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Jett_Quasar

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Everything posted by Jett_Quasar

  1. The more ideas we have the more players we'll attract to this game. More players means more business for ALL the ship designing corporations... and that's good for everybody!
  2. Something like this maybe... Jett
  3. I believe in the video the developers were moving things around for the purposes of creating a specific scenario for the clip. In the game there will likely be different classes of structures, and when something like a space station is built it won't be able to be moved (this is pure speculation of course). Getting back to planets though, another thing I would like to see is different atmosphere categories that would include things like the density (or atmospheric pressure), chemical makeup, opacity (how cloudy or foggy it is), and temperature.
  4. What would be cool is implementation of a creature designer similar to what they have in Spore where you can create unique creatures (or perhaps plants) that will populate a world - especially if you are trying to terraform it.
  5. What about grappling hooks to secure a ship for boarding? This is very much a game mechanic I would like to see.
  6. There are some good categories there, but I would include rail guns with the mass driver set. There could be different levels within each category, and obviously rail guns would be at the top with cannons somewhere in the middle. Lasers could have different classes based on energy requirements, and plasma weapons could include ion cannons that would disable ship systems without doing physical damage to most components (good for pirate boarding attacks, and ship rustling).
  7. Jett_Quasar

    Shields

    I'm not sure there is a way to stop people from within an organization from stabbing you in the back when you've put your trust in them. The only recourse I think is within the game - that's where the politics comes in...
  8. Technically there wold be less of an issue than copyrights. Personally there is nothing better than exploring a bunch of new planets with Cosmic Castaway blasting in my headphones, but unfortunately I don't own the IP so sharing it out to other players becomes an issue... unless of course you have some sort of agreement like YouTube does where they can play ads to pay for it.
  9. Actually what I'd like to see in the game is a city that floats..... on water. There could be resources (like hydrocarbons, fish or algae) beneath a body of water and you would need a floating platform to exploit them. That would be cool.
  10. I ran out of "likes" today too - LOL I've downloaded a couple free voxel design tools to get some familiarity with that crafting method. They're too limited to do anything crazy but enough to play around with...
  11. Welcome Volkier! I'm 36 and I have realized I still have so many unanswered questions! I never found out who let the dogs out... the way to get to Sesame Street... why Dora doesn't just use Google Maps... why we don't ever see the headline "Psychic Wins Lottery"... why women can't put on mascara with their mouth closed... why "abbreviated" is such a long word... why lemon juice is made with artificial flavor yet dish-washing liquid is made with real lemons... why they sterilize the needle for lethal injections... and, why do you have to "put your two cents in" but it's only a "penny for your thoughts" where's that extra penny going to... why do The Alphabet Song and Twinkle Twinkle Little Star have the same tune... why did you just try to sing those two previous songs... and just what is Victoria's secret? Why do we drive on parkways and park in driveways.? ...and do you really think I am this witty ?? ... I actually stole this from a friend who stole it from a friend of her brother's girlfriend's Uncle's cousin's, baby mamma's Doctor...Now it is your turn to steal it from me... lol Enjoy the rest of your day! xx p.s copy and paste and don't forget to change your age! Hahahahahahahaha, needed a laugh today!
  12. This appears to be a duplicat thread post - please combine with the original here: https://board.dualthegame.com/index.php?/topic/1043-hello-all/
  13. Dude! Guardians of the Galaxy is one of my favorite films of all time, and I heard there's a new one coming out soon. You have great taste in characters! LOL Good on ya!
  14. Even though weapons systems will be pre-fab elements in the game (and that makes sense), I'm sure people will figure out how to create them using the design tool. Any remote controlled "probe" can be used as a missile if you point it toward a ship and crash into it at high speed. Also I would love to see someone build a catapult or trebuchet... that would be hilarious!
  15. I've probably said this before, but I would love to get my hands on the design tool during the alpha design phase. The one in KSP had bugs that were ignored in favor of fixing gameplay issues, and it really bothered me about that game. I don't want the same thing to happen here... I've created my first voxel design... Jett
  16. Jett_Quasar

