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MopnexAndreyno

Alpha Tester
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  1. Like
    MopnexAndreyno got a reaction from Psyber in SCHEMATICS BANK   
    Just a quick thought on how to improve UX for factories owners.

    - A new element: schematics bank.
    - It can have infinite amount of links and can be linked with industry units.
    - The element is capable of storing schematics and providing them to the industry units.
     
    What's the point? Currently, when you have even a small production line, you are quickly overwhelmed by the constant boring operation of inserting new schematics into every single industry unit. Having a more centralized management of schematics will undoubtedly make lifes of productionists easier and improve the gameplay.
  2. Like
    MopnexAndreyno got a reaction from Leniver in SCHEMATICS BANK   
    Just a quick thought on how to improve UX for factories owners.

    - A new element: schematics bank.
    - It can have infinite amount of links and can be linked with industry units.
    - The element is capable of storing schematics and providing them to the industry units.
     
    What's the point? Currently, when you have even a small production line, you are quickly overwhelmed by the constant boring operation of inserting new schematics into every single industry unit. Having a more centralized management of schematics will undoubtedly make lifes of productionists easier and improve the gameplay.
  3. Like
    MopnexAndreyno got a reaction from DannyUK in SCHEMATICS BANK   
    Just a quick thought on how to improve UX for factories owners.

    - A new element: schematics bank.
    - It can have infinite amount of links and can be linked with industry units.
    - The element is capable of storing schematics and providing them to the industry units.
     
    What's the point? Currently, when you have even a small production line, you are quickly overwhelmed by the constant boring operation of inserting new schematics into every single industry unit. Having a more centralized management of schematics will undoubtedly make lifes of productionists easier and improve the gameplay.
  4. Like
    MopnexAndreyno got a reaction from Novean-61657 in SCHEMATICS BANK   
    Just a quick thought on how to improve UX for factories owners.

    - A new element: schematics bank.
    - It can have infinite amount of links and can be linked with industry units.
    - The element is capable of storing schematics and providing them to the industry units.
     
    What's the point? Currently, when you have even a small production line, you are quickly overwhelmed by the constant boring operation of inserting new schematics into every single industry unit. Having a more centralized management of schematics will undoubtedly make lifes of productionists easier and improve the gameplay.
  5. Like
    MopnexAndreyno got a reaction from Emptiness in SCHEMATICS BANK   
    Just a quick thought on how to improve UX for factories owners.

    - A new element: schematics bank.
    - It can have infinite amount of links and can be linked with industry units.
    - The element is capable of storing schematics and providing them to the industry units.
     
    What's the point? Currently, when you have even a small production line, you are quickly overwhelmed by the constant boring operation of inserting new schematics into every single industry unit. Having a more centralized management of schematics will undoubtedly make lifes of productionists easier and improve the gameplay.
  6. Like
    MopnexAndreyno reacted to Wolfram in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Dear NovaQuark and investors,
     
    There's absolutely no [filtered]ing way the game (Dual Universe) is worth that much on its current state. Everyone knows this release is being a rushed one and other than saying "we aren't in beta anymore" there's no valid reason to say this game isn't a beta. You don't even have a roadmap anymore, and even when you had, most of things that were promised/planned for the game haven't been delivered. For all it's worth, DU should never go past the $10 monthly mark unless you, NovaQuark, actually put work into bringing more content, lore, events and FUN into the game, instead of making it a big afk mess which feels more like those mobile money-grabbing games than a proper PC MMO.
     
    I really hope that with a 50% raise in subscription costs you also deliver AT LEAST 50% more content, fun and quality to justify this increase, because being very honest here, the game isn't worth that price, and if you don't trust/listen us from the player base, I really hope you brace yourselves for the Steam and independent reviews, because I'm sure they won't be good. And don't expect Dual Universe is going to live well enough to do a No Man's Sky turnaround, because the moment you release it charging $15 a month the expectations will be high, and everyone here who played the game in all it's phases knows it won't last.
     
    Good luck with your afk game, we tried supporting you with content, feedback and even wishlisting the game, but every announcement you give us gives an even worse impression on the outcome of this pseudo-release.
  7. Like
    MopnexAndreyno reacted to vylqun in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    biggest joke ever
  8. Like
    MopnexAndreyno reacted to FatRillos in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    You had better add some damn content then if you expect to be charging full mmo retail. This weak ass crap we have now isn't worth 15 bucks a month.
  9. Like
    MopnexAndreyno reacted to valdarkwall in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    15$ for some complete-universe-huge-content-amount-mmo's and 15$ for almost empty DU with no options to even spend resources, except for gathering more resources.
    I don't know guys, looks waaay too ambitious for your game in current state.
     
