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  1. Yesterday
  2. Unfortunately it isn't. There is no DU2 in production. They have been announcing what these projects are (sometimes listed on their job postings): a car combat/arena game, an action RPG, and a third, smaller project, with the action RPG being their bigger "AAA" ambition. Because nothing says success like not finishing one game, still charging people a monthly fee and pretending there's any sort of dev going on when there isn't, but thinking you have the ability to work on three other game projects at the same time...? Yeah, these people definitely learned their lesson from DU about ambition, honesty, and focus. For sure.
  3. Last week
  4. I do recall seeing something about NQ working on a UE5 project. Perhaps that could be DU2? As for the NQ's will to end DU, I suspect that it is only being kept online to recoup as much as possible for the investors. The mesh exporting tool gives a glimmer of hope that DU2 may be able to import the constructs but hope and NQ are an unstable combination thus far. Obviously I am still interested, but my enthusiasm is near-zero.
  5. This might sound privilege, but if you cannot afford €13 / month or €0.43 a day then you properly should not play DU. i would try find a game that is free or only have a 1 time fee if i was you. your economy says NO. Personally i would say DU isn't worth 13€/mon, NQ has pretty much given up on DU, there are only token updates from time to time. I think at this stage it is a pet project that they don't have the will to terminate. Only chance that DU will ever be something is if 1 of the other project NQ has diverted resources to is a total and complete overhaul of DU
  6. After a long time I came back to the game thinking I'd give it another chance, but I stopped playing because instead of enjoying the game, I'm constantly stressed about the subscription. I have real world concerns that prevent me from playing the game every day, let alone 24/7. Instead of looking forward to playing again, all I can think about is that I won't even be able to achieve anything in the game for the money I paid. If I bought a month actually spent in the game, I would immediately enjoy the game more.
  7. Hi Valencia! I loved the blinged out Lucy, that took some patience with all of the light placement. Well done! Thanks for allowing us to use Lucy for the Scavenger Hunt.
  8. Hi Nyota! Thanks for the nice words about my Lucy in the contest. Feel free to use her for your scavenger hunt.
  9. Thanks BBDarth. We'll have more details next week, but thanks for that!
  10. You have my permission to use mine such as it is. BB Starwaltz I think thats how I spelled it.
  11. Noveans! A huge thank you and a high five to everyone who entered our Pimp My Iron Contest! Such imagination and creativity, I can speak for all of us here at Novaquark that we were all very impressed with the designs you came up with! A huge pat on the back and bravo to everyone who submitted their version of the Iron Stalwart! That said, even though the competition was fierce and more than one of our NQ voters exclaimed, "How can I even choose one Stalwart as the winner!" The votes were counted and checked thrice and the winners are: 1st Place: Tictaq 2nd Place: Fenixpenix 3rd Place: An0ubis Please give a cheer to all of our winners! And be sure to head over to the Alioth Exchange and get your blueprint of Tictaq's winning Stalwart entry! (Right in the center, you can't miss it.) You know you want one. In addition... Get ready for the Stalwart Scavenger Hunt everyone! If you entered a ship into the Pimp My Iron contest, you now will also have the chance to have your Stalwart used in a Scavenger Hunt that will happen in the near future. More details to come on the Stalwart Scavenger Hunt, but we hope some of you will let us use your Stalwart redesigns as part of the hunt! This is optional: Please note that we will only use your Stalwart ship entry in the scavenger hunt if you give us the permission to do so. Expect more details all about the Stalwart Scavenger Hunt early next week! 😎
  12. Earlier
  13. Hi Wolfram, I like that idea! I have forwarded your question over for review to see if it's possible. I'll let you know when I find out more.
  14. Now, that is a feature! Tempted to get a subscription again. 😄
  15. And it probably is running on one instance lol --- like there's player-run servers for non-MMOs that see more multiplayer traffic than DU. Otherwise I have to object to the phrase "amazing server tech" because as we all saw many times, their tech never scaled. The premise of the tech never made sense to begin with, so of course it didn't work even at small scales. The entire notion of the single shard was amateurish in retrospect. It served no real benefit and if the game had managed to scale, it would have imploded the world even faster. There's a good reason the Enterprise world is moving back to on-prem infra; you can't just throw an MMO ON AWS and expect it to scale without breaking your bank! That very idea is so amateurish it still makes me cringe. A theme-park style MMO would be a different equation, but the only way DU was ever going to work was with about 10 times as much funding, a bespoke game engine, and NQ standing its own metal. DU is almost lucky that the game's core design was so bad that it didn't attract a mess of people. Even if they were successful in attracting a bunch of players, I think the way they built it guaranteed the game would never work at any scale -- and if they could support it technically, they sure as hell wouldn't have been able to support it financially.
  16. It's been a while since I've looked into DU. The last time I played was during the big change with mining claims, etc. Just doing my annual check-in and it seems like not much has changed since then. It looked at player counts and it struck me how ironic the whole concept of DU is now. They spent so much time building this amazing server mesh tech and now the whole game could run on a single server instance 😄 I couldn't help but laugh at the irony of it all. This will probably be my last check-in. To all you other kickstarters out there: so long and thanks for all the fish!
