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spaceforger

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Everything posted by spaceforger

  1. if players don't have to group they will not bother, so it definitely influences. if game would force or promote grouping then players would, but why bother if you can do all same without talking to a single player.
  2. Well, when developers over years implement more and more tools and shortcuts for player convenience (teleports, auto raid parties, all or most things can be done alone etc.) thus removing adventure feeling and need for cooperation and interaction with others to extent when players do not even need to communicate between each other at all to be effective, then it is no wonder that so many players choose to play alone.
  3. according to roadmap beta is 1st half of 2020 and release is second half of 2020 but all this might change. more info: https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/
  4. you mean trial when the game is live? if so then no need to pay for anything, just download the game and play it for free for a limited period of time, but if you want to continue playing after that you will have to pay for subscription.
  5. I didn't see any information that TU will only cover 1km up - do you have a source or it is your imagination that TU will cover 1km in all directions? Then it also would mean that TU covers 1km down and anyone can dig under my base which seems highly unlikely.
  6. packs do not matter, everyone who are eligible to play can do that only on test days. you can check dates here: https://www.dualthegame.com/en/server-status/
  7. https://twitter.com/dualuniverse/status/1155132000765980673 size shouldn't be a problem for space static constructs, 2km space stations confirmed, check twitter link.
  8. Only what developers approve - with NDA players can't share anything at all, no footage, no screenshots, no experience.
  9. most likely not in alpha and not in beta That stuff normally is sent when the game is released.
  10. constructs won't disappear and will always stay in-game, only character avatar will vanish when players logoff.
  11. I plan on doing that if I get help and support from community, the only problem is NDA as my idea is to make a monthly (at first) magazine filled with player stories which is essentially DU lore, and that will act like a time capsule capturing our history in DU. And we always can open older issues and see what was going on back then, conflicts, constructs, meta, whatever players are willing to share.
  12. I would wait for alpha 3 to see how exactly combat will be implemented but am pretty sure it will be tab-taget (lock and fire) based, so any elements and mods our weapons could have will only change some stat numbers and nothing more. Unless NQ suddenly decides to instance first person fights and limit those to 60 or so players per instance there will be no action physics based combat, no throwing actual frag mines and watching them bounce etc. - lock and fire is what we should all prepare to.
  13. it's 0$ per month if you invest enough game time to accumulate enough in-game currency to buy real 30 day subscription called DAC on in-game markets. but if you insist on paying real money then cheapest sub should start from around 10e, so it wont be more than 15$ 99.99%.
  14. this is single shard universe where players are supposed to do all, not a single player hire npc/drones and let them do all your things. -you can code drones(constructs) with lua now for basic stuff -no mining automation is planned -devs still not sure if automated turrets will be possible for defense, they do not want that so big ships would require actual players to man turrets, but this will be in alpha3.
  15. player run markets is in roadmap for alpha2 and were planned from the beginning - player run economy without player owned markets make no sense, and organization run markets also should be implemented at some point.
  16. Hhhh, https://www.dualthegame.com/en/server-status/ on the main page anyone can see server uptimes, but yes, it is not 24/7 and it is about helping devs to find and get rid of bugs and not about playing. If you want to play wait for beta.
  17. machines run if you are offline but there are enough resources, not LUA scripts run while you are offline and yes, i am 100% sure because devs said that running millions of scripts server side is too costly that's why LUA script is only applied when client is online AND in close proximity to control element
  18. LUA scripts run client side, so my guess is that variable lifespan is as long as client running script is connected to the game and in close proximity to control element.
  19. If it is possible in-game while we are building without coding anything then no problem, but giving more options to LUA coders compared to other builders is bad.
  20. Then it is bad as it will require to code in LUA in order to get maximum out of your constructs. Devs said that they don't want to force players to code and everything should be available to everyone, so unless they implement some outside LUA way to create player made functional objects then I do not see that happening.
  21. There must be some kind of upkeep or last logged on timer otherwise we will have tens of thousands claimed tiles by players who last logged into the game 6 or more months ago, and after 4-5 years many players will be living surrounded by ghosts and only way for them to play with friends will be to relocate. Usually MMO games have some kind of system to prevent players that quit to have assets in-game but nothing is known from Novaquark about what will be implemented in DU.
  22. you can build trains now that levitate on hover engines and those are already in-game, build a tunnel and pretend that you are driving a train.
  23. If I understand you correctly then you want to program ships to be built thus removing the need to actually place all voxels? Isn't that what industry is for - load a blueprint and it will be done without need to code anything. Or you want to be able to use LUA to do stuff that other player without coding cannot do? Building constructs should be creative process, not coded process imo.
  24. anytime if you stay in discord you will know exactly when it becomes available, when you hear people screaming there it's on
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