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guttertrash

Alpha Team Vanguard
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  1. Like
    guttertrash got a reaction from friendlytyrant03 in [removed]   
    [added]
  2. Like
    guttertrash reacted to Archonious in Organisation Logotype / emblem   
    Hi,
     
    Would be very nice to have an ability to upload the logo of the organisation. So Every organisation can mark their ships with Organisation Logo.
    Make this option for organisations only (founder). So all responsibility will be on leader/founder. If the logo is offensive - leader/founder get warning with the possible temporary ban in future.
    Also, Logos can be checked before usage by Moderators. It is much longer way, but it is much more controllable.
     
    P.S: Of course, logos could be created with voxels help, but this could be very hard process for some organisations (colours, hard texture, a lot of time to make and other).
     
    Thanks,
    Archonious
  3. Like
    guttertrash reacted to Daphne Jones in BOO :: Are they really who they say they are?   
    Wow. That's a lot of passion for something that's currently just a description on a webpage related to a game that isn't even a minimal testing functionality yet.
     
    And, as for griefer orgs (I'm sure there will be some)... *sends stargate probe, flies ship through with crew... doesn't bother to build the gate.*
  4. Like
    guttertrash got a reaction from SimonVolcanov in BOO :: Are they really who they say they are?   
    And today on people trying to sound smart while talking about nothing....
  5. Like
    guttertrash got a reaction from Hunter in How to advertise my irganization?   
    depends on how big you want to make it, super bowl commercials are one extreme, forum signature banners are the other. 
     
    Also there's a discord server with a channel people spam that stuff into. 
     
    Apparently having pictures, youtube videos and actually taking the time to write something worth while helps, Also editing your posts for correct spelling (re: title hint: use full editor) helps
  6. Like
    guttertrash reacted to NQ-Nyzaltar in DevBlog: Resurrection Node Mechanics   
    (Posted Friday 10th of October 2014 on the DevBlog)
     

     
    When a player dies in Dual Universe, the "respawn" mechanism is articulated around the notion of Resurrection Nodes. We have already described in a previous post the quantum mechanical principle behind these incredible devices, and today I would like to discuss a bit more about the gameplay aspect. Resurrection Nodes are probably one of the most important element of the game, let's see what it means for all players.

    One important thing to understand is that Resurrection Nodes (or RN) are expensive. Very. Whether you buy it or you collect the materials to craft it, this will be a considerable investment. You can't just put one on the way, just in case, without thinking too much about it. It will almost always be an investment, a careful choice made for a good reason.

    That being said, when the game starts, you will be given two RN from the start: one preset inside the Arkship, and one free RN inside your inventory. Typically, you will set this second one wherever you decide to install your personal base. Beyond that, building additional RN will be something most players will not be able to afford before a certain amount of game time, and it will most likely be within a powerful organization like a state or a large company.

    The way it works is simple: you first need to set up the node, except the one of the Arkship, which is always ready to use. A Resurrection Node is a power hungry machine (remember, the beast is twisting the fabric of the quantum multiverse space-time topology, in order to affect its probability distribution and save your ass). You need to power it and make sure it is fully charged, and the time it takes for a full charge will depend on the type of power source you can afford to use. This can range from a few minutes to a few days.

    You can of course set up several nodes in different places at the same time. When you die, the closest RN will be used to respawn you inside its pod. It will lose its charge in the process, so it cannot be reused on the spot. The fact that you cannot choose which of your currently running RN will be used, and the closest one is taken instead, is crucial to avoid transforming the RN into a teleportation device.

    Another important aspect: when you benefit from a RN, you respawn but your inventory will be randomly losing most items, as it is impossible to insure that the particular branch of the universe where you are now has the same past history as the one you come from. Beyond the inventory, you have also crucially lost your geographical position. You might have been teleported millions of kilometers away from where you died. And that might be very bad.

    Imagine what it means in the context of a military situation. Your planet is suddenly attacked by a fleet of warships surrounding you. This is in the Orkras Empire, a very remote planetary system known for its aggressive gameplay. It is remote, so they must have travelled a long time before arriving here. Somewhere within the fleet, there must be a resurrection ship where all the players that are members of this expedition will respawn during the fight. Identifying this ship and destroying it becomes the most important war priority, as it will ensure that every death will send the attacking players back to their system, which is far away. Or, wait... maybe the RN are spread among all the ships? Or maybe there is a hidden resurrection ship on a not-too-distant moon? Or maybe the Orkrassian have secretly set up a RN base on your planet itself, long before the invasion, somewhere underground? The possibilities are endless.

    And the counter attacks are also very rich: you have a spy in the Orkras Empire, and she has identified the threat of this attack for a long time already. You are ready. In particular, you know where the RN base has been secretly set up by the attacker on your planet. You have not destroyed it, instead, you have planted tons of explosives below it, ready to neutralize it when their fleet will arrive. It will be too late for them, and they will suffer heavy loss and destruction without being able to defend themselves for long. Or... maybe the Orkras actually know about your spy, and maybe the information about the RN base is false. And they had a backup somewhere else. This is emergent gameplay at its best: I can’t even start to imagine all the possibilities that you, the players, are going to invent! In any case, one thing is sure: the resurrection nodes are going to be a central element of gameplay and emergent strategies/counter-strategies between opposing factions. And we need to benchmark the mechanism during the alpha to make sure that it is well balanced. Everything exposed here remains - of course - subject to changes and revision with the feedback we’ll receive from the community!

