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Megaddd

Alpha Team Vanguard
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  1. Like
    Megaddd got a reaction from Vorengard in Any plans for silly stuff?   
    Silly stuff? If they allow embedding Youtube videos onto in-game screens, I bet we'll have no shortage of that.
  2. Like
    Megaddd got a reaction from Warden in Any plans for silly stuff?   
    Silly stuff? If they allow embedding Youtube videos onto in-game screens, I bet we'll have no shortage of that.
  3. Like
    Megaddd got a reaction from nidan007 in Any plans for silly stuff?   
    Silly stuff? If they allow embedding Youtube videos onto in-game screens, I bet we'll have no shortage of that.
  4. Like
    Megaddd reacted to wizardoftrash in So.. How did it go this weekend   
    Critics claimed "it occured" and "it is a game"
  5. Like
    Megaddd got a reaction from Shockeray in So.. How did it go this weekend   
    Whispers floating around of "It is very good"
  6. Like
    Megaddd got a reaction from Captain Jack in So.. How did it go this weekend   
    Whispers floating around of "It is very good"
  7. Like
    Megaddd got a reaction from TheBlender in So.. How did it go this weekend   
    Whispers floating around of "It is very good"
  8. Like
    Megaddd got a reaction from Magz in Idea to make people wait productively   
    What you suggest here will not work because they have already enough people as it is to stress test their server architecture, and now that they have a concrete number of the maximum amount of people that could load their servers, throwing it up into the ether again would be a bad move.
     
    However, what would be interesting to me personally, is a single-player version of the game for messing around with (a client+server bundle), however considering their server tech is (extremely likely) proprietary, they probably don't want to distribute it freely. Would be pretty cool, not happening, unfortunately..
  9. Like
    Megaddd got a reaction from SirJohn85 in Idea to make people wait productively   
    What you suggest here will not work because they have already enough people as it is to stress test their server architecture, and now that they have a concrete number of the maximum amount of people that could load their servers, throwing it up into the ether again would be a bad move.
     
    However, what would be interesting to me personally, is a single-player version of the game for messing around with (a client+server bundle), however considering their server tech is (extremely likely) proprietary, they probably don't want to distribute it freely. Would be pretty cool, not happening, unfortunately..
  10. Like
    Megaddd got a reaction from FD3242 in Idea to make people wait productively   
    What you suggest here will not work because they have already enough people as it is to stress test their server architecture, and now that they have a concrete number of the maximum amount of people that could load their servers, throwing it up into the ether again would be a bad move.
     
    However, what would be interesting to me personally, is a single-player version of the game for messing around with (a client+server bundle), however considering their server tech is (extremely likely) proprietary, they probably don't want to distribute it freely. Would be pretty cool, not happening, unfortunately..
  11. Like
    Megaddd got a reaction from Anaximander in Idea to make people wait productively   
    What you suggest here will not work because they have already enough people as it is to stress test their server architecture, and now that they have a concrete number of the maximum amount of people that could load their servers, throwing it up into the ether again would be a bad move.
     
    However, what would be interesting to me personally, is a single-player version of the game for messing around with (a client+server bundle), however considering their server tech is (extremely likely) proprietary, they probably don't want to distribute it freely. Would be pretty cool, not happening, unfortunately..
  12. Like
    Megaddd got a reaction from Sir_Rat in Idea to make people wait productively   
    What you suggest here will not work because they have already enough people as it is to stress test their server architecture, and now that they have a concrete number of the maximum amount of people that could load their servers, throwing it up into the ether again would be a bad move.
     
    However, what would be interesting to me personally, is a single-player version of the game for messing around with (a client+server bundle), however considering their server tech is (extremely likely) proprietary, they probably don't want to distribute it freely. Would be pretty cool, not happening, unfortunately..
  13. Like
    Megaddd reacted to DarkHorizon in Novaquark Monetization     
    Keep
    It
    Simple
    Stupid
     
    A flat rate of fifteen dollars per month. Either play enough hours and feel satisfied that you got $15 worth of enjoyment out of it, or play fewer hours and feel like it was money wasted. A monthly sub is the price of 4  Caramel Macchiatos or almost a weeks worth of starbucks. Those four drinks can provide you with, oh let's say an hours pleasure if each drink went down in 15 minutes. A sub can give you at most ~720 hours for those of you no-lifers that have no social life, no job, don't sleep, use a bucket for a toilet, and whose diet consists of mt dew and doritos.
     
    Let's look at me personally... Being a modestly healthy person, I try to get eight hours of sleep a day. Boom 1/3rd of my day already gone. Time dedicated to studies, in-class time, working on my distance class homework, homework homework, and transport to and from college, ehhh that's 4 hours a day. Now half a day is gone. I'll be going back to work soon now that summer is over and I'm acclimated to my class schedule, that will be another 3 - 6 hours gone.
     
    Now I'm left with 6 to 9 hours of free time and let's say I dedicate 4 of those hours to DU to set aside the rest for personal care and social life. Let's multiply those hours out over the course of a month and to keep it nice and even, go with 30 days. That's 120 hours per month, 1440 per year.
     