    Hope these "DAC" wait until I activate it manually, maybe, later, when (if) it will be worth playing.
  10. Like
    MopnexAndreyno reacted to Mncdk1 in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    You mean AWS, that grinds to a halt every other time there's a new patch, or every time there's a wednesday in the week.
     
    Also what Zarcata said. You're gonna charge full price for half a game? What a joke.
     
    Edit:
    And this is a flat-out lie. The game is barely out of alpha, every bug fix introduces new bugs. "Won't be in a beta state" my ass.
     
  11. Like
    MopnexAndreyno reacted to Zarcata in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Excuse me, but I think it's a dream that this game is no longer a beta. Also that it should have a value of 12,99€ (times Euro in my room). When I launch the game, which is more like half a game with no content, it will compete with real games bulging with content. How, please, does this price reflect the content of the game? Then please, slap a shop still in the game for cosmetic things so you can survive financially.
  12. Like
    MopnexAndreyno reacted to Catarix in Change of Course   
    I think this game should provide more PvP using the same mechanics. just turn on planetary PvP according space rules. because now no PvP-> no elements loss -> no economics -> no competition -> no interest in game. 
  13. Like
    MopnexAndreyno reacted to Atmosph3rik in Ongoing Discussions   
    I'm sorry but i just don't believe that the discussion is ongoing.
     
    Are we supposed to believe there's a room full of NQ employees sequestered somewhere for the last month just heatedly discussing this decision for eight hours a day?  Come on.
     
    I know it's generally considered a good idea to rip the Band-Aid off as quickly as possible to minimize the pain, but in this case i think the wound may be festering while you're sitting around waiting for the most profitable moment to make your announcement.
  14. Like
    MopnexAndreyno reacted to blazemonger in Ongoing Discussions   
    While true, NQ has shown to not be able or willing to take ownership of these things and just tends to keep "discussing" it until the very last moment to then make a call which generally will take 3-4 further iterations to somewhat work.

    In general decisions at NQ seem to be made by the programmers themselves and not managed and controlled through a central project manager. There is a good many indicators to support this, including doing the same thing different ways at different places, using different design language for UI and more as well as a rather obvious difference in how models are designed and "polished". This is really not the fault of the devs themselves, it is a lack of leadership, ownership, management and control by the next levels up from there.
     
  15. Like
    MopnexAndreyno reacted to Creator in Ongoing Discussions   
    NQ is the same as it ever was...
  16. Like
    MopnexAndreyno reacted to J-Rod in Ongoing Discussions   
    Lack of communication for the past 3 weeks regarding the wipe/no wipe has left many of us unsure of what to next.
     
    How can you talk about the potential wipe details and then say nothing for 3 weeks. Now you respond with this and still say nothing useful about the wipe.
     
    Then you talk about having a podcast to answer questions.
     
    The only question everyone wants answered right now is "What are the wipe details and do I get to keep my talent points?"
     
     
  17. Like
    MopnexAndreyno reacted to space_man in Ongoing Discussions   
  18. Like
    MopnexAndreyno reacted to CptLoRes in Ongoing Discussions   
    So is this going to be another on of those podcast where you answer the easy fluff questions, and pretend the hard ones does not exist?
  19. Like
  20. Like
    MopnexAndreyno reacted to blazemonger in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    I do not get this post at all as it really does nothing as far as answering any of the questions. It is a PR/marketing answer which really does not help at all. As NQ plans to release the game in a few months, it would be _really_ bad if NQ has not yet made this decision and is working towards release with that choice in mind.
     
    It also makes things more convoluted and complex as in reality NQ has only two options:
     
    No wipe
    Not the prefrred option for me for most of the reasons explained in the post and in general I believe it woudl hurt the game long run and cretainly at  release.
    But I could live with  it if it happened
     
    Partial wipe
    Players get to keep blueprints and accrued points are retunred to the talent pool, world is wiped
    This I prefer to happen, it maintains the benefit for existing players in tha tey wil be able to jumpstart a new world with their tal;ents to be reassigtned as wanted
    It also allows players who used beta accounts to change their choices if the wipe happens shortly before release.
     
