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Posts
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Everything posted by BaileyVandenbroek
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We could implement hair mesh template and maybe clothes template so organizations could upload their own uniforms with a price obviously like 19$-40$ EU for every pieces it would add another aspect on the game! So people would recognize nationalities of other players and enhance roleplay and lore it would also help to pay the rent of the server and obviously put a limit of uploads example an org can only make 4 uniforms if they have 500 members and same for player hair meshes one per player or two maybe even raise the price if you want more.
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I noticed that the foliage is in low-poly and there are so much possibilities with Low-poly I don't understand how DU can't get better looking foliage and trees .. Also the ground terrain on Du is a nightmare it's scary it's a nightmare!! It looks like honeycomb or a closeup picture dropped on the floor.
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I think it is totally ridiculous to make a L core giant .. the core itself takes too much place and is not good looking at all it ruins spaceship beauty and most of the in game decorations are bad looking too much thick they look really bad and they are too big to look good and I honestly think DU should hire better content maker all their concept art looks cool but in game we get a fence thicker than a wall.
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Terraforming should be a thing because alot of celestial bodies are rocks without landscape like lacobus has no mountains for example I feel like alioth is the only planet with beautiful mountains..
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I prefer that idea over their star gate bad idea on the roadmap..
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Will the game be available at XBox one?
BaileyVandenbroek replied to Minetown's topic in Org Updates & Announcements
hahaha your xbox would become a bomb boom -
Could be a visually interesting idea
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Character customization Suggestion
BaileyVandenbroek replied to BaileyVandenbroek's topic in Idea Box
Actually it's the promises of being able to shape everything in the universe that interest me and adding hair meshes upload is important to me because not only it it nos difficult to implement such things they just need to make a template and approve them just like they will prob approve in game image uploads for LUA and such. I don't mind about the quality of the character I Know it won't be like star citizen but if it can be like this atleast it would be cool plus by implementing such feature they would kick the ass out of star citizen. Even if the feature accessibility would cost an hundred $ for a single haircut why not I would pay it. Because it's a second universe and I think that kind of feature is not even hard to code compared to others things people requested and it would attract tons of people who likes customization. -
Character customization Suggestion
BaileyVandenbroek replied to BaileyVandenbroek's topic in Idea Box
IMVU for example they made their money from player based meshes -
Character customization Suggestion
BaileyVandenbroek replied to BaileyVandenbroek's topic in Idea Box
Well if they make a template we simply make the mesh tadah they can make basic mesh model so people have hair selection i am not saying everyone must be different but offering that feature to people would make the game more interesting and they would respect their promise of everything can be created limit is your imagination. -
I think we should be able to upload our own hair mesh for money to make our character more unique. Individuality is important and that is not even complicated to do also NQ should be inspired by EVE character creator it is pretty intuitive for user. Every aspect of the universe is determined by the players so we should determine how we want to look and not be all the same people or similar people. This is a universe not a game we need to be different. Because DU is different from other game because it is a second universe!
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Being able to plant a tree or to fill a pool
BaileyVandenbroek replied to Castanietzsche's topic in Builder Forum
I wonder if they could make it that things will only load if we see them? Like if there is a tunnel behind we won't load it until it's in front of us.. it would look bad to see it load but could increase performance I guess.. -
Being able to plant a tree or to fill a pool
BaileyVandenbroek replied to Castanietzsche's topic in Builder Forum
Very great -
I agree they would just need to find a solution for curves because cities are not all made in square shape.
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I think it's a bad idea it would be too hard to manage and it could have bad consequences. Altought eyesores policy could exist example if a territory is unused or left for months inactive or inhabited then the player would receive a notification and have 3 months to change that if the player doesn't the core and construct will vanish. But what if an hacker exploit that they could destroy anything or a bug happens .. I think it would make the game too heavy and could scrap everything sometimes player can't be active because their pc broke I think it should only be applied to bad looking things that are left inactive with inactive owner.
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Just like on minecraft we could select extremities or draw the outlines of where they can build and outside of that they can't edit so example you touch the walls voxels all around the room whatever the room shape is it will block them from editing beyond that line and under it we could have different colours like red for floor outlines then green for second floors so example they have two floors apartment they can't destroy the ceiling of the first floor then a gray line for the second story floor then a blue line for the second floor ceiling outlines limits. Or a simpler way you select surface that can't be destroyed .
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These shields would cover 1 km in height in the sky or whatever the territory unit covers in height in the sky and it would allow big cities on sanctuary moon to have landscaping and trees and such and to be able to hold artificial lake on moons. Maybe even control who can enter insids of the dome or protection shield like in some sci fi movies.
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Building a skyscraper of 2 km height [suggestion]
BaileyVandenbroek replied to BaileyVandenbroek's topic in Idea Box
All territories are pvp when they are over 1 km in height.