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Shōjiki_Haundo

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  1. Like
    Shōjiki_Haundo reacted to Cybrex in Dual Universe FAQ/Sources   
    This is a "General Knowledge" thread to help provide newcomers with a list of hot topics, answers, FAQs, videos, and other miscellaneous information that pertains to Dual Universe. This thread will not contain everything about DU, but merely help to point you in the right direction. I have done my best over the years to keep this thread up to date for newcomers, so if there is something you think is missing and should be added, just private message me with the information and sourcing.
     
    You are also encouraged to join the Official Community Discord for Dual Universe if you have questions, or just want to be involved in the community. 
     
    PSA: Use the SEARCH FUNCTION in the forums before making a thread if you are new. Chances are, it has already been discussed and beaten to death.  
     
    _____________________________________________________________________________________________
     
    -> Release Roadmap & Alpha Announcement <-
     
    Official Links:
     
    • FAQ from the Main Website
     
    • Trello Community Suggestions
     
    • DU Gamepedia (wiki)
     
    • Developer Blog
     
    • Kickstarter Page
     
    • Youtube Page
     
              • DU Community Discord
                    • Official Discord FAQ (Forum Link)
     
              • Soundcloud/Soundtracks
     
              • DU Reddit
     
     
    Forum Links:
     
    • "Ask Us Anything" Thread by NQ-Nyzaltar
     
    • Forum Rules thread by NQ-Nyzaltar
     
    • Pre-Alpha FAQ and Rules by NQ-Nyzaltar
     
    • DU DevDiary Video Guide by Shockeray
     
     
    Other (Non-Official) Media:
     
    • Dual Universe Explorers (Podcast)
     
    • Ark Central (Community News)
     
    • Dual Insider (Community News)
     
    • Dual Universe Sleepers (Fansite/Blog)
     
    • Outpost Zebra (Blog)
     
    • Community Org/Player Map (Community Tool)
     
     
    Common Topics: (NOTE: All information below is subject to change at any time. Official responses from the developers, and sources, have been linked to each subject.)
     
    • Price Model will be Pay To Play
     
     
     
    • "Virtual Simulator" for builders to build in peace
     
     
    • "The Economy"
     
     
    • "Scripting" Dual Universe will utilize LUA Scripting and Distributed Processing Units  
     
    • "FTL Travel" answered by NQ-Nyzaltar in the Ask Us Anything thread
     
      • "Unigine 2" Dual Universe will be running off of the Unigine 2 Game Engine
     
     
    • "Single Shard Server" In Dual Universe, all players will be playing in the same server
    • (Video) Server Technology review by JC Baillie
     
     
    • "Active Lock On Targeting" In Dual Universe, combat will not be twitched base
     
     
    • "Character Progression" There will be no character levels in Dual Universe
     
     
    • "Survival Gameplay" Currently NovaQuark are still considering adding survival elements
     
     
    • "Territory Control" In Dual Universe, you will be able to own pieces of land
     
     
    • "Rights And Duties Management System" Sophisticated system for managed roles in your organization
     
     
    • "Stealth Technology" Stealth tech is currently being considered by NovaQuark
     
  2. Like
    Shōjiki_Haundo got a reaction from lethak in Over mining causing ugly planets?   
    The idea of erosion over time (A Long Term Process) would be a solid solution to smooth out the ugly parts. But what about considering natural reclamation from the planet's flora to hide the ugly bits? of course there would be ways to block the flora if you wish. (walls, total flora extermination, etc) 
  3. Like
    Shōjiki_Haundo got a reaction from Anaximander in Ship Titles/Classes   
    The classification of ship categories in DU will be tricky at first since everyone has their own interpretation of what sizes and utility governs a ship to be this class. Fortunately there is a solution that i can conclude for size classification. Now if people remember the devs hope to create a interesting power balance when creating ships in the game, a person building a ship can only build a ship so large to a point where the power and engines required to run such a beast would be very unreasonable and impractical. I can assume that this point is the largest ship we could build within reason. From there we can work backwards from the largest colossal type craft down to large cargo haulers to battleships to etc etc.
          But regarding the ships utility we cant classify it in the same way. only through variants could it be classified as some sub-class variant of a base size 
  4. Like
    Shōjiki_Haundo reacted to Cybrex in Infantry Weapons   
    Don't be afraid of him. He's a big softy. He loves hugs. Really. If you ever see him, just run up to him very aggressively and give him a big hug.
  5. Like
    Shōjiki_Haundo reacted to Anaximander in Infantry Weapons   
    I'm getting mixed vibes of sarcasm, with condescension thrown in the mix for good measure, but your assessment is correct none the less. After all, the game is an MMORPG, and distance should be a factor of one's efective range with a weapon. If all weapons were to work the same, our Lord and Savior would not have come up with shotguns, which is my preferred way of dealing with people who invade my personal space of 10 yards. So, let a player choose a footsoldier grunt role if he chooses so. I know I will. Why? Because Dakka-du-Dakka-Dakka-Dakka is happiness to me.
  6. Like
    Shōjiki_Haundo got a reaction from Megaddd in organization/clan banking?   
    From what i can tell from reading old topics and some dev blogs the answer to your question is yes. Organizations will be able to create their own private banks if they wish so with some level of automation. 
    For example: you work for a mining company and you have an account in their bank that gets a daily salary. After X amount of hours a cut from the main bank gets transferred to your account under your name in the same bank for you to use. So more or less similar to real life.
    whether the currency in particular is backed by a type of element (resource) or some form of "fiat" money it really depends on who runs the bank.
     
    Regarding the second topic its also a yes. its all emergent game play after all and very flexable. I cant really add more of my input into this since you pretty much kinda answered your own question. All the things you have mentioned here are all very much possible and doable with the direction the devs are bringing DU towards. 
  7. Like
    Shōjiki_Haundo got a reaction from Halo381 in Politics in this game and how will it affect the player   
    when ever DU gets a full release i wouldn't be surprised if it takes several months before a proper fully fledged government-like body would appear (with any real power). What we as the players would see at the start would be the formation of numerous corporations that only really have influence within themselves.
    But when a government body does appear and depending on what type of government it is the regular player would have to abide by that governments laws, taxes and regulations in government controlled areas. And if you were a citizen of said Nation the laws/taxes would extend to you even if you were out of government controlled areas. But being a citizen for a said nation would also have its benefits, such as unobstructed travel within governments lands, rights to own land under your name, Trade discounts, Citizen safety backed by army, the list goes on.
    I wouldn't really be a guy that would like to start up one but if one comes around and that their benefits fit my needs i would like to apply for citizenship no matter what government type it is. 
     
    Oh look its a Feudal Kingdom on this here Moon. they said they have cake. lets join :3
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