     
    A full wipe wil not be an option as NQ has charges people to play and taking away that time by removing any benefits from that woudl be at best unethical. A parallel server is just a very, very silly idea as NQ hardly has the resources to afford one cluster, let alone two
     
     
  21. Like
    MopnexAndreyno reacted to Belorion in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Why do they want to remove the schematics again? That is one of the only reasons why we got trading in this game <.<
  22. Like
  23. Like
    MopnexAndreyno reacted to Msoul in A FOOL'S DEFENSE: PTS EVENT - discussion thread   
    Haha, challenge accepted! I hope you know what you just signed up for.
  24. Like
    MopnexAndreyno reacted to Hachiro in DEVBLOG: REVISITING CONSTRUCT SLOT CHANGES - Discussion Thread   
    Thank you very much.
    With this change, the Patch will be a small, but real improvement instead of a downgrade for our org.
     
    But a few things we really need when the patch comes:
    folders for the construct list on the map (so you can finally organize the constructs, will be increasing map-performance, if the construct list of a folder is only loaded when the folder is opened) a counter for your own personal constructs (so you can see how close you are to the limit) a counter for the org constructs (can be only seen by legates/superlegates) constructs are not abandoned when the limit is not high enough. You just can't place new ones (otherwise many constructs will be abandoned long before the players will have leveled the skills for that)
  25. Like
    MopnexAndreyno reacted to Trakkur in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    I know that many folks have already chimed in on the topic of core restrictions, but I'm going to add mine to the mix...NQ-Deckard asked us to comment, so here it goes.
     
    I'm new to DU, I didn't play during Alpha or early Beta due to limitations with my hardware, but once I had the financial ability to upgrade my system I did - the very first thing I did was install Dual Universe and get started. I've only been playing for about 3 months now - but learning curve aside and minor bugs here and there I've had a great time. 
     
    I came for the mining - but shortly after I got going that was removed. Boo.
    I moved to asteroids, but the ore market had tanked so I fired up as many MUs as I could. Still earning quanta was slow, but damn...I love this game. The visuals and the ability to literally do anything kept me around daily.
     
    So I spent time learning how to build ships and other things, diving into voxelmancy and coming up with things to build and maybe sell...plus some grandiose plans for a massive base in the mountains. So I claimed numerous tiles to get started...taxes came.
     
    Still, I pulled it together and kept things rolling. I hatched numerous plans and started building up my base and other projects. I felt the most creative that I've felt in MANY years. I was happy and being productive and more importantly learning and enjoying myself. 
     
    Whoa! The vertex precision toll is on the horizon! Awesome, some very difficult to do voxel things I had planned will be easier...but wait...core limitations arrive.
     
    As a solo-player running his own org with no other members this means that I'm restricted to just 25 constructs. Uhm. How is that supposed to work? My MUs total 6 core already, I have 4 ships currently and a base that is 6-7 cores currently, plus other constructs on the base. I'm near to the max already...and haven't even begun ship building projects or my mega base. 
     
    To say that I'm disappointed and depressed over this planned change would be an understatement. In the very short time I've been in DU I've become very addicted to it and play every single days - for hours. But after this devblog was published I haven't logged in once. Why bother? My mega base will never become a reality, my current base building must stop - and even be shrunken down if I want to build any ships - or set up any more MUs.
     
    I've worked in the software development/Engineering space for over 20 year. During which time I've seen my small application grow from 50,000 clients to over 1 million. During those years we've had MANY challenges and hit the wall on server and software limitations numerous times.
     
    Do you know how we handled it? We increased our server(s) memory/CPU/storage, and when that cap was being reached we expanded our server farm. *WE* the organization delivering the service(s) to our clients took the costs of expanding, maybe prices to our clients were increased a little to compensate, but *never once did we say to our clients, "Sorry, but we can't handle you using our application the way it was designed for you to use it. You need to limit your usage.* Not once did that thought ever come into our minds.
     
    Why? Because it's not good business. Period. The day you ask your clients to adjust to your shortcomings and limitations in that manner is the day that they stop being your clients. 
     
    I totally understand your limitations and sympathize with your plight, but please - a change like this totally kills any chance for solo players to do anything creative in the game. At the very least increase the max to 50 constructs per player and a base of 50 for orgs. A limit of 100 constructs is bad, but it's a whole lot better than 25 - and something I can plan around. 
     
    Thank you for considering this request. I still love DU and have high hopes for it, but right now I'm concerned for it's longevity. The outcry among the player base is quite dramatic. 
     
    Good luck.
    -Trakkur
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