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CanadianKarbon

Alpha Tester
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Posts posted by CanadianKarbon

  1. 15 hours ago, Vulcan said:

    Okay I have something I'm questioning/concerned about when starting early game and an issue that I saw in Another game Eco that I  Alpha-Beta test for. Recourse management for people who start later than everyone else it's harder to find resources at spawn. I understand that this game is alot larger but there are also Alot more people playing as well. Will finding/mining resources be like Minecraft where when you mine them and they are gone forever or like RuneScape where the recourse will respond after X about of time. The reason I ask is if the resources aren't responded or reintroduced after Time. The Beginning of the game will get harder and harder for New Players To start up if resources aren't  introduced after a while but then again it gives Companies a tool for recruitment to give people a boostOnve

     

    Usually, in games like this, the cost of purchasing Items and resources decreases over time. New players may have some issues knowing what to do, but this is where organizations come in. Since most tasks in the game need multiple people to complete players should be able to find a group to join. An example that I have from EVE is one crop that I was a part of, everyone pooled ISK into a pool that paid for new member ships and equipment.

     

    To finish I believe that later adopters to the game will have an easier time getting into the action of the game than the early adopters. Infrastructure will already be set up and organizations will have more resources to finance new players. Even if those new players are getting hand me down and used ships.

  2. Personally, I believe that building a good defensive base on the surface of a planet should be less resource intensive than building the ships to attack it. Not because the developers nerfed the attackers, but because the attackers need engines, fuel, and ammunition for each of their ships. The defenders will need ammunition and electricity as well however by its very nature bases should have an abundant supply to defend its self. I agree with the original poster that unless the enemy overwhelmed you with something resembling a Star Destroyer your structures should not be easily destroyed with something like a speeder. (keeping with Starwars references)

     

    Explosives yes, cannons yes ,machine guns your character shoots no. 

     

    With a proper design of walls turrets and other defences, you should be able to stand your own against similarly power entities. As mentioned before, if you attempt to combat much stronger opponents than yourself then nothing should stop other players from destroying what you have built. Unless they try to destroy your reinforced wall with a machine gun.

     

    The only thing that would piss me off is if characters are able to dig at an unreasonably fast rate. Allowing them to tunnel into you base quickly within minutes, passing the defences you laid because they dug 100 units down went under your base and used the mini map to guide them into the heart of the base. 

  3. Hello, I am Canadian Karbon, also known as Sgshallow. I just wanted to introduce myself before I begin attacking the forums. I look forward to discussing and planning all manner of things about the game with everyone. In the hopes of starting Dual Universe with a bang, and maybe even taking it by storm. 

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