    Is $15 a month,  $180 a year really all that much considering I can get two full months of entertainment over the course of a year?
     
    Considering a lot of the other entertainment choices out there, I don't go to bars personally but I have a friend who spent 200 with some friends at a bar one weekend and guess what. It either went down the toilet or ended up in the trash.
     
    What is $180 to you, two months of meeting a bunch of online people and hanging with your org and doing fun stuff, or is it a bad hangover and a soiled pair of jeans?
     
    Maybe it's a bad comparison, I don't know. If fifteen dollars a month is what you would call a stretch then I, like some have said already, would strongly urge you to reconsider your priorities.
     
    Edit: I got into such a rant I forgot about what I said about the pricing scheme at the start of my post.  
     
    While what you have seems like an admirable idea, in hindsight it seems like a bad idea for reasons that have been already mentioned before. I cant endorse it. Keep it simple.
  14. Like
    Megaddd reacted to wizardoftrash in Game time suggestion   
    Agreed here. Basically every new monotization thread devolves to a couple people begging and pleading and two dozen regulars going in and saying "no" a bunch of times.
  15. Like
    Megaddd got a reaction from Captain_Hilts in Game time suggestion   
    This, while a great suggestion, does not work if the skill training will tick in real-world time when you are offline.
  16. Like
    Megaddd reacted to Captain Jack in Novaquark Monetization     
    The argument about paying for more milk than you need makes sense, it's just that the analogy is all wrong. You can't compare paying for a product to  paying for a service.
     
    Paying a subscription, for a game, entitles the gamer to as much play time as they want. It ensures that the online universe will be there, when they want to participate. Kind of like paying rent on an apartment... whether you're there or not, the cost is the same.
     
    Paying only for the time played is intriguing only for those that don't play much. Imagine paying $1/hr to play. Sounds great if you only play for a few hours a month. The folks that play a couple hundred hours a month are screwed. With a subscription, you can do the math and determine how much you need to play, in order to get your money's worth. That number will vary from person to person, but it's not like the price of admission is a secret. Odds are some months you'll hit the mark, some months you might not. In the end, the price of admission doesn't change, which is a good thing.
     
    ninja edit: I'm lazy, so I pay $1 or so for coffee each morning on my way to work. Seriously, at the end of every month, my coffee bill will be higher than my DU bill.
  17. Like
    Megaddd reacted to Lights in Novaquark Monetization     
    and here i stumble yet on another great literature piece of people asking for free shit
  18. Like
    Megaddd got a reaction from Hades in Novaquark Monetization     
    Life doesn't work that way @Kirtis.
  19. Like
    Megaddd got a reaction from Primary in What will you do in the early days after launch ?   
    I imagine everything in the immediate area will become Swiss cheese within a matter of minutes. After an hour you'll be hard-pressed to find any surface materials within a kilometer of the ark-ship. I imagine by the end of the day the entire safe zone will look like a carpet-bombed beach-head from World War 2.
      
     
    As for me? The first thing I'll do is familiarize with the ore scanning tools and try to become proficient to a useful degree, and go for the deeper materials right at spawn, wasting no time on travel, as they will be largely undisturbed by everyone head-set on a gold-rush above. Whilst everyone will be stripping away topsoil and hauling away from spawn to look for materials elsewhere, I'll be patiently gathering rare deeper materials right at spawn, having wasted no time exploring for a safe alcove to set up in the wilderness. That is, if the "rare" materials found at spawn are sufficient to advance and manufacture a craft capable of leaving the planet.
  20. Like
    Megaddd reacted to ATMLVE in Ground vehicles   
    The reason wheels are not on the near horizon is because of server stress. The constant physics of bouncing and conformity with the ground of a vehicle would be a lot to handle.
     
    Imagine someone making a platform with 1000 wheels, running over some rocky terrain. It would be a huge amount of unnecessary physics calculations.
  21. Like
    Megaddd reacted to Dr Krieger in I want to turn an asteroid into a moveable space station   
    Hmm while this does make me sad, it just means I will need to make one
  22. Like
    Megaddd reacted to Haunty in Looking for 3D modeling tool (Free or Cheap)   
    There's MagicaVoxel, which is quite simple
  23. Like
    Megaddd reacted to devu in Reduce mining/building radius   
    Wait for skills, tools that will directly correspond to mining capabilities. It's a perfect opportunity and make sense for this to happen if we really want this to be valuable profession as well.
    If digging will be too easy and like that for everyone one? Balance of the game, performance of the servers etc.. I simply can't comprehend why you guys assuming otherwise.
     
    Sure it's boring, and hell yeah! make it slower, invest into equipment, create variety of it! Stimulate the market! But if you feel is too boring for you, probably you should not be a miner!  
  24. Like
    Megaddd reacted to stopub in Blueprint inventory ?   
    SOLVED https://dualuniverse.gamepedia.com/Blueprints
  25. Like
    Megaddd got a reaction from FD3242 in Last Post Wins   
    Idea: Subtract all posts in this thread from everyone's post counts.

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