Jump to content

Dhara

Alpha Team Vanguard
  • Posts

    719
  • Joined

  • Last visited

Everything posted by Dhara

  1. Oops, didn't know I wasn't allowed to admit that I know stuff on these forums! Wow. So, sorry! I'll keep that in mind next time and only post on threads that I know absolutely nothing about. My bad. Wait, will someone hand me my "God-complex and illusory superiority" cloak laying on the floor over there? I should probably take it with me on my way out. Thanks for the hug Lady Much appreciated.
  2. Did you really mean to include me in this post? I have not been attacking anyone on this forum.
  3. As much as I hate to be in any kind of agreement with the twerkmonster, I don't think that this is going to be the issue that some of my comrades think it will be. I understand your point Kik and I do agree to some extent. I do not want to be an elite that tries to intimidate others from scripting. I actually might like to be involved in helping teach others what I can. I just have to try my best to convince you that Lua is not what you guys think it is. It is not some high level programming language. Scrpiters won't have some mysterious God powers and be able to tap into the server at will and gain any info or anything that they want. It's just not going to be like that. Coders will only be able to manipulate what the developers decide to let them manipulate. And I don't think the devs are stupid enough to make it so programmers can code everyone else out of the economy. They WILL have brains though. And if they are creative enough, and come up with something awesome that no one thought of before, then they probably should allowed to shine? Right? I mean, we're all here to have fun. What if I build the bestest voxel hideout ever and it sells like hotcakes and I become filthy rich right off the bat. Might not other players accuse me of taking advantage of MY skill? I mean heck, I've been building in LM for two years now. I'm betting there will be some who would think I have an unfair advantage. But how do game programmers program a player's skill out of the game? Look If we find some God-like scripter out there who is wreaking havoc on the universe, eating up all the money and resources and cutting everyone else out, then to me that just sounds like a really good target to pursue. Take out his resources. Reverse engineer his creations and undercut him. Take control of his territory and stop folks from shopping there. I mean if he's really got a monster hold on the market like that, then I'm betting that many other groups would find him a tasty target too. There will be many ways that we, as players, can effect the balance of the game too. It's not all up to the devs or the coders in the game. Well, that's my two cents anyway. And now I think I'm going to run and hide before my Legate catches me and strings me up.
  4. Actually, I can think of several scenarios where secret messages being sent ship to ship could be useful.
  5. I hope we can have ship to ship communications in game and I want to be able to encrypt them as well.
  6. I just wanted to pop in and welcome you guys into the COPS umbrella! Happy to have you guys aboard
  7. I just don't know how building would work on a console either. I don't mind if they want to make a different console version separate from the pc version, but please don't screw up the interface and bypass my keyboard so I can still play it on my pc.
  8. Learning the code is very often MUCH easier than figuring out the UI. UI's take away a lot of the problem solving skills that you can develop with learning how to code that one day, you'll be stopped dead in your tracks when decide you want to REALLY dig in and do something cool. Then you find yourself having to learn the code anyway. Save yourself the time and frustration.
  9. Well, IMO, something like this would so next to impossible that it might not be worth the effort. They only exist for a fraction of a second and we would have to harness such a great deal of power, bordering upon an impossible amount, to barley be able to squeak a small ship through. Maybe if they have it as some sort of "discoverable" tech after enough experimentation. But it shouldn't be easy or cheap, or even common enough to provide any kind of reliable transportation.
  10. Yeah, I only brought in my brother. It's actually amazing that we have grown so big already. Very exciting stuff
  11. Hey, I just got a couple of baby Likes too! Must...go...use...them. Burning a hole in my pocket.
  12. Welcome to the forums and welcome to COPS too!
  13. Welcome DarkTemplar! Nice to have you aboard
  14. Welcome! We over at COPS have decided that you're a ninja spy. Which is great because I've been itching to knock off one of your kind for a while now.
  15. More than likely unlucky marks will be listening to this as I zoom away with all of their goods I just stole...
  16. Hey, what's up with the limit on likes? I "Like" most of these posts today, just so you guys know. Smack talk, Ninjas, SPIES?! We're already getting ourselves into trouble. Awesome!
  17. I became interested just hearing about the game through word of mouth. I've popped in a couple of times over the past six months or so. I finally joined up when I was invited to join up with COPS. I didn't realize this game was getting close to showing off anything, let alone less than a year from Alpha. The building is why I am here most of all. Been messing around with voxels in another game and this one looks like a LOT of what is missing in that one will be included in this one. I"m very excited about the freedom it looks like we'll have in this game concerning how large we can build, where we can build, being able to team up and build with others...and so on. Very excited.
  18. Now that's what I'm talking about! I have wanted to build a city ever since the old days of UO when I found myself limited to a single tiny little plot. And I have been limited like that ever since. I just can't wait.
  19. I'll probably doing more building than anything else. The tools I saw in the video they released yesterday got me really excited. It's such a nice, clean interface and so far, the tools look quite user-friendly. So I'll probably be using a lot of your widgets. You might actually get along pretty well with my brother, FryCaptain. He is a programmer IRL and jumped on LM's L&T and had a lot of fun with that. He just joined COPS the other day and I think he's actually working on his signature banner as we speak. He's planning to pop in and add to the discussion soon. He's already talking about scripting an AI. So he's pretty excited to get in too.
  20. Ok, I'll just continue on with my own thing then. Let me know if you decide to take me up on my offer for the site and/or to help with signature banners. I would like to participate, if possible.
  21. I'm hoping we do have asteroids. I don't want to live on one, but it would be really cool to mine them.
  22. I was thinking about this sort of thing yesterday. I would LOVE it if we could have a custom song playlist that we could broadcast on our ships. Kinda of like an intercom system. Be great for ambient sfx in our settlements too. I'd pay for that in a heartbeat. We could do that in second life (at least years ago when I played we could). We could also put webpages/videos into monitors/screens we made too. So say if you walk into our organizations headquarters we could have a pc sitting on the counter with the website on it so our visitors could get more info, or even apply from in game. Then of course, editable signs, banners, etc. ANY of that kind of stuff that could be added would help make our worlds feel a lot more realistic and immersive and I would be inclined to purchase.
×
×
  • Create New...