I think there should be some kind of science points. Quantum physics, Alien Ecology, Mathematics, Matter manipulation ect.
You should be able to get those by either reverse-engineering advanced equipment or by mainstream !SCIENCE!(I mean studying anomalies, setting up server parks to calculate ect.
To make it cooler the points should be stored on harddrives so they could be stealed.
And should be able to use your newly accuired points to research technologies.
The techs should use more than one type of points like if you want to make a Quantum tunneling drive you have to use up 15 quantum points and 10 mathematics and 3 matter manipulation.
This is basically Space station 13-s research system but way longer.
Thats an interesting point. Will skills be what determines the tech level? Or should there be another system that people have to collaborate for in order to unlock that tech for that org (who may then release the data to the public).
Techs include anything that the arkship did not come with, such as a warp drive or jumpgate, and improved versions of what we already have, like advanced refineries and larger thrusters.
Skills on the other hand are things that the player knows, such as the ability to build better elements or passive buffs to crafting (reduced craft time, increased quality, etc.).