  17. @NQ-Nyota I noticed there's an glTF option to export the constructs in, which is awesome! I've been looking at ways to work with those files so they have matching colors to what was originally in-game, to avoid doing it by hand, and while it seems to work well for the voxels/honeycomb, I've noticed the elements share some material with the rest of the mesh. Here's an example of two blueprints I had in my inventory, one from a wreck and another from a personal project: The wreck looks good, the elements seem to have the same material as some gray parts from the ship (I think it's gray plastic), but the other one the elements seem to have got the same material as my lumin details, making it look really weird Any chances we can at least have a separate material that doesn't map to any honeycomb for those elements, just so this doesn't happen?
  18. Winners for the Pimp My Iron contest will be announced today (April 10th) at 18:00 UTC on Drack's stream! Join me and NQ-Deckard as well as our host Drack as we take a tour of the Stalwart entries and also announce the winners! We hope to see you there! https://www.twitch.tv/xdracksx
  19. Don't re-read the ToS or community rules.
  20. 100% -- just don't hand money over to any Kickstarter project if you expect something back. Otherwise, it's your call on if you want to effectively donate money to a for-profit enterprise. Kickstarter's customer isn't end users, it's businesses. The other issue here....end users represented <5% of NQ's total money raised. So on one hand you have a ton of people representing <5% of the funds, and on the other real investors you have actual obligations to. Crowd funding doesn't really work for MMOs. DU was one of (maybe the top?) KS game in the year it launched, and you can't build a competitive MMO for 500k pounds! The most successful KS projects ever haven't crossed $50 million in funding, while the typical MMO pipeline raises around 4 times that amount through traditional channels. Even DU raised >$20 million, and this from a guy with zero experience in game dev at all. So, yeah, CrowdFunding kind of sucks. Go figure, and entire model based on the "honor system" doesn't work well with capitalism.
  21. Yet again I'm left with the impression that NQ is not an honest company with integrity -- tell new players the honest state of development It's been months and months that they've been hiring only for new game projects and have shelved DU's dev, but they just don't want to tell people that their "subscription" money is being used elsewhere. For a company that once promised to "do much better" with transparency and communication, they are very committed to the opposite.
  22. The tile tax was introduced in order to make it difficult for people to ackquire too many tiles, and in turn have too many resources that the (weak) servers have to manage. Since there is now probably hardly anyone left playing the tax makes no sense at all and should have been removed. But I guess, you actually need a DEV to do that, and there is no one left that works on DU anymore.
  23. I do enjoy this game quite a lot, however i am quite frustrated! as many do I work 40+ hrs. a week and only get to "enjoy" my gaming a few hours a week. How is someone like me ever suppose to progress and enjoy this game? the subscription model I don't like it BUT OK i do understand why and have no problem with that so long if it is enjoyable. what bugs me is the 500,000 quanta a week "rent" on tiles and the schematics are also a huge problem for me, like many many others I don't have that much time to dedicate . Sure i log in every day to get that 100k cause if i didn't I could not do anything when i can put some time in! I am surely not alone in this regard. I'm sure this is falling on deaf ears but if I am going to pay a fee every month for a game I need to be able to enjoy it it should not be such a grind. so yea just saying.......If i cant find an EASY way to make the quanta to "pay" the weekly "rent" just to keep this base off haven that i have worked so hard to build. then i will most likely be out at the end of the month. I have seen and heard many complaints on these two mechanics Bob D. 57,Indiana
  24. At this point crowd funded games appear to be almost exclusively grift. There needs to be an aggressive middle party that has some authority over the project or there's too much money sitting on the table without anyone watching where it goes. I am not opposed to the general concept of crowd funding but the current iterations are broken with regard to game development. IMO, a crowd funded hostile corporate takeover of a studio has a better chance of completing a project and less financial risk to boot. A hand picked exec team for a newly created studio would be ideal rather than handing money to a black box with a studio name already attached.
  25. I`ve promised my self so many times that I will no longer invest in crowd founded games....
  26. Hi Tholian, The judging will take a bit, between the holiday weekend and so many awesome entries. I'm hoping by the end of this week the winners will be announced, but I suspect it will go to next week (week of April 8th).
  27. Please do a quality of life update and let us remove all these lost lives elements with a mouseclick into their parts. and i mean all in a container, not a "single rightclick, scrolldown and find it" thing. Recycling is a thorn in playing, making no fun at all and hurts me physically everytime i see white underlined elements. i think it would be a easy thing to implement it. You would have several options: 1. as a default at salvaging and hitting a damaged element asking for destroying it, you simply could go for recycle instead. And then all further issues would be solved. 2. give the recyclers something to do and recycle things from a container into another one. Perhaps T1 recyclers only can do T1 elements or something like that... but if thats too much developement for you, just go to point 3. 3. just let us mark all elements and right click them to recycle, or use an icon like the remove dynamic properties button.
  28. Not just AAA sub prices, but a price increase at launch. There are a few devs that I have had brief positive interactions with but my overall experience leaves a bad taste in my mouth for NQ. I held more hope for DU than NQ earned and I ignored warning signs I should not have so I accept my part of the blame. I even got my hopes up when I saw an unread icon in the patch notes section, hoping for even the tiniest bug fix to be tossed in. If the goal was disenchantment, disillusionment, or demoralizing then congrats. You win.
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