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Scripting Range

Scripts Range

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5 replies to this topic

#1
Robert_Brightstar

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I've heard alot about scripts won't work unless you're online and close to the object.  What exactly is the range on these scripts?  Do they all have the same range or do they have different ranges depending on type of object / size / power used / skill level?  Is there a way to extend that range with other objects or skills?  This is very important for us small organizations who don't have too many other players to rely on.


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#2
Aesras

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The script work only when you are close is because the script is running locally on your system. What you can do is assign multiple people the right to operate on the element which is hosting the script thus multiple people can run it, the range is not yet known and I think the range could be different depending on the object but its all hypothesis so lets wait and see what NQ comes up with.



#3
KittyKhatt

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I think i saw in a video somewhere the range will probably be a few hundred metres plus or minus some because we dont know how the servers will respond yet.

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#4
Ripper

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Scripts and constructs will be downloaded when you reach a yet to be determined and balanced range.  It doesn't matter whether they activate via proximity or not.  They all download to your client, because they are all physically represented within the game.

 

JC has indicated that some contructs may activate by proximity based upon a yet to be determined and balanced range.

 

No information has been provided on sensors or ranges.


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#5
Sketch

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I am looking forward to the release of this information


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#6
Lynkx

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I am looking forward to the release of this information

 

Me to !


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