    Shields

    While I agree that everyone is entitled to their opinion, I mus respectfully disagree with yours. Here's why: This is an MMO game. That means you want fleets of craft piloted by large numbers of players going at it mostly in space combat. In order for there to be some semblance of strategy there needs to be complexity in how offensive and defensive systems work. Otherwise the game will be populated with one ship design covered with huge shields and bristling with the heaviest weapons. This is not conducive to long-term gameplay - the community will quickly tire of repetitive battles and people will simply stop engaging. In fact this is why most sci-fi are set up with this sort of offensive/counteroffensive strategy. Take a look at Fractured Space for example: there are 5 different classes of ship, each with a different strategy for winning and each having a distinct area of weakness that can be exploited by the opposing team. And that game is entirely composed of space battles.
  17. I'm a huge Star Wars fan so I like the style of those ships especially the Millennium Falcon. I've designed fleets of craft in KSP, but the tools are very limiting compared to what will be possible in DU (from what I've seen). Jett
  18. Jett_Quasar

    Shields

    I've read Archers comments and nothing of what he says contradicts my suggestions on how the game mechanics could work except to say that in the real world E/M shields can't be used to stop physical weapons. Extrapolating the development of E/M shielding and weapons into an futuristic (sci-fi) universe, what I'm suggesting is in general is that physical weapons easily penetrate E/M shielding to do physical damage, and E/M weapons are stopped by E/M shielding but those shields are weakened by absorbing the energy and also do heat damage to physical shields. There's nothing there that's inconsistent with what one might expect from future (sci-fi) weaponry and shields. Furthermore, it's a standard that is used in lots of 4x games so it's a game mechanic that will be familiar and logical to many players.
  19. Any game that includes space battles can't use entirely real world physics and still be fun to play. For ground and air combat, the physics could be quite realistic, but when it comes to space, there needs to be some sort of compensation in order to keep things in control. I believe the best way to achieve this is by doing space battle physics similar to how it's done in Star Citizen and Elite. The ship has inertial dampeners that can make it fly in a vacuum the same way it would fly in atmosphere. This doesn't necessarily go against the laws of physics, it just uses thrusters that are way more powerful than could be normally achieved (that would also be the case for FTL drives).
  20. Jett_Quasar

    Shields

    Shields are a given. There will need to be two types of shielding - physical and E/M. The physical shielding will be the physical hit points of the craft, and the E/M shielding will be created by a shield generator. Different types of weapons will affect shields differently - that's where the devs need to make some sort of semi-future realistic sci-fi decisions on how they work. Here's a quick example of how this could be accomplished: Particle accelerators (guns) Low Tech Cheap Short Range Good against E/M shields bad against physical shielding Missiles Medium Tech Expensive Long Range Average against both physical and E/M shielding Laser High Tech Cheap Short Range Good against Physical shields, bad against E/M shielding Plasma weapons High tech Expensive Long Range Good against both E/M and Physical shielding The short range weapons could act as point defense against long range weapons as well. Again the guns could be good against missiles and lasers good against plasma weapons. Additionally Ion weapons can be used to take out E/m shields for a period of time as well.
  21. There are advantages and disadvantages to everything. I believe this game is structured much differently than a first person shooter, so I doubt there will be no frame rate throttling going on. In my experience, games that have been ported to console have been improved, and I believe the advantages far outweigh the disadvantages. Furthermore, I'd rather see a game that has a solid 30 FPS to one that can run at up to 60 then lag out to 2 FPS and everywhere in between.
  22. I'd like to see this game on both PC and console and here's why: 1) You have a larger potential community the more platforms that you are able to run it on - more people in an MMO the better the experience all around. 2) The specs for consoles like Xbox tend to be much stricter than on PC, so in the end the game is much better optimized. This is a huge advantage for PC players where you can build a top-end system that's way better than any console.
  23. This appears to be a duplicate thread the original is here: https://board.dualthegame.com/index.php?/topic/1003-xbox-one-or-xbox-scorpio-please/ Mods please combine this thread with the original...
  24. I actually really like the EVE model of "play to pay". This makes complete sense to me since it gives you an incentive to actually play the game and get ahead in order to avoid paying a monthly fee. It gives an incentive for new players to get good at the game and have the community more involved in building out the world universe. On the other hand you can pay the monthly subscription fee and choose to keep your hard earned in-game currency to build up your empire. My question is, what happens if you want to take some time off and not participate in the game? Do you still need to keep forking over the subscription fee or can you suspend your account until you're back from "vacation"?
  25. Welcome to one of the friendliest forums on the net and one of the soon-to-be greatest games ever!
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