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Halo381

Alpha Team Vanguard
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Everything posted by Halo381

  1. Well, nebulae and asteroid fields might not create choke points, but they are battlefields in their own right. A nebula would probably interfere with sensors, possibly throwing off your reckoning of the enemy's position, or perhaps limiting how far you can see so that they're practically invisible. Asteroid fields are battlefields meant mostly for smaller craft that can hide in the shadows of asteroids and use the asteroids as cover as they commence their attack.
  2. It gives players another reason to explore. Along with the extra resources and space that comes with finding a planet to colonize, you might find the schematics for a fancy new thruster and you can attach em to your ships. It'll give you an edge, and, as the OP states, it could potentially give smaller organizations that have less funding the edge they need to stay relevant amongst the larger, better known corporations.
  3. Really, chokepoints are relative to the size, speed, and strength of the fleets that command them. You could say that a chokepoint has to be a "certain size" to really be a chokepoint, but in reality it simply depends upon the capability of a fleet, and the creativity of the person captaining that fleet. If someone were to have, say, a large AI fleet to go along with their player based one, they could create an "artificial chokepoint"; a wall of drones to drive the enemy fleet in a certain direction, which would push them into an ambush.
  4. I was thinking about it the other day; having a cargo ship smuggle in tanks and soldiers and unleashing them on an unsuspecting organization. What fun! You could also smuggle people out of someone's space. Maybe they got trapped there or captured and they want out. Or perhaps they had carried out a sabotage mission and they're now looking for a ride back home. Think of the possibilities! Love your Signature btw. Maho Nishizumi FTW!!!
  5. Not that I can tell, which is mildly frustrating. I'd like to see both sides of the story. I quite like the system Twerk proposed; Every other use of the drug would bring back diminishing returns. Another game I played did something similar, though the system is kind of broken in that there is no debuff for the drug, making the legal alternative useless since it's buff is less. If it's balanced correctly, and I'm sure it will be, this could be a very useful, and lucrative new market.
  6. Kinda amazed at how many people voted no. I mean, this'd give smugglers something to actually smuggle
  7. Indeed, planning a trip around food supplies is an important part of logistics
  8. I believe in the most recent dev interview with GrayStillPlays, JC Baillie said that large scale space phenomena such as black holes and nebulae would not be included in the game, at least at launch.
  9. Arcology Construction is indeed more compact than a normal city, and cheaper when it comes to resources. However, my concern with that is, rather that have several hundred buildings spaced apart from each other as a target, any attacker would only have one target to shoot at, which makes crippling the city much easier.
  10. 1)I think you misunderstand; no one here is angry at the OP. We simply believe it would simplify things for the rest of the forum go-ers to speak in English 2)No one is implying that EVERYONE will speak/understand English perfectly. However, English is very prevalent in many countries in the world, and thus regarded as a universal language. 3)You weren't called a drama queen for voicing your opinion. you were called a drama queen for the manner in which you did so. Your posts on this particular topic all seem rather... aggressive, for lack of a better word and as such people might respond in a certain way to them. (this is my opinion. I can not speak for vylqun)
  11. I'd have to agree with Darius on this one. When posing an idea to the masses on the forum, I think it'd be a good idea to at least do your best at translating the post into English, whether through Google Translate or through your own knowledge, or both. While I understand French, a vast majority of the people on the forums do not. However, most, if not all of the people on the forums know at least enough English to get their points across and to understand others. Besides, it makes things easier to have one uniform language everyone can communicate in; it makes your posts easier to understand at a face value.
  12. Methinks that'll just make markets more lucrative, since the lack of resources in that area means people can't get them in bulk quite as easily.
  13. It's not so much a lack of tactical initiative as it is a simple love for bombarding things
  14. I'd like to reiterate that Chromion Industrial is still looking for new members who would like to join. We cater to casual and hardcore gamers alike, as well as RPers.
  15. You'll never be able to enforce that, especially at the beginning. Everyone is going out to make a name for themselves, they won't spend much time trying to protect others too.
  16. Well, it's one thing to stick a large ship above a planet. It's another thing to land the ship and take off again. And it's entirely different if you expect to get off the ground again with a thousand tons of ore added to your mass. At the very least, it'd take a big chunk out of your fuel stocks.
  17. I'm all for it, personally. It'd give former battlefields some character.
  18. I feel like players are gonna hunt them to near extinction and then like, a year later the devs are gonna have an event called "Revenge of the Space Whales" and suddenly they're OP as hell
  19. I was literally just talking about something like this with my buddies earlier. I think it'd be a great idea. It'd make shields less of a "I need more shield blocks to cover that little corner of the base that isn't protected!" and more of a "Make sure you put a module on every side of the base, it'll do the rest."
  20. Fog- it doesn't do much but reduce visibility Drought- Character gets dehydrated easier, plants have a harder time growing (lasts longer than other weather effects)
  21. There will be no wheels, NQ confirmed that with an email they sent me in response to some of my questions before I joined the forum. Instead the primary way of terrestrial travel will be via hovercraft.
  22. I looked over the Devblog concerning builders and tools, no sign of a height limit. I do now that territory claims only extend to 1km above the surface of the planet, but you can still build above that area. We aren't here to diss anyone.
  23. Well, building community structures such as public trade hubs, or space elevators that lead to public trade hubs, benefits everyone simply because it's a public trade hub. No one has to fight to get into it; if you wanna sell your products, all you need to do is rent a stall, hopefully at a cheap price. Maybe the stalls closer to the point where people get off the Space Elevator are more expensive, on account of more people seeing your products and therefore more people buying them. The people who build the elevator get tax revenue, the people who open shops in the resulting trade hub get many customers, and the people using the space elevator get easy access to goods. The problem is convincing others in the community that it's a good idea. Personally, I'd fund such a project. But others, I'm not so sure. Though why they wouldn't is beyond me. Perhaps they think pirates would blow it up. They could, yes, but it'd be much more sensible to just let it sit there and lay waste to the cargo haulers that pass through the area. So, it even benefits pirates, to an extent, the boundary of which is measured by how many patrols would be available to remove pirates from some areas
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