Jump to content

BaileyVandenbroek

Alpha Tester
  • Posts

    60
  • Joined

  • Last visited

Posts posted by BaileyVandenbroek

  1. Removal of the nebula skybox and better vfx like when the ship goes fast in space and the atmosphere entry and exit are horrible we need a day sky an dnight sky that looks realistic and water that makes less lag and prettier with the sand so both fits together because it doesn't even looks like an atmosphere game like no man sky have better armosphere graphics and when you are flying your ship it looks like static it doesn't even feel like it's flying it looks like it floats we should see air effect or something to add immersion and realism we need also smaller warp drive and more elements skins and voxel glass of colors because we need to be able to build more things make better curves easily even add a dot system to manipulate voxels to play with the shape.

  2. 2 hours ago, Squidrew_ said:

    I believe that the nebula skybox should be replaced with a realistic, dark and starry skybox, akin to the old one prior to Alpha 3. Here are my arguments,

     

    The nebula was originally introduced as an immersive way to increase ambient lighting in Dual Universe, making it easier to see at night. This is mentioned in NQ's Dev Diary on YouTube. However, this was nullified in 0.24 with the reduction of ambient light brightness.

     

    This is personal preference however I believe many will agree; the ambient light level does not have to match the skybox's brightness. For example, take this image of Pre-Alpha Thades. Its dark side is heavily illuminated, as I'm sure it would look on the surface as well. You'd be able to see. Compared to current Thades, I think most of us can agree that it still looks far better, and it could be taken down a notch if it's too bright. Additionally, with the introduction of the nebula, the atmospheres were changed to the same blue color we're all used to. I'm guessing this was done as a result of a technical limitation relating to the new skybox. So, think; If I'm right about this, we could have a Thades that looks like this, for example:

    1910419012_oldthades.thumb.png.5e4ca5773b5a5b4a7aad98b7ff52b010.png

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Current Thades, for comparison:

    1906924290_newthades.thumb.png.4b8430d6737ffa677d2fd77b620dbc22.png

     

    You see where I'm coming from?

     

    The way I see it, removing the nebula would provide so much in the way of fidelity, immersion and polish. It wouldn't affect gameplay either. Furthermore, I believe this change would solve many, many of DU's lighting glitches and "rough spots," at the very least making them look far better, and would provide much more polished lighting, both on ground and on a planetary scale. I simply don't see what the nebula adds other than style, but it sacrifices fidelity in a lot of key areas. Unfortunately I don't have any screenshots to back up that claim, so you're gonna have to take my word for it as an Alpha 1 player who knows how lighting used to interact with the old skybox.

     

    The nebula may be beautiful to some, but honestly, changing it would add so much in the way of polish — which I believe is far more important and is what this game needs right now. Not to mention, many people were dismayed at the release of this nebula, and I'm taking a wild guess by saying that most players would like this change. I know my friends and I would.

     

    Please consider this, Novaquark.

     

    Similar post by Mjrlun

    I second you the skybox and spacebox backrgound is ugly even horrible even the fast speed in space special effect looks bad we need better vfx.

  3. My idea is landing pads that would be detected by the ship and you would land automatically after pressing a key when you are near of it and there would be different landing pad size for each dynamic core size it would work like in No man's Sky that would prevent landing bugs at market when a ship appears out of the blue and hit your ship because the game doesn't load fast enough even if you have the latest specs rtx 3000 series etc. it would be useful for space station also and would give the opportunity for no landing zone feature to works for example you have to pay a fee to land or example you need an authorization to land! that would add a cool aspect to the game for logistic. ** Landing pad would have a direction so you would not go through objects and would need free space around it and over it and that would require the minimum size of the core limits of your ship.

  4. would be an useless project since a construct can't be seen from very far distance which are like only 1 or 2 km and the ammounth of cores needed would be ridiculous. But what would be cool would be lore based on player civilizations example

    player organizations.

  5. 13 hours ago, Aaron Cain said:

    Let me add a few cents,

     

    Day one, we will see crappy bases springing into life everywhere, no design but effective. These will stay there till about a week or two. After that some orgs will start to build new bases not from blueprints as they discover that blueprints need so much inventory space to place it will need a whole base to place a bp one.

    Most bases will be practical and efficient, beauty will be from efficiency and only a few orgs will build for beauty.

