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Sarge_of_Greyhawk

Alpha Tester
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Posts posted by Sarge_of_Greyhawk

  1. 4 hours ago, Billy_Boola said:

    I suspect that the hordes of players leaving the game are over stated, a lot of players were always going to leave during the early stages.  But number of players leaving are far less than the noisy complainers make it seem.  On Discord I started blocking all the people who say they are leaving, and demand a wipe etc.   After I had blocked 48 people I stopped seeing people saying lots of players are leaving. So 48 people is about the total number of players who are really thinking of leaving or making all the noise about it in my opinion. 48 players is nothing. 

    Our whole group of 18 people quit and we didn't complain once. How many other groups did the same. patch .23 was the nail  in the coffin for us. We have moved on. Good luck with the ship show for those still around.

  2. I am afraid that this type of change in production is a game killer for smaller groups and solo players. The use of schematics will force smaller groups into having to buy everything with no real way of making money, to feed the mega corps. that can afford to be the producers. It seems everything in this game is getting more and more slanted to the idea of mega corps. with character specialization as the vehicle to that end. I don't see much of a future of new players entering into a game that promotes individuality, but then restricts the individual and small groups of part time players in participating out side of a larger group. Our little group of 5 active players see no future in continuing in this game with the direction it is heading...

  3. Come on folks don't try to over think this problem with economic theory and Game theory of money etc... Its nothing more than the bathtub metaphor of simple economics..   Credits or whatever kind of money  flows into the tub and if the tub over flows you get inflation so you open a drain in the bottom...If the amount in the tub reaches a point of almost empty you get a depression where very few have credits to spend. (not enough in circulation) The proper balance of keeping the bath tub half full (Optimum) is the balancing act of the amount of people playing and how many are using the market. This data is only held by the dev's so it falls in there paygrade to devise means to maintain it... Its not hard just has to be done by them... Good Hunting All..

  4. I would like to see a progression system that is more real worldly. Like a talent unlock that is directly related to the actions performed. If you fly a lot you progress in being able to fly better unlocking a talent in flight. But because you fly it should have no benefit to say building or mining. Each talent progression should be directly linked to your effort in a specific area of the game. The receiving of a talent in that area would be consistent with the over all theme of an alternate universe but with consistency of a real place.

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