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Megaddd

Alpha Team Vanguard
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  1. Like
    Megaddd reacted to UluenX in Give some love to the DU staff!   
    It's early Beta and there are bugs and server issues.  Discord is blowing up constantly with people having issues, complaints and crying.  Being a DU employee is probably stressful as hell right now but I see them working through issues and helping people real-time as fast as they can.  These guys have worked long hours through the weekend to try and keep the game playable for us.  Yeah there has been downtime, but overall I'm having a lot of fun.  This is a really, really cool game!
     
    Try to remember that they are only human and they are doing the best they can.  They need some positivity to counter all the salt and crying.  Have patience, we have a bad ass game here - just need to give them some time to work things out.
     
     
    Thank you DU devs and staff!
     
     
    UluenX
  2. Like
    Megaddd got a reaction from Iorail in Is this game a con?   
    First of all to assume malice over incompetence say a lot about yourself as a person.

    That said. No. The game is not a 'con', I've been playing fine with minor issues that were not too distracting for the past two weeks.
    They are just really running into many unexpected issues at certain points of the system from the player count, that were not there before in Alpha because of much lower player numbers.
     
    Just accept that this is a Real Beta, where things actually break and not work sporadically, and not the kind of "Beta" that Fortnite was in until it made its first billion dollars.
  3. Like
    Megaddd got a reaction from Hellana Von'Void in Is this game a con?   
    First of all to assume malice over incompetence say a lot about yourself as a person.

    That said. No. The game is not a 'con', I've been playing fine with minor issues that were not too distracting for the past two weeks.
    They are just really running into many unexpected issues at certain points of the system from the player count, that were not there before in Alpha because of much lower player numbers.
     
    Just accept that this is a Real Beta, where things actually break and not work sporadically, and not the kind of "Beta" that Fortnite was in until it made its first billion dollars.
  4. Like
    Megaddd reacted to Dupont in Observations from a systems engineer   
    As I have been playing this game for the past week, I have been wondering about the internal mechanics of the server engine. Obviously without the code I can't know what is going on , but I can guess.
     
    1.  There are numerous microservices in a distributed environment.
    2. While load is light, these work just fine, very efficiently.
    3. When load is heavy, the queues get very deep and cause deadlocks between different microservices
    4.  Users start cancelling requests with other actions
    5.  The old actions are clogging up the queues, more incomplete actions pile up between the microservices as users get frustrated and repeat actions quickly.
    6. Everything grinds to a halt until a bunch of people are forced to lose connections or the servers are reset.
     
     
    My suggestions:
    1.  Have a max queue depth of no longer than 10 millisecond's worth of data. Deeper queues are NOT better.
    2. consider using parallel queues, if one gets stuck for too long, just kill the whole thing and proceed with the unstuck one.
    3. Use backpressure to notify fillers of the queue to wait. It is easier to cancel actions if portions of it haven't been submitted to other microservices yet.
    4. Consider using tags to quickly remove cancelled requests from heavily used queues.
     
    Anyways, I hope NQ can solve this as I love the game and want to see it thrive.
     
  5. Like
    Megaddd got a reaction from Seether in Production Screens Need Demand (from a professional manufacturing planner)   
    Over the years I've found that the only way to please everyone in a game with a complex crafting system and economy is to implement Google Sheets into the game client.
  6. Like
    Megaddd reacted to seanizor@outlook.com in DU login wont remember login and pass   
    I was experiencing the same problem, or so I thought. Turns out it IS saving your username/password they are simply not displayed in the fields as you would expect.  You'll notice the fields say [saved username] and [saved password]. Just click PLAY BETA to login.
  7. Like
    Megaddd reacted to GQubed in Smart Target   
    When using right click on a Small Container I noticed there was an option under the "Advanced" section to set "Smart Target"...as the right-click menu combines functions for both the main Static Construct (the space in which I was building) and the Element (the Small Container) I found myself wondering two things:
    1. Is the "Smart Target" relating to the container or the static construct
    2. What does the "Smart Target" function do?
     
    Cheers.
  8. Like
    Megaddd reacted to hdparm in [Lua] All global variables   
    This is the output of a script that dumps all global variables. Lua coders may find this somewhat useful.
     
    The script was run in r0.21.2 on a hovercraft seat that has 2 fuel tanks and a radar linked. Some functions were called with pcall. The first value indicates whether the call was successful, the second is the actual return value or the error message.
     
     
    To see only elements' functions, visit this topic.
     
    Dumping script
    The script used for dumping is based on something I found on Stack Overflow, with some extensions.
     
    In unit start(): https://gist.github.com/d-lua-stuff/180707c172382d06d2c80213a1638f66
    In system update():
    coroutine.resume(dumping_coroutine) The script will run for a few seconds and then automatically turn off. Output is saved to Dual Universe 's log files in %LOCALAPPDATA%\NQ\DualUniverse\log
     
    Dump analyzer
    To avoid having to look through the logs manually, a Python script was written. It extracts the output of the globals dumping script from Dual Universe's log files, and creates separate files for dumped globals and for members of each linked element.
     