     

    Who will survive? I have no idea but in general the people who can build with least materials, fastest and most effective will survive. The people who build gothic palaces will probably perish fast if they start doing that at day one. If they however first fly to a sanctuary moon they have a shot.

     

    Leaders and Orgs?

    There will be Drama, loads of it

    Some leaders will think their people will listen to their demands but when day one arrives and the promised PvP ship is not there, they will leave before telling goodby.

    Some leaders will be more friendly but lacking charm and vision and also the members there will be gone soon, or take over.

    Some leaders got there by manipulation and playing the field, now they need to play their members, that will probably last sometime untill a stronger charismatic leader emerges.

     

    Orgs is the same, Well organized orgs with dedicated people will lead the masses, even when these organizations are small. The largest organizations might fall if they cannot fulfill their promises to their members and people feel put back in favor of others.

    Some PvP orgs now see that PvP is not end game but a struggle to get too and they camp the starter zone hoping to get some loot, this can work for some days but in the end if there is no backbone and no-one wants to do the basics, muhhh

     

    Cities:

    We will not see cities the first 6 months

    Maybe villages that emerge unintended but cities like tortuga, tranquility and all the organization cities we will see after 6 months. Why? A good city will need a good background, organization and project management. Also there will be a need of stock-build on materials and probably something of 6 months will be needed to get the materials to actually build according to any design.

    For me, my DACS will be put in good for Tranquility, if using them for it is a viable solution. 

     

    First war:

    Day one

    Already about 7 organization have sent each other threats and war accusations and probably these will escalate at day one

     

    Sanctuary zone:

    Probably filled within a year

     

    Hmmm more questions?

     

    Actually org with players that already played will know exactly what industry to make.. They'll be the first to go back to space they'll prob build a small spaceship to get their sanctuary moon before others haha and you stressed me out lol I really want the best spot for my city atleast some people have STus right on release! I also expect NQ to open the release earlier for Bakers only like 48 hours before or 96 hours before.. 

  6. On 2/11/2020 at 12:40 PM, Armedwithwings said:

    Here's my 2 cents on your train of thought...

     

    On launch, Alpha testers with their already functional blueprint designs will hold an edge over the common folk.

    Due to lack of experience, new players will shift focus on the market and make the "Alpha blueprint owners" a decent penny.

    Most of the stuff you'll be seeing flying around are most likely designs created during Alpha tests.

    Getting to make an actual space worthy ship takes time and on the race to leave Alioth, time is of the essence!

     

    Those reputable builders will always be popular candidates among orgs, and that's to be expected.

    Despite offering their skillsets to the cause, corporations will view them as a source of income.

    After all, having a certain profession in anything is always expected to be rewarded at an equivalent price, whether it's quanta, DACs or even status.

    Many people often find loyalty to that and act accordingly.

     

    But when it boils down, there's no right or wrong way to play the game.

    Poacher orgs are always gonna be a thing and whether anyone wants to be a part of them that's their own choice really.

    you mean org that copies others? by Poacher org?? And now I understand you more!

  7. On 2/5/2020 at 9:33 AM, Haunty said:

    Uploading meshes in an mmo with thousands of avatars may not be feasible for performance reasons. A lot can still be done with parameter-based avatar creation, I'd expect DU's to be pretty basic at first.

    if it can run 30k players in the same area without any lag it is feasible.

  8. 7 minutes ago, le_souriceau said:

    Well, may be my 100500 cents help to bump thread. 

     

    Every time I see "city-building" theme in org, I feel wierd kind of sorrow of crippled vet, who sees young soldiers marching too die -- and irresistable twitch in fingers to warn you. Flooderastia ilness, I know. This stars after 30.

     

    I tried to do all this "town things" as far as in Ultima Online and then half-dozen of years in Minecraft. And seen how its done by hundreds of others. Most failed.

     

    ITS INSANLY HARD to keep people interested and participating  in your "city-town-flyingsomthing" entity - and even more so to invest their resources into you project. Its like battle you painfully fighting to lose. Because all stakes against you. On paper people are always so good and loyal  (and there is  many of them). Like yeah, give me this house/flat, and don't forget bestow some useless rank, I'll will be your citizen! I'll will help! Then they vanish. Fast. Sometimes -- next day. And you finding them building their own base or doing other OWN buisness. Because people are egoistical and instinctivly not stupid (to waste their effort without real profit). Even friends and relatives will eventualy find excuses to participate less or completly diappear.