    JC Baillie,
    Project Lead
     
  7. Like
    guttertrash got a reaction from Kra in My Community Has Withdrawn Our Pledges   
    You must be gold farmers, because they're the only people disadvantaged by the DAC system.  Because without DACs the wallet wars just move to the black market and encourage bots. 
  8. Like
    guttertrash got a reaction from lethak in My Community Has Withdrawn Our Pledges   
    You must be gold farmers, because they're the only people disadvantaged by the DAC system.  Because without DACs the wallet wars just move to the black market and encourage bots. 
  9. Like
    guttertrash got a reaction from Dhara in My Community Has Withdrawn Our Pledges   
    You must be gold farmers, because they're the only people disadvantaged by the DAC system.  Because without DACs the wallet wars just move to the black market and encourage bots. 
  10. Like
    guttertrash got a reaction from Demonneo in Unexpected awesome endorsement from RSI   
    https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  11. Like
    guttertrash got a reaction from Kurock in BOO - Band of Outlaws   
    its not a glamorous job, but good honest work for the pay
  12. Like
    guttertrash got a reaction from Cybrex in BOO - Band of Outlaws   
    its not a glamorous job, but good honest work for the pay
  13. Like
    guttertrash reacted to Hotwingz in Crashing? Towing?   
    Actually it would be nice if there was a movement bonus for traveling over roads.
     
    That would add incentive to connect settlements, would make navigation easy and it would look super cool.
  14. Like
    guttertrash got a reaction from Kurosawa in Unexpected awesome endorsement from RSI   
    https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  15. Like
    guttertrash got a reaction from Nostogue in Unexpected awesome endorsement from RSI   
    https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  16. Like
    guttertrash reacted to CheshireVee in Unexpected awesome endorsement from RSI   
    You could say the people who back both are...
     
    "Dual Citizens"
  17. Like
    guttertrash got a reaction from Hunter in Unexpected awesome endorsement from RSI   
    https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  18. Like
    guttertrash got a reaction from Code24 in Unexpected awesome endorsement from RSI   
    https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  19. Like
    guttertrash reacted to Vorengard in Let Us Take Credit For Our Work   
    My argument for why we should be able to put our names on our products.
     
    Blueprints should have Player and/or Organization names for branding purposes
     
    People like being known, and they like showing off when they do something cool. So blueprint designs should retain the name of the person who made them so that people can develop reputations for being excellent ship/station/modual/etc designers. Not only will this inspire people to try hard and reward them for being great, it will favor competition between organizations. Org A will try and destroy Org B because Org B designs better ships, so they cut into the profits of Org A. Alternatively, people will hire Org B to design a cool new ship for them because they've proven they have people who know how to make good ships.
     
    Such a system would also provide the possibility for groups to sell their services to people without the time or inclination to build things themselves. It opens up a whole new world where people can be "that guy who designs the best buildings" or "the woman who plans the best space stations". Then they can use that reputation to sell their services to large, wealthy groups that want something built specially for them, but don't necessarily have the time or expertise to do it themselves. One of my biggest problems with crafting in other games is that you can't really show off if you're good at it. Everyone knows the top pvpers, but nobody's heard of the best crafters. That should change.
     
    I realize it would most likely be unwise to list names on individual market orders, like who is selling what. But I don't see any reason why you would deny people the ability to broadcast their designs, creations, and services. Just include an option to disable the name for people who don't want the publicity.
     
    Thoughts?
     
    Edit: Sorry, no clue how it got double posted. Fixed
  20. Like
    guttertrash got a reaction from Cybrex in Unexpected awesome endorsement from RSI   
    https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  21. Like
    guttertrash got a reaction from Ixmucane in Unexpected awesome endorsement from RSI   
    https://robertsspaceindustries.com/comm-link/transmission/15515-Note-From-The-Chairman
  22. Like
    guttertrash got a reaction from Atmosph3rik in BOO :: Are they really who they say they are?   
    And today on people trying to sound smart while talking about nothing....
  23. Like
    guttertrash got a reaction from Dygz_Briarthorn in BOO :: Are they really who they say they are?   
    And today on people trying to sound smart while talking about nothing....
  24. Like
    guttertrash reacted to Dygz_Briarthorn in BOO :: Are they really who they say they are?   
    1: You're the one who started the attacks by posting fabricated, unreasonable, unwarranted and unjustified "suspicions".
    2: Garbage in; garbage out. You reap what you sow. Those are two of the morals of the story here.
  25. Like
    guttertrash got a reaction from Cybrex in The Sex Offenders Registry - RECRUITING!   
    The Sex Offenders Registry
    for fun and general douchebaggery 
     
     
    Doing chaotic neutral in style
    NO goals
    NO politics
    NO diplomats
    no motivation
     
     
    Now with a theme song!
     

     
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