    Usage:
    pip install six python dump_analyzer.py C:\Path\To\Log\File.xml Change log
    2020-09-01. Posted the first version outside the NDA forums section.
  9. Like
    Megaddd reacted to Redbarb in DU +1h & no connection   
    Hi
     
    I began to try to connect at 20h07, after 2 crashs of the launch game, 3 waiting time queue (first 50 users, second 356 users and third 650 users) I give up for tonight.
     
    Even when WoW beta launched in 2004 the queue + load time was not that long.
     
    This is a beta, but you need to resolve the problem quickly, does it seem to me otherwise we will lose new players.
     
    Good luck, and good luck with this overall successful launch
     
    Regards,
     
    Redbarb
     
     
     
     
  10. Like
    Megaddd reacted to Daphne Jones in Problem to join org   
    You join an org in game now.
     
  11. Like
    Megaddd got a reaction from Majestic in 11 Beginner Tips for August.   
    I'd add 'Middle Mouse Button' (stop engines) and Ctrl (brakes) to the "very important" keys list for piloting. Pressing both simultaneously is a good 'panic button'.
     
    Good post!
  12. Like
    Megaddd reacted to Majestic in 11 Beginner Tips for August.   
    A lot of the same questions get asked in game chat and on discord so I thought I would put some frequent ones here while I'm waiting for some crafting to finish that are valid as of August 2020.  Feel free to call me out on any that are wrong. Hope they help.
     
    1. Do the beginner tutorial before venturing out. There are several items like the repair tool, Sanctuary Territory Unit and your first speeder that are picked up from this.
     
    2. You can restart the tutorial any time by visiting the start building and pressing the button again on the top floor, using the PageUp and PageDown keys moves the tutorial back or forward through the steps if you need to skip a part or retry one. Your current objectives, if they aren't on your screen and are still active can be found on your map at the bottom right.
     
    3. On Alioth(The planet you start on) there are teleporters that you can use to move between districts. Pay attention to which one you started on, it's on the wall behind the teleport pads. At the end of the tutorial you move to the Sanctuary moon and each district has a Shuttle that will take you to different parts of the moon, you may end up the other side of the planet from a home you may have started otherwise.
     
    4. Avoid the Institute tutorials for the moment. Right now they have a lot of issues as it's Beta. Common problems will be inventory disappearing, re-logging to find yourself floating in space and ending up miles away from your base. If you end up in space, log on to discord and ask one of the NQ staff to teleport you back. Discord can be found under the community tab here https://www.dualuniverse.game/.
     
    5. All building requires you to have a territory to build on and everything starts with a core. A dynamic core is for ships/vehicles and a static core is for buildings. You place those first then add to them.
     
    6. To PM someone in game it's the same as other MMO's which is /w name.
     
    7. To find your speeder among a sea of other vehicles open your map with either M or F4, select constructs and set destination. This will pinpoint your vehicle.
     
    8. ALT is the universal opposite function button, to pick something up its Alt + the deploy tool, to fill in a hole you've dug it's Alt + the mine tool(with the material equipped) etc.
     
    9. Some useful keys  - E changes the shape of the build tool.
                                            CTRL + scroll changes the size of a build/mining tool.
                                            R flips an item.
                                            R+ scroll rotates an item.
                                            Alt + V brings up a menu to change what names are on your screen.
                                            Mouse Scroll is your throttle on your speeder.
                                            Alt + Z is auto run.
     
    10. To work with a specific material it needs to be equipped, open your inventory, right click the material and hit equip. If you have declared a container as linked(making it the default container materials are taken out of when building or put into when mining) then the material your using needs to be in there after you have equipped it.
     
    11. 'Pending Operation' Is lag, give it a chance to catch up.
                                           
     
     
  13. Like
    Megaddd reacted to Saruman in How to unsubscribe   
    Got it, i thought that i may have missed something, anyway thanks for the reply
  14. Like
    Megaddd got a reaction from Palad1n in Production Screens Need Demand (from a professional manufacturing planner)   
    JC had mentioned in a recent reddit AMA that they would like to implement a replacement for the current linker tool which would look like a 2D procedural flowchart, similar to what the node view on blender looks like:


    Such a feature could be the platform on which all of your expressed ideas could potentially be integrated, and is something I am eager to see make it to the game in the near future.
  15. Like
    Megaddd got a reaction from adrazz in What to do next   
    That entirely depends on what you are interested in.
    Most people are currently setting up industry chains to build more things for their ships/buildings.
    Some are mining and trading ore with other players for stuff.
    Most are in an organization that helps them figure out what they want to do next, though, and I would highly recommend you join one, solo play is less fun than playing in a group
  16. Like
    Megaddd reacted to Xugo in Subscription Question   
    No, you are right in that for new players who did not purchase any of the pledge packs, their game time starts ticking with the purchase of these subscription.
     