     

    In large scale of things they all rarely trully need superficial place or 100% share your vision. 

     

    Here begins mental gymnastics from "coordinators", "mayors", "megalords" and all that, no matter how they called.

     

    Like:

    "But my city so special because of so much friendship and fun, we all brothers and love each other"...

    "It will be biggest thing ever, you can't even understand true plan"

    "It so useful because we have here same things like everyone have in their bases too."

    "I have already like 200 members and we will expand even more very soon" (5 in reality, including brilliant leader and his 10 year brother who barely can play)

    "You just envious"

     

    Those guys always deeply disturbed me by complete lack of any connection with reality. 

     

    As my painful experience says, to have at least some degree of success, city-like entity (and this true to any org generaly) must provide not just "lyrics" and bla bla bla different simulation of movement and result, but very practical benefit, hard projection of power inside game comminity. 

     

    - be really rich and allow followers to fed on it (players motivated by greed)

    - kick hard in pvp (so people flocking into wining team, they always will)

    - have some heavy artillery creative people (who make something so far beyond common skill, that people want to bathe in that fame)

    - leader is somekind of god-tier charisma pshyco and people just enchanted by his presence (1 of 100.000).

     

    MMOs bring out something primal from people. They like to be in tribe with largest chief, brightest feathers and most fattiest pigs cooking on fire. So you must have laser-like focus to give them this one sweet thing (not promise hundreds of fantastical things!). From this point of view super-centralized military-pvp-only orgs are right. This how it works. You deliver one thing, but deliver it real good.

     

    Anything else, no matter how you put it, simply not works (or works very rarely).

     

    Sorry of unwarranted rant or something. Hope I help at least one head to think it over little bit.

     

     

    I laughed haha actually who cares have fun .

  9. On 1/31/2020 at 5:07 AM, Aaron Cain said:

    Tranquility is entering a new Phase in operation with the new features presented in Alpha 3.

     

    Anyone, and really anyone interested is free to join us on our journey to Find the lost world.

     

    We also want to thank all the organizations that support us and we will offer our Hand in peace for any other organization that is also interested in a piece of the Pie.

     

    Applications can be sent again, recruitment is opened for individuals as for organizations. Join us in becoming the largest ingame RP Community and help to restore the City to its Glory.

     

    So say we all!

    Tranquility has to be a ship.. it must .. if not it will be static.

  10. 39 minutes ago, Messir_Astaroth said:

    Lol, just make it about 20-30 hair and facial hair precets, thats it. Like EVE does. You can create literally any character in EVE before the start. Why would you even want to upload your own hair onto your avatar, lmaololrofl

     

    Better have some clothes and body customisation options, like your own custom paint, etc.

    I think that being able to upload hair is the best you can have since it lets you build whatever character you'd like.

  11. On 4/18/2018 at 1:11 AM, Lethys said:

    That's already known and planned.

     

    Use ftl for fast travel with a similar mechanic as gates: starting Point, ending point. In between ist the ftl dimension. You can be pulled Out of ftl too, so protect your route.

     

    Use a probe and send it to a far away planet. Build a stargate in this side (A). Once the probe arrives, you can do a one time jump with your ship to the probe and instantly arrived at Planet B. Build a stargate there too and connect it to A. 

    Star gates should be wormholes that brings you to a system and some wormholes should be hidden or known only by who discovered them that would add a funny dimension to the game :)

  12. 3 hours ago, BiGEdge said:

    no... i sayd you have a Sandbox game much bigger than any other.
    And if you like you can remove hole planets if you got the time and patience.
    And as only the starter Planet has the surface from Great Britain alone, it would take the same amount of time, as if you want to dig out GB out of the Atlantic.
    You can remove everything and place it anywhere else in DU like in all the other Voxel based Games.
    To have this possibility, i would be fine with having the same graphics quality like in those games.
    But in DU it looks already better than in other Voxel Games. And this without 4k textures.
    And high res textures are not yet important in Alpha development. But they will come when theyre needed.

    I am talking about the texture it just doesn't looks good it's bot the quality it's the look of it and the foliage mesh color is horrible and the trees omg baddd.

×
×
  • Create New...