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guttertrash

Alpha Team Vanguard
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Everything posted by guttertrash

  1. Other similarities: I'm anxiously waiting for both
  2. I love that the most active thread is the "please close this thread" thread So is this post off topic? or are all the others?
  3. If you want to build a civilization a democracy works well. If you want to lead an Armada of blood thirsty raiders, hierarchical dictatorships work best. A group of blood thirsty raiders is more akin to an army than a state. Unlike most armies Blackguard soldiers can quit at any time with no repercussions
  4. I liked eve online a lot, and i like space engineers a lot. how could i not.
  5. I will be the benevolent dictator of blackguard, mostly blackguard will consist of me and my various personalities and social disorders. BUT I WILL RULE WITH AN IRON FIST! But the other hand will be filled with kittens tasty tasty kittens... err i mean adorable lovable kittens.
  6. First of all good find thank you, secondly I think your assessment of it is bang on. This information pleases me
  7. Yes and no could be either way, I dont want too much hang up on terminology of what defines deep space, vs solar system. I just mean outside of the immediate range of planets and where people will primarily congregate. 'the fringe' we'll call it for now I don't mean to have a travelling space ship that's invulnerable, but rather define a section of space or space station as some kind of similar zone to what the ark ship creates. but without having to be on planet, there was some discussion about people making cities outside the ark ship zone and somehow defining them as indestructible unless someone does something to contest it or whatever. a similar mechanic would be what i'm looking for not necessarily a permanent safe zone like the starting zones but a contestable one. even if it had to be focused around an asteroid or some other small stellar body even. as long as there is a way to live out of planet for extended periods of time, ideally permanently
  8. I agree with and quite like what nora suggested. Making an in game comms system for open communication with general population in range, with frequency channels so you can avoid the annoying people could be a great addition and i also agree in game voice should be a pretty low priority given the limited use it will see. perhaps what jankaw mentioned is an even better implementation like a local chat that players in range can use to type to each other, that would see substantial use
  9. I just want space gypsies like me to have a way to harvest resources required or log out safely without constantly needing to revisit 'civilization' all the time
  10. G'day! I think we can all agree with that statement of the game looking amazing and hoping it turns out as amazing as it looks! anyway HI and i guess bye for now
  11. Good idea I think its a way for them to increase revenue without spoiling balance, could even go as far as ambiance and music packs perhaps, UI themes etc.
  12. Umm.. i can play the banjo! I don't have one anymore though so i guess I'm more useless than i realized now that i type it out. well i do like music so i wish you the best and look forward to hearing the results!
  13. I really hope so lets just use the power of positive thinking to ensure it finds its way into the game *Squints really hard* there will be asteroids, there will be asteroids there will.. *trails off*
  14. In principal the idea is good, in practice in game voip tends to be so poorly implemented most people don't even try to see if it works they just use whatever they've been using for every other game. I don't dislike the idea, but i don't think it will be widely used even if implemented.
  15. I haven't been able to find any mention of it, does anyone know if there will be any type of asteroids or other resources in space that would allow for a space faring civilization to exist? perhaps even have something equivalent of an ark ship that lets you create a safe zone of some sort (if for no other reason than to leave stuff when you logout) in deep space? It would be a shame if there was no possible way to live nomadically. I feel like the game would be really lacking if there wasn't some provision for cultures to shun planetary life and live in the darkness of space away from all the planetary politics and empires It's probably been mentioned but in the few minutes i searched for an answer i found nothing.
  16. The Sex Offenders Registry for fun and general douchebaggery Doing chaotic neutral in style NO goals NO politics NO diplomats no motivation Now with a theme song!
  17. That's a pretty cool idea, and these days its not even far fetched could even use an api to something like a google server to offset load if that's an issue. could even use translate to make it a universal warning based on game users regional settings
  18. it would be nice if you could gain somethign other than just raw materials from salvaging an enemy wreck, for example say you salvage a wreck, perhaps you get a partial blueprint, you salvage another few ships of that design, now you've managed to get a functional blueprint to produce this ship yourself. also some form of tug of war mechanic would be cool like you can have to ships pulling same wreck, perhaps the wreck gets torn in two, perhaps its a sturdy wreck and one of the ships has its towing device torn off by the other if adequate force is available to cause the damage
  19. This kind of feels like one of those rules that has to be enforced by GMs it's not really anyworse than someone spamming profanity in chat And as easy as wrist slap then ban or whatever But yeah 100% for sure I errr I mean someone would do that
  20. Firstly @op love you and your thought process. I could see a ransom mechanic that would be wonderfull and as much as I would love to enslave those who oppose me.... and their families I don't see a way that could actually be added to the game without other players agreeing to it. Perhaps an outer space region that is excesively dangerous and allows additional evil....
  21. despair, malaise, and beautiful beautiful chaos
  22. I like the idea of things in safe zones just logging off and disappearing or whatever, and things in dangerous zones being left floating to be pillaged by anyone lucky enough to stumble across it. If i leave my space ship laying around in the danger zone i should expect to log back in and re-spawn in a safe zone with empty pockets and only vague memories of a ship i once had. persistent sandbox to me means you better hide or get safe if you want things to be there when you get back.
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