    For your question though, I believe they gave their short blurb on the page where you purchase the subscription, but they've also recorded their response in a Q&A as well. Basically, it's a combination of their need for funding to support additional players on the servers and also so that there is (albeit obviously not foolproof) a layer of screening against players that may come into the game simply to grief. 

    Reference:

    One consolation is that Beta is also intended as a soft-launch and a reset/wipe is not expected for the Official Release and whatever you create will remain in some form or fashion. So despite the "beta quality release" it isn't for naught and also puts emphasis on why they would want that additional layer of screening.
     
    All said, the labeling as Beta is intentional in terms of framing expectations and if you'd prefer to play an officially released and polished game, it may be better to hold off.
  17. Like
    Megaddd got a reaction from Serula in Is the Game Worth it ?   
    While I can not tell you anything directly about the game, the last play-test being 5/12-14 is public information.
    I can, however, tell you that during those 3 days I slept for about 7-8 hours total, and about 80% of my waking time was spent at my computer, with most of that time being dedicated to video gaming.
    From that you may deduct as you wish. 
  18. Like
    Megaddd got a reaction from Atmosph3rik in What is the ruling on Ships of other IP holders (disney, GW, etc)   
    IIRC The official stance is that player creations can look like something else, but they can not be actually named as something from another IP.
  19. Like
    Megaddd got a reaction from Vulcore in Translations of the game   
    Nobody but Novaquark could tell you that, but if I were to guess, there's a decent chance of it being a possibility at release. Perhaps sooner if they crowdsource their translation efforts from nda-backers.
  20. Like
    Megaddd reacted to Lethys in Warp Drive Travel and Bending Space itself   
    that's where stargates come in - send a probe to another planet, build a stargate on this side, wait for it to arrive, lock onto it and jump there, build a second stargate on that side, link both, instant travel
     
    FTL drives are just "faster" engines which will kinda work like stargates, but still with travel time (alass much faster) - set two points and inbetween those points in space you travel in another "dimension" and very fast. But you can be pulled out via an interdiction bubble.
    All may change still, but that's what we got so far
  21. Like
    Megaddd reacted to Del in Purchase- Communication   
    Hi,
    I have a suggestion. I just purchased the silver backer and am very excited about Alpha 1 in Nov. I suggest some sort of communication reply from Dual universe..."Welcome to the family, ......Blah blah....Here is how you DL the game client". Maybe with some teaser screen shots.
     
    Thanks
  22. Like
    Megaddd got a reaction from hdparm in LUA Synth Module   
    This would breathe a new kind of atmosphere to player-made LUA content. It's not just night clubs. Think of all passive and reactive noises that come from a ship control room in your favourite sci-fi movie. 
    In My opinion, any MMO where players could create and play their own music, usually through obscure notation systems like .abc or MML was always more engaging for a longer time, compared to those where you could not. 
    Needless to say music brings people together. 
     
    As a side-note - this would allow me to finish my Super Hexagon recreation in DU's LUA boards. :) 
     
    P.s.: I have never seen a large-scale MMO that allowed you to create your own Sounds. They always either have a watered down midi system, or pre-defined sound packs. This would be a first MMO for me personally, where you can write your own synth. Reminds me of the Atari electronic music producing infancy. 
     
    P.p.s.: Here's another cool example of what can be done with LUA synth.
  23. Like
    Megaddd reacted to yamamushi in LUA Synth Module   
    I know that "predefined sounds" is on the "Considered" list on Trello: https://trello.com/c/HVdTjEsH/51-functional-scriptable-speakers-able-to-play-predefined-sounds 
     
    While I think that would be cool, I think it would be cooler if we had access to a synth sound module through LUA to build and sequence our own custom sounds. 
     
    Writing sound synthesis by hand isn't unheard of in LUA, for example:
     
     
     
    And even more, here are some tracks composed entirely with LUA:
    https://soundcloud.com/luehi/systemf  https://soundcloud.com/luehi/luacid1 https://soundcloud.com/luehi/early https://soundcloud.com/luehi/selfkitchen https://soundcloud.com/luehi/luaessay5 https://soundcloud.com/luehi/movk  
    I think that giving us the flexibility to define our own sounds with such an approach would be incredibly more valuable than choosing from a list of predefined sounds. 
     
    In case anyone is wondering, yes I am suggesting this because I want a night club in DU.
  24. Like
    Megaddd reacted to yamamushi in Did someone say.... Wednesday? :O   
    I saw this post buried on Reddit today  
     
     
     
     
     
    Perhaps more appropriately than "it's happening.gif"...
     
     
     
     
  25. Like
    Megaddd reacted to CoreVamore in Custom element skins   
    Lots of threads already on thise. Search is your friend
     
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