Logout in cryochamber that's obvious but... Cryo needs to have 5 km safezone, which means in case of sudden disconnection body is molecular transported into nearest player cryochamber. Cockpits of small ships needs to act like cryochamber. Body in cryo is untouchable, in case of cryo/cockpit destruction body is transfered to next owned cryo/cockpit. When last one is destroyed player is killed and need to be resurrected in nearest owned resurrection station (can't remember correct name for that sort of point). There shouldn't be any penalties in case of offline death... Except of normal property lose. While offline owned ship with player in cryostasis ship stops and goes into stealth mode. Predator like cloak would be enough, plus zero radio, energy signature emitting. So ships can be found and pillaged but it would be really hard to find them. Ships with offline defences can't go cloak until such defense is online - cloak requires absolute still position, nothing can move within cloak field. There should be way to alter rules, automate em, so player could choose couple offline behaviors with one default in case of Internet failure. No rug dolls what so ever! Playing should be fun, not playing also... I would not like to stress cause of game. If it comes to combat-exit player should suffer consequences in that case rug doll is more than welcome. However rug doll state shouldn't last longer than 10 minutes. More or less you get concept. Hope it will look more or less like I just described.