You can't have a player driven economy if harry potter give you one Million every weeks, and thats a part of the "why my warp cell is sold 30% under its Ore value ?" And there will not be a healthy economy with big corps because big corp will come only with PVP and territory control, so if you want a soft reset to test economy, this is the best time to DU it. ----- Then you need ship/base insurance, power cost on industries, and max durability loss on ship/base on running parts ( engine / industries ) like in old MMO's , so you lose 1% max durability par XX hours or 1% max dur loss everytime you repair XX% of that part. (both insurance / loss or pick one, just do the maths and make a choice) many time people try to reinvent the wheel... and fail, many things in MMO's work great since 20/30 years, so just DU it.
  3. "we think people doesnt use market enough" its been 2 months they give 100K per day, meaning, you can be multi-millionaire without doing anything within 20days. its been 2 months, markets are only players owned market-ships clusterfck, because since 2 months "NQ think about it" its been 2 Months, see the above, market are on a 1-2fps for average people because "NQ think about it" all industries are on the same tier ( 1 ) regular T1 ore spot are 400K on alioth, you can found some at 1 to 4Millions Liters. T3 spot on a planet are 5k, and some found a 200k, a 400K and a 2 MILLIONS LITERS PETALITE ONE. ( something like 200Millions q ) Economy is bad, because NQ is bad.
  4. Punishing players with permaban for dev RDMS mistakes.
  5. a human mistake on wrong RDMS setting, isnt a in game bug, you can bend the reality all you want, you are still wrong.
  6. doesnt change the fact : when u put RDMS on public for all on build/modify, the intended feature is for all to modify / build on it, and thats what happened. you can elude the question and talk about engineering, the thing is : -devs put public for all on a market's RDMS, and it worked just fine, nothing not intended on that, RDMS worK. And NQ decided to permaban for bug exploit AND not reporting bug , there is no bug exploit and bugs here, even if players who stole stuff are 100% as stupid as WC doors, there is no bug exploit.
  7. You are right, it says it all : when devs let market RDMS on public, and players press B on it, it work, nothing not intended on that, RDMS work just fine. devs mistake are not bug, thats just dev mistakes. i hope you will understand that one day.
  8. exploit bug is something not supposed to happen with standards rules, when you press B on market 15 while u have permission, its not a exploit. when u hover close to a construct, you hover up, its not an bug, and when u go to space with that, its still not a bug, its a "not intended mechanic/feature" "exploit bug" have a definition, they define rules, not the meaning of words.
  9. i understand blabla "20years of mmo we all know blabla" The thing is, market 15 was public by mistake, they push B and took things because it was public. There is no bug, or bug to report, or exploit or anything, so NQ just had to shut the server down, fix things, take things back and thats all. You can't permaban people for pushing B , when the EULA says : "you are responsible for RDMS failure" I know they shouldnt do that, but they didnt exploit any thing or any bug, they just push B, its ALL NQ fault, and they said "we permaban bug exploit and thief" There is no bug or exploit here. i once tried to PM NQ-staff for a major issue, guess what, doesnt work, and then, for market 15 "they didnt tried to contact us with those 2 months waiting support ticket" NQ just should hire a CM and GM, not devs with CM/GM masks.
  10. since about 10 days now, i can't buy anything on the market, remote or not. already made those ipv6 / dns stuff, and didnt work in the troubleshooting section. And the last time NQ talked about it, some days ago the answer was : "we are on it" now its 10th, it must be a hell of a bug to take MORE than 10 days to fix it, a simple price from market server to game client
  11. You are talking "stuff" to dev who need more than 2 months to -"we need to think about low framerate market cause people making their own market in each market" instead of a simple : "players market on markets are not allowed and will be punished/destroyed/moved out" Remember devs refused official AD sign on markets, and allow players making personnal market thats take a third of the parking to divide framerate by 10 on market, i guess its fun. now people like me can't use market since a week because of network thing, but its ok, "they are on it" like personnal player market on market i guess, cya in 2 months.
  12. discordauth:Gx_cn8GzvuBvIwfKkUv8IN8bPvEQolQv29TxN7nWMb8=

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