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GallopingTortoise

Alpha Tester
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Everything posted by GallopingTortoise

  1. Shifting resources on tiles makes a lot of sense and it will also keeps the exploration aspect alive and making money off it. I do suspect that the TS will become obsolete. As mentioned in another post there will be a similar situation like Eve moon mining where it was captured by big alliances basically forever.
  2. I think that everyone will be complaining about industry as everyone needs to do industry to have something to do. Specialization will only happen if there are other proper avenues of making money and the ability to loose stuff. I am also not happy with the schematics but mega factories will destroy smaller orgs and outsell them. Perhaps there is a better way? Like Eve where if your factory is setup in null space you get benefits and having a true "risk vs reward" Another aspect that is bothering me is the availability of higher tier ore and it seems like it is going the same way like Eve where major alliances controlled all the moon mining. They had to change this to balance the game. Bottom line is that we need something else except industry to make decent money.
  3. EVE has got the basic's correct but the general PVE that drives a big part of the economy (special drops, BP from rats, bounties and ore mining) is boring as hell. Copying EVE and implementing it badly is even worse than not have having your own ideas at all as what happened after patch release. DU needs to invent their own basics, implement those to get all streams implemented that feeds the market and removes currency from the game. After this the market will start to "live" and can then be tweaked to make sure the balance is correct. Forcing the market upfront is not a good move as you create a runaway train that has no brakes and you are busy building brakes while it is just gaining more and more speed. Funny how I remember DU was advertise as all content created in game will be player based. I knew back then it was very unlikely fitting that into the rest of the game meta. If I remember well CCP hired professional economists to help with setting up the market and maintaining it, it does not look like it is done by NQ. NQ should not copy EVE too much as EVE has re-spawnable resources that DU does not have and is fundamentally a big difference. Work to that strength and not be bound by the limitation of static worlds.
  4. That is the truth GG, sad very sad. Fix the bugs before you remove the functionality that was implemented as workaround for the bugs or am I missing something here?
  5. I upgraded to a proper solid state drive and added another 16gb and it did not resolve the market issue. This is a server side issue that needs to be addressed. I also agree with the rest of your post as I setup industry to automatically build tier 1 pilot elements with a screen that shows Ore levels (thanks to a org mate). All that newbies that join needs to do is make sure the ore containers are filled and they can build ships. Nothing fancy but I spend a lot of hours on this and I just don't have the in-game currency to setup a factory to craft 10% of what my nano crafter can do.
  6. It is sad to see things going this way, especially the feedback from old faces from Alpha, I just can't disagree with how everyone feels about the current state of the game. Going back to basics and fixing those should be the the main priority. It looks like NQ really needs money now by charging game time for an alpha release. This seems like a very slippery slope. Stupid me I was very enthusiastic about Beta and got a lot of my EVE Corp member that stopped playing EVE to join my Org. We even named it the same as the Eve corp and now I am the only active player left. Will take a break again and see if things improve in a couple of months
  7. I agree 100% and I am starting to think that the backend infrastructure can't handle the dream concepts. As I mentioned a long time ago to you on Discord the super big orgs will kill the game like in Eve. Eve have been trying to undo big powerhouse wealth for the last 2 years. When they implement automated mining in DU they will kill the game for the smaller groups trying to have fun and probably the game too
  8. I got into DU because I was tired of Eve and wanted something new and different, now it seems NQ is just copying EVE without looking at the pitfalls. Learn from EVE's mistakes (They have been trying hard to undo historical mistakes they have made after a lot of people have left the game) Schematics is not so bad as I get the fact that super factories is an issue however saying that the current way it was implemented is completely killing the game. They should have just given one schematic of each up to tier 3 for everyone to do basic building and still produce some elements to sell on the market to buy more schematics and steadily build up small factories. This would still have killed the super factories. Now only Orgs with deep pockets will be making money leaving simple folk out of the game. Basically the rich will get richer. There are so many other basic issues that needs to be fixed and new player are not just leaving because of content but performance issues. Anyway my 2 cent's will join back in a couple of months hoping things have changed for the better
  9. They should have just given one schematic of each up to tier 3 for everyone to do basic building and still produce some elements to sell on the market to buy more schematics and steadily build up small factories. This would still have killed the super factories. Now on Orgs with deep pockets will be making money leaving simple folk out of the game. There are so many other basic issues that needs to be fixed and new player are not leaving because of content but bad game performance.
  10. interesting I like the survival future outlook :-)
  11. discordauth:drMJHchFdgeMqN4_s1mIQSt2Nwk9uvltyXQSpfcTGU4=

  12. discordauth:drMJHchFdgeMqN4_s1mIQSt2Nwk9uvltyXQSpfcTGU4=

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